Attachment 137490
no search line :S
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Attachment 137490
no search line :S
What are you trying to find, ip or length?
Put "16" instead of "14" in the box on the top of the window it'll be easier...
NotAion is override getaddrinfo to ls.notaion.com and just aion to a.justaion.net
Or, it starts at offset 0x00016C84 from the start of the dll.
so if you can find it, you can also edit?
because you can simply replace that line its own IP
probability and if it works we'd have a solution
I looked at this line: 0x00016C84
before us then is there such a hex ip coded as a reference
if you can edit it and know where it is, we can all work together to figure out this solution
I got it. The 13 or 14 byte string in the dll corresponds to the URL for the server. You can see below how the characters in each URL matches between themselves (i.e. 'a' = 3F, '.' = 4C, etc)
Knowing this, I took the gamezaion version, put it in bin32 and then edited my hosts file to map 127.0.0.1 to gameszion.com. That works fine. However, if I used my local machine IP (192.168.1.x) it failed.Code:Aion Sea: ls0.gtemu.net
02 09 4E 4C 05 0A 0B 33 1B 4C 0C 0B 0A 00
l s 0 . g t e m u . n e t
Conquest Aion: qcai.zapto.org
0F 39 3F 07 4C 10 3F 0E 0A 0D 4C 0D 08 05
q c a i . z a p t o . o r g
Eternal Aion: kt.elysium.fr
01 0A 4C 0B 02 17 09 07 1B 33 4C 04 08 00
k t . e l y s i u m . f r
Gamez Aion: gamezaion.com
05 3F 33 0B 10 3F 07 0D 0C 4C 39 0D 33 00
g a m e z a i o n . c o m
Just Aion: t.justaion.net
0A 4C 00 1B 09 0A 3F 07 0D 0C 4C 0C 0B 0A
t . j u s t a i o n . n e t
Unforgotten: rv1140.1blu.de
08 14 4F 4F 4A 4E 4C 4F 38 02 1B 4C 3A 0B
r v 1 1 4 0 . 1 b l u . d e
/cheer OldTimeDev
I did think of using the windows hosts file but after I digged through servers I though they all used ips even in the dll, which seemed weird considering most of them are dynamic. Great find!
Now we will have to reverse the whole character <-> value table or peoples will fight each other to get domains.
The "4C" also bothered me but since I was looking for an ip I thought it wasn't possible there wasn't enough occurence of the character "." but now makes sense.
Okay, I can't seem to get it to work using my local network ip as the mapping in the hosts file. I can get in to the server selection and then it quits saying "cannot connect to the server". I must have missed a setting somewhere, as I changed all of the network.properties files and the -ip setting on the client command line (aion_start_local.bat).
Did you change ipconfig.xml to allow your connection from your local network ip?
Found it. Forgot the ipconfig.xml one.
So, what we could do, is just edit a version of our own (I plugged in aionserver.com) and then mapped my local 192.168.1.x to that in the hosts file. That seems easy enough and we wouldn't need to create a tool to hack the dll for everyone.
lol, you got it just before I posted, pwet99 :) right on the money.
Sure, reminds me the old servers of Lineage II, but it's not really a good solution for public servers.
You would have to edit every user hosts file and that can lead to rights problems or to erase user confs.
But that's a great step forward already.
Edit:
You should release the aionserver.com's dll and make a little tuto for peoples that already want a solution.
True, I was only thinking of being able to play it on a local lan. We will need a tool for those trying to setup a private server for external access. I'm guessing the ULR has to be a max of 15 chars (NULL terminated for 16 bytes), as there is more data after that.
Yeah I have never seen the 15th byte used.
Well, now there is a temp solution the main problem is still to reverse the way the data is crypted, then it will allow peoples to use domains <= 15 characters.
The best solution would be to recode the dll from scratch and find a way to fully unrestrict it but I am afraid I have no idea how to unpack game.dll and know how aion's client is interacting with d3d8thk.dll yet.