Aion 7.7

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  1. #166
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Quote Originally Posted by Gipat View Post
    Does painting armor system work? Seems like it consumes your paint but no colour change.
    Yes, source code error in ItemTemplate.java
    Last edited by Robyson; 13-09-21 at 04:33 PM.

  2. #167
    Enthusiast Gipat is offline
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    Re: Aion 7.7

    Can you share this one? I don't know how to do that.

    Thanks in advance, Robson.

  3. #168
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Quote Originally Posted by Gipat View Post
    Can you share this one? I don't know how to do that.
    Thanks in advance, Robson.

    Test this pls!!
    Last edited by Robyson; 19-09-21 at 04:21 PM.

  4. #169
    Enthusiast Gipat is offline
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    Re: Aion 7.7

    Do I need to use databases inside sql folder? Coz I already have my characters and preconfigured stuff there.

    Is it something specific?

    And yes, recolouring system works now! Thank you Rob!
    Last edited by Gipat; 12-09-21 at 11:00 AM.

  5. #170
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Quote Originally Posted by Gipat View Post
    Do I need to use databases inside sql folder? Coz I already have my characters and preconfigured stuff there.

    Is it something specific?

    And yes, recolouring system works now! Thank you Rob!
    If everything works fine on your emulator, then you won't need to change anything.

    - - - Updated - - -

    EDIT: The database is the same, update only the Data folder and the Al-Game lib.

  6. #171
    Proficient Member Voidstar is offline
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    Re: Aion 7.7

    Did you have the source code? Because to fix that you need the souce code, not a compiled gameserver
    ItemTemplate.java is located in;
    \GameServer\src\com\aionemu\gameserver\model\templates\item\

    ItemTemplate.zip

  7. #172
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Quote Originally Posted by Voidstar View Post
    Did you have the source code? Because to fix that you need the souce code, not a compiled gameserver
    ItemTemplate.java is located in;
    \GameServer\src\com\aionemu\gameserver\model\templates\item\

    ItemTemplate.zip
    The Source Code is posted here on the forum.
    Last edited by Robyson; 13-09-21 at 04:36 PM.

  8. #173
    Proficient Member Voidstar is offline
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    Re: Aion 7.7

    The question was not for you Robson26, I was not quoted you.
    The question was for @Gipat

    Can you share this one? I don't know how to do that.

    Thanks in advance, Robson.
    And to fix the ItemTemplate.java, he need the source code, not a compiled gameserver.
    That's all.

  9. #174
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Quote Originally Posted by Voidstar View Post
    And to fix the ItemTemplate.java, he need the source code, not a compiled gameserver.
    That's all.
    Yes that's right but my compiled has this fix
    If everyone wants, here is the Source Code posted by @Vieka...

    https://mega.nz/file/m0wgSDaS#tXK0Y5...8vCyDPC5AoYheY

    Quote Originally Posted by Voidstar View Post
    The question was not for you Robson26, I was not quoted you.
    The question was for @Gipat
    Sorry man i got it wrong!! but understand that, he has no experience with this.

    Quote Originally Posted by Gipat View Post
    And yes, recolouring system works now! Thank you Rob!
    No problem, enjoy!!
    Last edited by Robyson; 13-09-21 at 05:28 PM.

  10. #175
    Proficient Member Voidstar is offline
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    Re: Aion 7.7

    Just a few words about this 7.0 KR release;
    First of all, I noticed that is very incomplete. This source has missing very much instances, like:
    Abys, Crucible, Dredgion, Beshmundir, incomplete pvp arenas, and more others.

    So I don't recommend it, if you wish to open a live server with.
    Many player wish to play until level 50 the classic instances Beshmundir, Arenas, etc...
    Attached Thumbnails Attached Thumbnails missing-instances.png  

  11. #176
    "One day at a time" Robyson is offline
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    Re: Aion 7.7

    Correction: This is version 7.7 based on Korean Aion, but can be used on Client Aion NA or EU.
    Yes!! it's not complete because is a trial version and it was leaked.
    But with source code it's possible to fix many things and add others too.
    Last edited by Robyson; 20-01-22 at 06:28 PM.

