[Aion 3.0] JS 3.0 Emulator

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  1. #1
    Enthusiast themoose is offline
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    wink [Aion 3.0] JS 3.0 Emulator

    Last edited by themoose; 19-06-12 at 05:28 AM.


  2. #2
    Valued Member charnolds is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    I just seem to try but not complete
    will have details of what it contains?

    housing is not working. missions.

    Aion 3.0 - How to get a house - YouTube

  3. #3
    Valued Member charnolds is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    a serious problem of this emulator is that it has problems in this part that every 1 or 2 minutes and get this slow because the game. ie it is not playable for some public

    2012-06-16 15:07:01,005 WARN [pool-2-thread-7] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class org.jsemu.gameserver.services.RespawnService$1 - execution time: 5145msec
    2012-06-16 15:08:22,546 WARN [pool-3-thread-2] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class org.jsemu.gameserver.taskmanager.tasks.MoveTaskManager$TargetReachedManager - execution time: 7084msec
    2012-06-16 15:08:34,539 WARN [pool-3-thread-2] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class org.jsemu.gameserver.taskmanager.tasks.MoveTaskManager$TargetReachedManager - execution time: 7774msec
    2012-06-16 15:09:03,601 WARN [pool-2-thread-6] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class org.jsemu.gameserver.world.MapRegion$2 - execution time: 73371msec

  4. #4
    Novice Mephistophe is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Use this as GS start .bat file.


    @echo off
    title [JS] Emulator Game Server Console

    REM Start...
    :start
    echo Starting [JS] Emulator Game Server.
    echo.

    REM SET PATH="Type here your path to java jdk/jre (including bin folder)."
    REM NOTE: Remove tag REM from previous line.

    REM -------------------------------------
    REM Default parameters for a basic server.
    java -Xms512m -Xmx1536m -XX:MaxNewSize=24m -XX:NewSize=24m -XX:+UseParNewGC -XX:+CMSParallelRemarkEnabled -XX:+UseConcMarkSweepGC -Xdebug -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*;js-game.jar org.jsemu.gameserver.GameServer
    REM -------------------------------------

    SET CLASSPATH=%OLDCLASSPATH%

    if ERRORLEVEL 2 goto restart
    if ERRORLEVEL 1 goto error
    if ERRORLEVEL 0 goto end

    REM Restart...
    :restart
    echo.
    echo Administrator Restart ...
    echo.
    goto start

    REM Error...
    :error
    echo.
    echo Server terminated abnormaly ...
    echo.
    goto end

    REM End...
    :end
    echo.
    echo Server terminated ...
    echo.
    pause

  5. #5
    Valued Member charnolds is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    I worked well, but always causes some delay nn, but just continue testing
    although I found some

    1. bug like gladiator skill that you can see by using another non-stop use, and removes most of 10000000 points to any monster in the spotlight

    2. bug also challenge the crucible
    that when one enters and leaves get 120 badges

    3. Entrance Bug Crucible instance Empyream
    keeps out, and get error in the log of the server packages

    Anyone know how to remove the game window 3.0

    Last edited by charnolds; 18-06-12 at 06:34 PM.

  6. #6
    Member itons is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Skill Wrath of Developer ?

  7. #7
    Valued Member Toysin is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    AFAIK, there's no completely bugless core unless Aion Extreme Core emulator. But to get their emulator, you'll have to spent up 450€ for it.
    Extreme Core SVN Access, Source & Development are only for their VIP Subscriber, means totally restricted for guest. Otherwise the others emulator than Extreme are totally worthless for server development.

    " Spent your bucks for it or DIE ~ ! "

  8. #8
    Valued Member charnolds is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Quote Originally Posted by itons View Post
    Skill Wrath of Developer ?
    yes
    or is this happening?

    Link:
    http://aion.yg.com/skill/wrath-of-developer?id=1904

    Template:
    <skill_template skill_id="1904" name="STR_SKILL_Skill1" nameId="565787" stack="SKILL_SKILL1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0" cancel_rate="5" delay_id="1323">
    <setproperties>
    <firsttarget value="ME" />
    <targetrange value="AREA" distance="20" maxcount="110" />
    <targetspecies value="ALL" />
    <targetrelation value="ENEMY" />
    </setproperties>
    <effects>
    <spellatk_instant e="1" element="FIRE" noresist="true" value="10000000" />
    </effects>
    </skill_template>
    Last edited by charnolds; 18-06-12 at 09:53 PM.

  9. #9
    Member itons is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Quote Originally Posted by charnolds View Post
    yes
    or is this happening?

