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Aion 5.8

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Unfortunately no, i just used a simple PowerWeb 3.3 with Webshop and didn't have these tables.





Sorry @topaz no quests fixes in 5.8 yet.
I don't need source code for this, but i'm out of time.

That's alright. Maybe you can fix them when you get some time, when you are not busy :)
 
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That's a first try to decompile and recover the source code from he's Aion 5.8 Repack AL-Game.jar
Maybe can be used for something
 
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There are two version of quests, they are not compatible, that means you can not mix.
The Gameserver on starting, will quit with errors

1. There are quest using; DialogAction
Code:
import com.aionemu.gameserver.model.DialogAction;

2. The other version use; QuestDialog
Code:
import com.aionemu.gameserver.questEngine.model.QuestDialog;

That is the result when developers are not using a standard way to code stuff in this emulator.
Same in the CORE part (src), or Datapack (data) part; XML or AI, Instances, etc..
 
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You can not fix, because of to many different "DialogAction" or "QuestDialog" in the codes.
There are also, other different calls, such; "DialogAction.SETPRO1" vs "env.getDialog" and others
 
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This is no barrier, many quests were fixed by me in 3.5 and 4.3.
I also fixed a lot of quests in 5.8, it is possible to rewrite the code,
but i didn't continue because i don't have time.

I have life outside of Ragezone.

Believe me, this emulator was worse, many things were fixed.
Many initial quests fixed by me and with time i will continue.
 
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The fact is, to fix every quest, you need to run it on a live server with many players from both races.
I remember that on Aion 3.9 even after 1 year, I got reports of some bugged quest from players.
Same on Beyond Aion, they fixed quest even after 6 years on Aion 4.8. That private server is live since 2015.
 
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The fact is, to fix every quest, you need to run it on a live server with many players from both races.
I remember that on Aion 3.9 even after 1 year, I got reports of some bugged quest from players.
Same on Beyond Aion, they fixed quest even after 6 years on Aion 4.8. That private server is live since 2015.

This is very true. Even official server still have bugs.
To have a complete bug free server is not easy.
 
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This is still my favorite private server files, it's a lot of fun playing around with.

One thing I am unsure of though, does the server info get saved each time i shut down the server? Like if I take a fortress, and then shut down the server, will I still own that fortress when i load up the login, chat and game server again?
 
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This is still my favorite private server files, it's a lot of fun playing around with.

One thing I am unsure of though, does the server info get saved each time i shut down the server? Like if I take a fortress, and then shut down the server, will I still own that fortress when i load up the login, chat and game server again?

If i'm not wrong, yes!! I also implemented this in 4.3.



Enjoy and take this test for me :wink:
 
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I will let you know yep. :thumbup1:


Robson Also, one more question - is it hard to add a new hair from the 6.0 version of Aion to your 5.8? I looked for tutorials to do it myself but I couldn't find any.
 
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That was always saved in the "siege_locations" table in the database.



You will need to change the aion 5.8 client also, because missing that hair mesh files.
 
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I believe he is not referring to Siege only, this includes the bases.
Sieges have always been saved, i know that.
I'm referring to everything, Bases, Sieges and etc..

Bases are not saved when the server is restarted but in 4.3 and 5.8 yes, they are saved.
The reset happens every wednesday at 9:00 am.

And I understand a lot about Aion :wink:



I will let you know yep. :thumbup1:


@Robson Also, one more question - is it hard to add a new hair from the 6.0 version of Aion to your 5.8? I looked for tutorials to do it myself but I couldn't find any.
Don't waste your time with this.
 
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Yes, "bases" table comes after Aion 4.x

But, he is asking about fortresses;

Like if I take a fortress, and then shut down the server, will I still own that fortress when i load up
the login, chat and game server again?
The ownership of fortresses will be, as I said, saved in the "siege_locations".

6f5dfb2d55f1b673a2c192b40bac4043 - Aion 5.8 - RaGEZONE Forums


And I understand a lot about Aion

Me, too :laugh:
 

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Yes, "bases" table comes after Aion 4.x

But, he is asking about fortresses;


The ownership of fortresses will be, as I said, saved in the "siege_locations".

We all know that :wink: but my 4.3 and 5.8 is more complete and saves the bases too :eek:tt1:



SERVER:

Aion 5.8


Edit: Launcher.bat with NO-IP(version.dll) included. [Posted by Robson26.]

Client link :

Alternative Client Link:


full sv and client [Posted by phamvuong9383]


Guys i recovered my source code 5.8, thanks for the help of friends.
The code will be closed, i will continue where did i stop
.

topaz - Aion 5.8 - RaGEZONE Forums


topaz - Aion 5.8 - RaGEZONE Forums


topaz - Aion 5.8 - RaGEZONE Forums
 
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Okay I figured adding new hairs was more trouble than it was worth lol.

And that's awesome about your source code!
 
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