  12. #177
    Proficient Member Voidstar is offline
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    Re: Aion 7.7

    Yes!! it's not complete because is a trial version and it was leaked.
    Exactly what I wrote. Is incomplete...and need a loot of work, taking from other source and implement in this one.
    The question is whether it is worth it...

    I meant 7.0 KR, because of opecodes.

    Spoiler:

    Code:
        static {
            Set<Integer> idSet = new HashSet<Integer>();
            addPacketOpcode(SM_KEY.class, 0x48, idSet); //7.0 KR
            addPacketOpcode(SM_VERSION_CHECK.class, 0x00, idSet); //7.0 KR
            addPacketOpcode(SM_TIME_CHECK.class, 0x27, idSet); //7.0 KR
            addPacketOpcode(SM_MAC_INFO.class, 0x168, idSet); //7.0 KR
            addPacketOpcode(SM_L2AUTH_LOGIN_CHECK.class, 0xc7, idSet); //7.0 KR
            addPacketOpcode(SM_ACCOUNT_PROPERTIES.class, 0xf0, idSet); //7.0 KR
            addPacketOpcode(SM_CHARACTER_LIST.class, 0xc8, idSet); //7.0 KR
            addPacketOpcode(SM_PONG.class, 0x8e, idSet); //7.0 KR
            addPacketOpcode(SM_CREATE_CHARACTER.class, 0xc9, idSet); //7.0 KR
            addPacketOpcode(SM_NICKNAME_CHECK_RESPONSE.class, 0xea, idSet); //7.0 KR
            addPacketOpcode(SM_MAY_LOGIN_INTO_GAME.class, 0x89, idSet); //7.0 KR
            addPacketOpcode(SM_CHARACTER_SELECT.class, 0xb1, idSet); //7.0 KR
            addPacketOpcode(SM_RECONNECT_KEY.class, 0x101, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_LIST.class, 0x2c, idSet); //7.0 KR
            addPacketOpcode(SM_QUEST_COMPLETED_LIST.class, 0x7b, idSet); //7.0 KR
            addPacketOpcode(SM_QUEST_LIST.class, 0x47, idSet); //7.0 KR
            addPacketOpcode(SM_INVENTORY_UPDATE_ITEM.class, 0x1d, idSet); //7.0 KR
            addPacketOpcode(SM_TITLE_INFO.class, 0xb0, idSet); //7.0 KR
            addPacketOpcode(SM_MOTION.class, 0x94, idSet); //7.0 KR
            addPacketOpcode(SM_ENTER_WORLD_CHECK.class, 0x0d, idSet); //7.0 KR
            addPacketOpcode(SM_PACKAGE_INFO_NOTIFY.class, 0x10c, idSet); //7.0 KR
            addPacketOpcode(SM_MACRO_LIST.class, 0xe8, idSet); //7.0 KR
            addPacketOpcode(SM_ITEM_COOLDOWN.class, 0x67, idSet); //7.0 KR
            addPacketOpcode(SM_INVENTORY_INFO.class, 0x1a, idSet); //7.0 KR
            addPacketOpcode(SM_CHANNEL_INFO.class, 0xe6, idSet); //7.0 KR
            addPacketOpcode(SM_STATS_INFO.class, 0x01, idSet); //7.0 KR
            addPacketOpcode(SM_BIND_POINT_INFO.class, 0xec, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_SPAWN.class, 0x0f, idSet); //7.0 KR
            addPacketOpcode(SM_TOWNS_LIST.class, 0xe3, idSet); //7.0 KR
            addPacketOpcode(SM_GAME_TIME.class, 0x26, idSet); //7.0 KR
            addPacketOpcode(SM_WAREHOUSE_INFO.class, 0xa8, idSet); //7.0 KR
            addPacketOpcode(SM_EMOTION_LIST.class, 0x4f, idSet); //7.0 KR
            addPacketOpcode(SM_SIEGE_LOCATION_INFO.class, 0xd1, idSet); //7.0 KR
            addPacketOpcode(SM_RIFT_ANNOUNCE.class, 0xed, idSet); //7.0 KR
            addPacketOpcode(SM_PRICES.class, 0xfe, idSet); //7.0 KR
            addPacketOpcode(SM_HOTSPOT_TELEPORT.class, 0x12a, idSet); //7.0 KR
