Aion 3.x - 4.x Version.DLL with Anti Cheat System

Results 1 to 4 of 4
  1. #1
    Apprentice AionDoctor is offline
    MemberRank
    Nov 2019 Join Date
    14Posts

    cool Aion 3.x - 4.x Version.DLL with Anti Cheat System

    Im here to share Anti Cheat system in version.dll

    this release not full source !!!



    Feature that turn on in this release :
    - Hide Tools : false
    - Detection Dump : false
    - Detection File name : true
    - Detection Class name : true
    - Detection Proccess PID : true
    - Detection Cheat Engine : true
    - Detection Speed Hack : true
    - Detector by Window : false
    - Detector by Performance speed hack : false
    - Anti-kill GameGuard : true
    - code injection Detectors : false
    - virtual memorty protection : false
    - Detector Launcher.exe : false

    File Download : Release
    Any question My Discord : Rinne#4967


  2. #2

    Re: Aion 3.x - 4.x Version.DLL with Anti Cheat System

    Can you find the source code somewhere?

  3. #3
    Apprentice AionDoctor is offline
    MemberRank
    Nov 2019 Join Date
    14Posts

    Re: Aion 3.x - 4.x Version.DLL with Anti Cheat System

    contact my discord : Rinne#4967

  4. #4
    Fyyre Fyyre is offline
    MemberRank
    Oct 2007 Join Date
    EuropeLocation
    271Posts

    Re: Aion 3.x - 4.x Version.DLL with Anti Cheat System

    HideToolz... I made that over 10 years ago, people still use it?
    anyway, detection was always really trivial...
    Code:
    if ( FindWindowExW(NULL, NULL, L"obj", NULL) ) //hidetoolz found, do something
    - - - Updated - - -

    seen this repackaged several times... did this a million years ago;

    Code:
    	PIMAGE_NT_HEADERS NtHeaders = (PIMAGE_NT_HEADERS)(pGame + ((PIMAGE_DOS_HEADER)pGame)->e_lfanew);
    	NtHeaders->Signature == IMAGE_NT_SIGNATURE && NtHeaders->FileHeader.NumberOfSections;
    
    
    	ImageSize = pGame + NtHeaders->OptionalHeader.SizeOfImage;
    	CodeSize = pGame + NtHeaders->OptionalHeader.SizeOfCode;
    
    
    	// locate game server encryption key, and modify it.
    	unsigned char* GSKeyAddr = FindPattern( pGame, ImageSize, GSEncryptionKey, GSEncryptionPattern );
    	Scramble((PBYTE)GSKeyAddr, ((PBYTE)GSKeyAddr), 16 );
    	
    	// locate RT blowfish key gen function, and RET the function start.
    	unsigned char* BlowfishGenFunc = FindPattern(pGame, ImageSize, "\x0F\xB6\xD0\x81\xF2\xB9\x00\x00\x00", "xxxxxxxxx");
    	*((unsigned short *)BlowfishGenFunc + 0) = 0x90C3;
    	
    	// find the default blowfish key in memory....
    	unsigned char* BlowfishKeyAddr = FindPattern(pGame, ImageSize, BlowfishKey, BlowfishKeyLength);
    
    
    	PVOID bfKey = 0;
    	bfKey = (PVOID)BlowfishKeyAddr;
    	Scramble((PBYTE)bfKey, ((PBYTE)bfKey), 16);
    
    
    	// and change the key to ours...
    	//*((unsigned long *)bfKey + 0) ^= 74;
    	//*((unsigned long *)bfKey + 1) ^= 291;
    	//*((unsigned long *)bfKey + 2) ^= 34;
    	//*((unsigned long *)bfKey + 3) ^= 91;
    
    
    
    
    	// to fix the private server IP verification issue, we change conditional je(0x74)
    	// instruction in verification function.  byte signature... 0x33 0xC2 0x74 0xC7
    	unsigned char* Jxx2Patch = FindPattern(pGame, CodeSize, "\x33\xC2\x74\xC7", "xxxx");
    	*((unsigned char *)Jxx2Patch + 2) = 0xEB;



Advertisement