aion 3.0 emu

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  1. #31
    Apprentice sunbsn is offline
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    ALeKsIuS

    Hello, man.
    I have a question, quest id="1006" name="Ascension" After this quest is completed,
    my game character upgraded to level 55 and I don't want to suddenly upgrade to such a high level,
    which will cause me not to enjoy the game process slowly.
    I don't know where and how to change this setting,
    can you help me with a solution or method for this setting?
    Thank you very much.

  2. #32
    Member ALeKsIuS is offline
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    Apr 2016 Join Date
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    53Posts
    Quote Originally Posted by sunbsn View Post
    ALeKsIuS

    Hello, man.
    I have a question, quest id="1006" name="Ascension" After this quest is completed,
    my game character upgraded to level 55 and I don't want to suddenly upgrade to such a high level,
    which will cause me not to enjoy the game process slowly.
    I don't know where and how to change this setting,
    can you help me with a solution or method for this setting?
    Thank you very much.
    hi, custom.properties
    change gameserver.secondclasslevel = 55 to 0

  3. #33
    Apprentice sunbsn is offline
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    Quote Originally Posted by ALeKsIuS View Post
    hi, custom.properties
    change gameserver.secondclasslevel = 55 to 0
    Roger, it has been tested and works, thank you very much.

  4. #34
    Apprentice sunbsn is offline
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    Quote Originally Posted by ALeKsIuS View Post
    hi, custom.properties
    change gameserver.secondclasslevel = 55 to 0
    Thank you very much for sharing this simulator.
    My friend and I would like to set up a LAN server to play the game.
    I would like to ask you, the publisher, if I can get permission?

    One more question,
    is it not possible to set the flight mode for the full map on this server side?
    I have set it on the server side and client side separately, both have no effect.

    I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.

    By the way,
    there are several good versions of GEO in China.
    Those developers use [A* algorithm] to implement the in-game pathfinding mode.
    It seems that the algorithm is different from yours.Their attack mode is smoother.
    And your GEO is more like NPCs following the path of the attacker's footsteps?
    The NPC's position is sometimes misplaced.

    See if I can possibly provide some videos later to use as a reference.

    Have a nice day.

  5. #35
    King is Here ! cinus is offline
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    May 2020 Join Date
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    458Posts
    Quote Originally Posted by sunbsn View Post
    Thank you very much for sharing this simulator.
    My friend and I would like to set up a LAN server to play the game.
    I would like to ask you, the publisher, if I can get permission?

    One more question,
    is it not possible to set the flight mode for the full map on this server side?
    I have set it on the server side and client side separately, both have no effect.

    I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.

    By the way,
    there are several good versions of GEO in China.
    Those developers use [A* algorithm] to implement the in-game pathfinding mode.
    It seems that the algorithm is different from yours.Their attack mode is smoother.
    And your GEO is more like NPCs following the path of the attacker's footsteps?
    The NPC's position is sometimes misplaced.

    See if I can possibly provide some videos later to use as a reference.

    Have a nice day.

    If they have better geo in china why you not share here example files for investigation to us ?

    Quote Originally Posted by sunbsn View Post

    Currently, they are all closed source with license to use.

    My intention is just to provide an idea of a good pathfinding system thatMaybe it will be helpful, maybe, I don't know.

    If I can collect this system and also get the developer's authorization and permission, I will share it free of charge.
    doesn't matter can be with without license . Its only for check not for use . From video its not so possible to see how is that geo working bro .
    Last edited by cinus; 18-10-22 at 09:35 AM.

  6. #36
    Apprentice sunbsn is offline
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    Mar 2022 Join Date
    14Posts
    https://www.bilibili.com/video/BV1cg411L7V2/

    AION Simulator A Star Pathfinder

    https://www.bilibili.com/video/BV19m4y1U7A6/

    Algorithm Demonstration

    https://www.bilibili.com/video/BV1DD4y1c7k4/

    pathfinding Duka terrain demo

    - - - Updated - - -

    Quote Originally Posted by cinus View Post
    If they have better geo in china why you not share here example files for investigation to us ?
    I just want to recommend a good idea, per se.Maybe it helps, maybe it doesn't, I don't know.I was only involved in the developer's testing and did not have access to the files. And I can't publish it without the developer's permission, can I?
    Last edited by sunbsn; 18-10-22 at 09:44 AM.