            addPacketOpcode(SM_SYSTEM_MESSAGE.class, 0x19, idSet); //7.0 KR
            addPacketOpcode(SM_FRIEND_LIST.class, 0x84, idSet); //7.0 KR
            addPacketOpcode(SM_FRIEND_NOTIFY.class, 0xe2, idSet); //7.0 KR
            addPacketOpcode(SM_AUTO_GROUP.class, 0x7a, idSet); //7.0 KR
            addPacketOpcode(SM_INSTANCE_INFO.class, 0x8d, idSet); //7.0 KR
            addPacketOpcode(SM_MINION.class, 0x16C, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_RANK.class, 0xef, idSet); //7.0 KR
            addPacketOpcode(SM_LUNA_SHOP_LIST.class, 0x149, idSet); //7.0 KR
            //addPacketOpcode(SM_ABYSS_ARTIFACT_INFO.class, 0x60, idSet); //7.0 KR
            addPacketOpcode(SM_MAIL_SERVICE.class, 0xa1, idSet); //7.0 KR
            addPacketOpcode(SM_STATUPDATE_HP.class, 0x03, idSet); //7.0 KR
            addPacketOpcode(SM_ICON_INFO.class, 0xaf, idSet); //7.0 KR
            addPacketOpcode(SM_RECIPE_LIST.class, 0xcf, idSet); //7.0 KR
            addPacketOpcode(SM_BROKER_SERVICE.class, 0x92, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_OWNER_INFO.class, 0x109, idSet); //7.0 KR
            addPacketOpcode(SM_FRIEND_STATUS.class, 0xe4, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_SEND_EMBLEM_DATA.class, 0xd6, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_SEND_EMBLEM.class, 0xd5, idSet); //7.0 KR
            addPacketOpcode(SM_MESSAGE.class, 0x18, idSet); //7.0 KR
            addPacketOpcode(SM_CONQUEROR_PROTECTOR.class, 0x54, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_INFO.class, 0x20, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_STATE.class, 0x44, idSet); //7.0 KR
            addPacketOpcode(SM_ABNORMAL_STATE.class, 0x31, idSet); //7.0 KR
            addPacketOpcode(SM_NPC_INFO.class, 0x0e, idSet); //7.0 KR
            addPacketOpcode(SM_GATHERABLE_INFO.class, 0x11, idSet); //7.0 KR
            addPacketOpcode(SM_EMOTION_NPC.class, 0xc6, idSet); //7.0 KR
            addPacketOpcode(SM_ATTACK_STATUS.class, 0x05, idSet); //7.0 KR
            addPacketOpcode(SM_TARGET_SELECTED.class, 0x29, idSet); //7.0 KR
            addPacketOpcode(SM_QUEST_ACTION.class, 0x7c, idSet); //7.0 KR
            addPacketOpcode(SM_EMOTION.class, 0x25, idSet); //7.0 KR
            addPacketOpcode(SM_MOVE.class, 0x37, idSet); //7.0 KR
            addPacketOpcode(SM_NEARBY_QUESTS.class, 0x7f, idSet); //7.0 KR
            addPacketOpcode(SM_LOOKATOBJECT.class, 0x28, idSet); //7.0 KR
            addPacketOpcode(SM_ATTACK.class, 0x36, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_RANK_UPDATE.class, 0x88, idSet); //7.0 KR
            addPacketOpcode(SM_CHAT_INIT.class, 0xe7, idSet); //7.0 KR
            addPacketOpcode(SM_CASTSPELL.class, 0x21, idSet); //7.0 KR
            addPacketOpcode(SM_CASTSPELL_RESULT.class, 0x2b, idSet); //7.0 KR
            addPacketOpcode(SM_UPDATE_PLAYER_APPEARANCE.class, 0x24, idSet); //7.0 KR
            addPacketOpcode(SM_CUBE_UPDATE.class, 0x82, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE.class, 0x16, idSet); //7.0 KR
            addPacketOpcode(SM_STATUPDATE_EXP.class, 0x08, idSet); //7.0 KR
            addPacketOpcode(SM_FLY_TIME.class, 0xf6, idSet); //7.0 KR
            addPacketOpcode(SM_DIALOG_WINDOW.class, 0x3c, idSet); //7.0 KR