    Link:
    Wrath of Developer - Skill - Aion Database - aion.yg.com

    Template:
    This skill will be added for the admin account only regular players will not have this Skill.

  10. #10
    Apprentice KelvinTran is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    what version of client can i use to login ? En or Ru 3.0 ?

  11. #11
    Enthusiast themoose is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Na 3.0

  12. #12
    Apprentice KelvinTran is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    im using na 3.0 too but i recieved this message when selected server : The Client's Regional code is not compatible with the gameserver
    i tried to use NCsoft launcher to fix my client

  13. #13
    Member itons is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Quote Originally Posted by KelvinTran View Post
    im using na 3.0 too but i recieved this message when selected server : The Client's Regional code is not compatible with the gameserver
    i tried to use NCsoft launcher to fix my client
    pls set CC in gs config.
    # Server Country Code (cc)
    gameserver.country.code = 1



    Bin32 and Luncher.

    Bin32 & Luncher.rar


  14. #14
    Valued Member charnolds is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    to this log to be generated when starting gameserver?
    it also generates the LoginServer

    Code:
    2012-06-19 18:28:18,104 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1157] Using default implementation for ThreadExecutor
    2012-06-19 18:28:18,178 INFO  [main] org.quartz.core.SchedulerSignalerImpl [SchedulerSignalerImpl.java:61] Initialized Scheduler Signaller of type: class org.quartz.core.SchedulerSignalerImpl
    2012-06-19 18:28:18,184 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:243] Quartz Scheduler v.2.1.3 created.
    2012-06-19 18:28:18,192 INFO  [main] org.quartz.simpl.RAMJobStore [RAMJobStore.java:154] RAMJobStore initialized.
    2012-06-19 18:28:18,196 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:268] Scheduler meta-data: Quartz Scheduler (v2.1.3) 'QuartzScheduler' with instanceId 'NON_CLUSTERED'
      Scheduler class: 'org.quartz.core.QuartzScheduler' - running locally.
      NOT STARTED.
      Currently in standby mode.
      Number of jobs executed: 0
      Using thread pool 'org.quartz.simpl.SimpleThreadPool' - with 1 threads.
      Using job-store 'org.quartz.simpl.RAMJobStore' - which does not support persistence. and is not clustered.
    
    2012-06-19 18:28:18,200 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1306] Quartz scheduler 'QuartzScheduler' initialized from an externally provided properties instance.
    2012-06-19 18:28:18,202 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1310] Quartz scheduler version: 2.1.3
    2012-06-19 18:28:18,205 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:534] Scheduler QuartzScheduler_$_NON_CLUSTERED started.

  15. #15
    Member itons is offline
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    re: [Aion 3.0] JS 3.0 Emulator

    Quote Originally Posted by charnolds View Post
    to this log to be generated when starting gameserver?
    it also generates the LoginServer

    Code:
    2012-06-19 18:28:18,104 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1157] Using default implementation for ThreadExecutor
    2012-06-19 18:28:18,178 INFO  [main] org.quartz.core.SchedulerSignalerImpl [SchedulerSignalerImpl.java:61] Initialized Scheduler Signaller of type: class org.quartz.core.SchedulerSignalerImpl
    2012-06-19 18:28:18,184 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:243] Quartz Scheduler v.2.1.3 created.
    2012-06-19 18:28:18,192 INFO  [main] org.quartz.simpl.RAMJobStore [RAMJobStore.java:154] RAMJobStore initialized.
    2012-06-19 18:28:18,196 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:268] Scheduler meta-data: Quartz Scheduler (v2.1.3) 'QuartzScheduler' with instanceId 'NON_CLUSTERED'
      Scheduler class: 'org.quartz.core.QuartzScheduler' - running locally.
      NOT STARTED.
      Currently in standby mode.
      Number of jobs executed: 0
      Using thread pool 'org.quartz.simpl.SimpleThreadPool' - with 1 threads.
      Using job-store 'org.quartz.simpl.RAMJobStore' - which does not support persistence. and is not clustered.
    
    2012-06-19 18:28:18,200 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1306] Quartz scheduler 'QuartzScheduler' initialized from an externally provided properties instance.
    2012-06-19 18:28:18,202 INFO  [main] org.quartz.impl.StdSchedulerFactory [StdSchedulerFactory.java:1310] Quartz scheduler version: 2.1.3
    2012-06-19 18:28:18,205 INFO  [main] org.quartz.core.QuartzScheduler [QuartzScheduler.java:534] Scheduler QuartzScheduler_$_NON_CLUSTERED started.
    This is not important in any system.



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