  7. #37
    Member ALeKsIuS is offline
    MemberRank
    Apr 2016 Join Date
    KievLocation
    53Posts
    Quote Originally Posted by sunbsn View Post
    Thank you very much for sharing this simulator.
    My friend and I would like to set up a LAN server to play the game.
    I would like to ask you, the publisher, if I can get permission?

    One more question,
    is it not possible to set the flight mode for the full map on this server side?
    I have set it on the server side and client side separately, both have no effect.

    I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.

    By the way,
    there are several good versions of GEO in China.
    Those developers use [A* algorithm] to implement the in-game pathfinding mode.
    It seems that the algorithm is different from yours.Their attack mode is smoother.
    And your GEO is more like NPCs following the path of the attacker's footsteps?
    The NPC's position is sometimes misplaced.

    See if I can possibly provide some videos later to use as a reference.

    Have a nice day.
    For now I working on 4.9 version with pathfind, soon it will be based on navmesh.

    - - - Updated - - -

    Quote Originally Posted by sunbsn View Post
    Thank you very much for sharing this simulator.
    My friend and I would like to set up a LAN server to play the game.
    I would like to ask you, the publisher, if I can get permission?

    One more question,
    is it not possible to set the flight mode for the full map on this server side?
    I have set it on the server side and client side separately, both have no effect.

    I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.

    By the way,
    there are several good versions of GEO in China.
    Those developers use [A* algorithm] to implement the in-game pathfinding mode.
    It seems that the algorithm is different from yours.Their attack mode is smoother.
    And your GEO is more like NPCs following the path of the attacker's footsteps?
    The NPC's position is sometimes misplaced.

    See if I can possibly provide some videos later to use as a reference.

    Have a nice day.
    For now I working on 4.9 version with pathfind, soon it will be based on navmesh.

  8. #38
    Apprentice sunbsn is offline
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    Mar 2022 Join Date
    14Posts
    Looking forward to your new work,If I can experience it earlier.

  9. #39
    King is Here ! cinus is offline
    MemberRank
    May 2020 Join Date
    NetherlandLocation
    458Posts
    Quote Originally Posted by sunbsn View Post
    https://www.bilibili.com/video/BV1cg411L7V2/

    AION Simulator A Star Pathfinder

    https://www.bilibili.com/video/BV19m4y1U7A6/

    Algorithm Demonstration

    https://www.bilibili.com/video/BV1DD4y1c7k4/

    pathfinding Duka terrain demo

    - - - Updated - - -



    I just want to recommend a good idea, per se.Maybe it helps, maybe it doesn't, I don't know.I was only involved in the developer's testing and did not have access to the files. And I can't publish it without the developer's permission, can I?
    I don't like repeating that many time but if Chines Brother copied to another place someone files without asking then its ok ? i think its more then not nice . Specially in title write "find in internet" without any credits for owner . This guy he is member here and he knows what he doing and from where he took it . There is Also Rbson 1 click 5.8 as well there . Someone ask . Off course not .

    https://www.iopq.net/forum.php?mod=v...d&tid=17111397

  10. #40
    Apprentice sunbsn is offline
    MemberRank
    Mar 2022 Join Date
    14Posts
    Quote Originally Posted by cinus View Post
    I don't like repeating that many time but if Chines Brother copied to another place someone files without asking then its ok ? i think its more then not nice . Specially in title write "find in internet" without any credits for owner . This guy he is member here and he knows what he doing and from where he took it . There is Also Rbson 1 click 5.8 as well there . Someone ask . Off course not .

    https://www.iopq.net/forum.php?mod=v...d&tid=17111397
    The server posted at the URL you posted is none other than ALeKsIuS's 3.0 EMU, released in February 2022.

    I did something like this once, it was Robyson26's work,
    and I posted his work without his permission and approval.
    I later apologized with Robyson and got his forgiveness,
    and I deleted all the postings I had made.

    I know how you feel,
    to have your hard work taken away so easily,
    to have the source information hidden, and maybe even to be sold.
    This is contrary to the spirit of community sharing.

    That's why I won't even post any work by anyone without authorization and consent now.

    But the Internet is so big,that not everyone will play by its rules.

    I believe that there are not a few Chinese people who know how to be humble and learn as much as I do.

    Translation from deepl.



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