            addPacketOpcode(SM_LOOT_STATUS.class, 0xcd, idSet); //7.0 KR
            addPacketOpcode(SM_ABNORMAL_EFFECT.class, 0x32, idSet); //7.0 KR
            addPacketOpcode(SM_INVENTORY_ADD_ITEM.class, 0x1b, idSet); //7.0 KR
            addPacketOpcode(SM_QUIT_RESPONSE.class, 0x62, idSet); //7.0 KR
            addPacketOpcode(SM_STATUPDATE_MP.class, 0x04, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_RANKING_PLAYERS.class, 0x8a, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_RANKING_LEGIONS.class, 0x8b, idSet); //7.0 KR
            addPacketOpcode(SM_UI_SETTINGS.class, 0x1e, idSet); //7.0 KR
            addPacketOpcode(SM_BLOCK_LIST.class, 0xe1, idSet); //7.0 KR
            addPacketOpcode(SM_SHIELD_EFFECT.class, 0xda, idSet); //7.0 KR
            addPacketOpcode(SM_INFLUENCE_RATIO.class, 0x55, idSet); //7.0 KR
            addPacketOpcode(SM_HEADING_UPDATE.class, 0x39, idSet); //7.0 KR
            addPacketOpcode(SM_TRANSFORM.class, 0x3a, idSet); //7.0 KR
            addPacketOpcode(SM_TRANSFORM_LIST.class, 0x170, idSet); //7.0 KR
            addPacketOpcode(SM_MONSTER_CORE_ADD.class, 0x176, idSet); //7.0 KR
            addPacketOpcode(SM_MONSTER_CORE_LIST.class, 0x175, idSet); //7.0 KR
            addPacketOpcode(SM_DISPUTE_LAND.class, 0x11D, idSet); //7.0 KR
            addPacketOpcode(SM_WEATHER.class, 0x43, idSet); //7.0 KR
            addPacketOpcode(SM_PET.class, 0x65, idSet); //7.0 KR
            addPacketOpcode(SM_WAREHOUSE_ADD_ITEM.class, 0xa9, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE_WAREHOUSE_ITEM.class, 0xaa, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE_ITEM.class, 0x1c, idSet); //7.0 KR
            addPacketOpcode(SM_PLAY_MOVIE.class, 0x69, idSet); //7.0 KR
            addPacketOpcode(SM_ITEM_USAGE_ANIMATION.class, 0xb7, idSet); //7.0 KR
            addPacketOpcode(SM_TRADELIST.class, 0xff, idSet); //7.0 KR
            addPacketOpcode(SM_VIEW_PLAYER_DETAILS.class, 0x41, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_SEARCH.class, 0xd3, idSet); //7.0 KR
            addPacketOpcode(SM_FRIEND_RESPONSE.class, 0xDF, idSet); //7.0 KR
            addPacketOpcode(SM_BLOCK_RESPONSE.class, 0xe0, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_UPDATE_EMBLEM.class, 0xd7, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_ADD_MEMBER.class, 0x6F, idSet); //7.0 KR
            addPacketOpcode(SM_SELECT_ITEM.class, 0x11e, idSet); //7.0 KR
            addPacketOpcode(SM_SELECT_ITEM_ADD.class, 0x120, idSet); //7.0 KR
            addPacketOpcode(SM_MACRO_RESULT.class, 0xe9, idSet); //7.0 KR
            addPacketOpcode(SM_UPDATE_NOTE.class, 0x68, idSet); //7.0 KR
            addPacketOpcode(SM_GROUP_INFO.class, 0x5A, idSet); //7.0 KR
            addPacketOpcode(SM_GROUP_MEMBER_INFO.class, 0x5b, idSet); //7.0 KR
            addPacketOpcode(SM_SHOW_BRAND.class, 0xFB, idSet); //7.0 KR
            addPacketOpcode(SM_DIE.class, 0xC1, idSet); //7.0 KR
            addPacketOpcode(SM_LOOT_ITEMLIST.class, 0xce, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_INFO.class, 0x6E, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_UPDATE_NICKNAME.class, 0x0b, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_UPDATE_SELF_INTRO.class, 0x77, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_EDIT.class, 0x9E, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_LEAVE_MEMBER.class, 0x70, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_UPDATE_MEMBER.class, 0x71, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_TABS.class, 0x0c, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_MEMBERLIST.class, 0x9D, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_SEARCH.class, 0x135, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_REQUEST.class, 0x13A, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_REQUEST_INFO.class, 0x137, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_REQUEST_LIST.class, 0x138, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_REQUEST_PLAYER.class, 0x139, idSet); //7.0 KR
            addPacketOpcode(SM_RESTORE_CHARACTER.class, 0xCB, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE_CHARACTER.class, 0xCA, idSet); //7.0 KR
            addPacketOpcode(SM_TARGET_UPDATE.class, 0x51, idSet); //7.0 KR
            addPacketOpcode(SM_CUSTOM_SETTINGS.class, 0xB8, idSet); //7.0 KR
            addPacketOpcode(SM_PET_EMOTE.class, 0xBB, idSet); //7.0 KR
            addPacketOpcode(SM_DUEL.class, 0xB9, idSet); //7.0 KR
            addPacketOpcode(SM_LEAVE_GROUP_MEMBER.class, 0xf9, idSet); //7.0 KR
            addPacketOpcode(SM_GROUP_LOOT.class, 0x87, idSet); //7.0 KR
            addPacketOpcode(SM_EXCHANGE_REQUEST.class, 0x4A, idSet); //7.0 KR
            addPacketOpcode(SM_EXCHANGE_ADD_ITEM.class, 0x4B, idSet); //7.0 KR
            addPacketOpcode(SM_EXCHANGE_ADD_KINAH.class, 0x4D, idSet); //7.0 KR
            addPacketOpcode(SM_EXCHANGE_CONFIRMATION.class, 0x4E, idSet); //7.0 KR
            addPacketOpcode(SM_PING_RESPONSE.class, 0x80, idSet); //7.0 KR
            addPacketOpcode(SM_SELL_ITEM.class, 0x3E, idSet); //7.0 KR
            addPacketOpcode(SM_LEVEL_UPDATE.class, 0x46, idSet); //7.0 KR
            addPacketOpcode(SM_WAREHOUSE_UPDATE_ITEM.class, 0xAB, idSet); //7.0 KR
            addPacketOpcode(SM_TELEPORT_MAP.class, 0xC4, idSet); //7.0 KR
            addPacketOpcode(SM_TELEPORT_LOC.class, 0x14, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_OBJECTS.class, 0x110, idSet); //7.0 KR
            addPacketOpcode(SM_INSTANCE_COUNT_INFO.class, 0x93, idSet); //7.0 KR
            addPacketOpcode(SM_WINDSTREAM_ANNOUNCE.class, 0xA4, idSet); //7.0 KR
            addPacketOpcode(SM_MARK_FRIENDLIST.class, 0x119, idSet); //7.0 KR
            addPacketOpcode(SM_CHALLENGE_LIST.class, 0x11a, idSet); //7.0 KR
            addPacketOpcode(SM_QUESTIONNAIRE.class, 0xBF, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_MOVE.class, 0x15, idSet); //7.0 KR
            addPacketOpcode(SM_STATUPDATE_DP.class, 0x06, idSet); //7.0 KR
            addPacketOpcode(SM_DP_INFO.class, 0x07, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_STANCE.class, 0x1F, idSet); //7.0 KR
            addPacketOpcode(SM_FORTRESS_STATUS.class, 0x56, idSet); //7.0 KR
            addPacketOpcode(SM_FORTRESS_INFO.class, 0xF4, idSet); //7.0 KR
            addPacketOpcode(SM_QUESTION_WINDOW.class, 0x34, idSet); //7.0 KR
            addPacketOpcode(SM_MANTRA_EFFECT.class, 0xD0, idSet); //7.0 KR
            addPacketOpcode(SM_LEARN_RECIPE.class, 0xF2, idSet); //7.0 KR
            addPacketOpcode(SM_TRADE_IN_LIST.class, 0x097, idSet); //7.0 KR
            addPacketOpcode(SM_REPURCHASE.class, 0xA7, idSet); //7.0 KR
            addPacketOpcode(SM_TARGET_IMMOBILIZE.class, 0xCC, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_CANCEL.class, 0x2A, idSet); //7.0 KR
            addPacketOpcode(SM_CAPTCHA.class, 0x57, idSet); //7.0 KR
            addPacketOpcode(SM_SIEGE_LOCATION_STATE.class, 0xD2, idSet); //7.0 KR
            addPacketOpcode(SM_SUMMON_PANEL.class, 0x99, idSet); //7.0 KR
            addPacketOpcode(SM_SUMMON_UPDATE.class, 0x9B, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_ARTIFACT_INFO3.class, 0xDC, idSet); //7.0 KR
            addPacketOpcode(SM_INSTANCE_SCORE.class, 0x79, idSet); //7.0 KR
            addPacketOpcode(SM_INSTANCE_STAGE_INFO.class, 0x8C, idSet); //7.0 KR
            addPacketOpcode(SM_USE_OBJECT.class, 0xC5, idSet); //7.0 KR
            addPacketOpcode(SM_FORCED_MOVE.class, 0xC3, idSet); //7.0 KR
            addPacketOpcode(SM_SUMMON_PANEL_REMOVE.class, 0x49, idSet); //7.0 KR
            addPacketOpcode(SM_SUMMON_OWNER_REMOVE.class, 0x9A, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_REMOVE.class, 0x2D, idSet); //7.0 KR
            addPacketOpcode(SM_SHOW_NPC_ON_MAP.class, 0x59, idSet); //7.0 KR
            addPacketOpcode(SM_SUMMON_USESKILL.class, 0xA2, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_COOLDOWN.class, 0x33, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_ACTIVATION.class, 0x2E, idSet); //7.0 KR
            addPacketOpcode(SM_GATHER_UPDATE.class, 0x23, idSet); //7.0 KR
            addPacketOpcode(SM_FIND_GROUP.class, 0xA6, idSet); //7.0 KR
            addPacketOpcode(SM_ALLIANCE_INFO.class, 0xf7, idSet); //7.0 KR
            addPacketOpcode(SM_ALLIANCE_MEMBER_INFO.class, 0xf8, idSet); //7.0 KR
            addPacketOpcode(SM_ALLIANCE_READY_CHECK.class, 0xFC, idSet); //7.0 KR
            addPacketOpcode(SM_RENAME.class, 0x58, idSet); //7.0 KR
            addPacketOpcode(SM_PLASTIC_SURGERY.class, 0x53, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_REGION.class, 0xD9, idSet); //7.0 KR
            addPacketOpcode(SM_KISK_UPDATE.class, 0x90, idSet); //7.0 KR
            addPacketOpcode(SM_GATHER_STATUS.class, 0x22, idSet); //7.0 KR
            addPacketOpcode(SM_LEGION_UPDATE_TITLE.class, 0x72, idSet); //7.0 KR
            addPacketOpcode(SM_CRAFT_ANIMATION.class, 0xB4, idSet); //7.0 KR
            //addPacketOpcode(SM_NPC_ASSEMBLER.class, 0x0A, idSet); //7.0 KR
            addPacketOpcode(SM_RESURRECT.class, 0xC2, idSet); //7.0 KR
            addPacketOpcode(SM_LOGIN_QUEUE.class, 0x17, idSet); //7.0 KR
            addPacketOpcode(SM_CHAT_WINDOW.class, 0x63, idSet); //7.0 KR
            addPacketOpcode(SM_TRANSFORM_IN_SUMMON.class, 0x9C, idSet); //7.0 KR
            addPacketOpcode(SM_WINDSTREAM.class, 0xA3, idSet); //7.0 KR
            addPacketOpcode(SM_CRAFT_UPDATE.class, 0xB5, idSet); //7.0 KR
            addPacketOpcode(SM_ASCENSION_MORPH.class, 0xB6, idSet); //7.0 KR
            addPacketOpcode(SM_FRIEND_UPDATE.class, 0xF1, idSet); //7.0 KR
            addPacketOpcode(SM_RECIPE_DELETE.class, 0xF3, idSet); //7.0 KR
            addPacketOpcode(SM_RECEIVE_BIDS.class, 0x103, idSet); //7.0 KR
            addPacketOpcode(SM_OBJECT_USE_UPDATE.class, 0x10A, idSet); //7.0 KR
            addPacketOpcode(SM_GROUP_DATA_EXCHANGE.class, 0xB3, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_EDIT.class, 0x52, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_UPDATE.class, 0x3D, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_OBJECT.class, 0x10E, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_BIDS.class, 0x102, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_PAY_RENT.class, 0x108, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE_HOUSE_OBJECT.class, 0x10F, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_RENDER.class, 0x111, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_ACQUIRE.class, 0x115, idSet); //7.0 KR
            addPacketOpcode(SM_DELETE_HOUSE.class, 0x112, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_REGISTRY.class, 0x74, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_SCRIPTS.class, 0x83, idSet); //7.0 KR
            addPacketOpcode(SM_HOUSE_TELEPORT.class, 0xDD, idSet); //7.0 KR
            addPacketOpcode(SM_BUTLER_SALUTE.class, 0xB2, idSet); //7.0 KR
            addPacketOpcode(SM_USE_ROBOT.class, 0x5C, idSet); //7.0 KR
            addPacketOpcode(SM_CASH_BUFF.class, 0xFD, idSet); //7.0 KR
            addPacketOpcode(SM_UPGRADE_ARCADE.class, 0x12C, idSet); //7.0 KR
            addPacketOpcode(SM_LUNA_SHOP.class, 0x14A, idSet); //7.0 KR
            addPacketOpcode(SM_TOLL_INFO.class, 0x9F, idSet); //7.0 KR
            addPacketOpcode(SM_MEGAPHONE_MESSAGE.class, 0x11F, idSet); //7.0 KR
            addPacketOpcode(SM_AETHERFORGING_ANIMATION.class, 0x14C, idSet); //7.0 KR
            addPacketOpcode(SM_AETHERFORGING_PLAYER.class, 0x14D, idSet); //7.0 KR
            addPacketOpcode(SM_BOOST_EVENTS.class, 0x148, idSet); //7.0 KR
            addPacketOpcode(SM_CONDITION_VARIABLE.class, 0xEE, idSet); //7.0 KR
            addPacketOpcode(SM_FLAG_INFO.class, 0x152, idSet); //7.0 KR
            addPacketOpcode(SM_FLAG_UPDATE.class, 0x153, idSet); //7.0 KR
            addPacketOpcode(SM_HOT_SPECTATE.class, 0xDB, idSet); //7.0 KR
            addPacketOpcode(SM_EVENT_WINDOW.class, 0x13E, idSet); //7.0 KR
            addPacketOpcode(SM_EVENT_WINDOW_ITEMS.class, 0x154, idSet); //7.0 KR
            addPacketOpcode(SM_EVERGALE_CANYON.class, 0x16B, idSet); //7.0 KR
            addPacketOpcode(SM_GODSTONE_DESTROY.class, 0x12E, idSet); //7.0 KR
            addPacketOpcode(SM_PLAYER_PROTECTION.class, 0x100, idSet); //7.0 KR
            addPacketOpcode(SM_SEASON_RANKING.class, 0x159, idSet); //7.0 KR
            addPacketOpcode(SM_MY_HISTORY.class, 0x15A, idSet); //7.0 KR
            addPacketOpcode(SM_TUNE_RESULT.class, 0x122, idSet); //7.0 KR
            addPacketOpcode(SM_BLACKCLOUD_TRADE.class, 0x160, idSet); //7.0 KR
            addPacketOpcode(SM_SHUGO_SWEEP.class, 0x14B, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_FAVOR.class, 0x162, idSet); //7.0 KR
            //addPacketOpcode(SM_PETITION.class, 0xEF, idSet); //7.0 KR To Do
            addPacketOpcode(SM_SERVER_SERIAL_CHECK.class, 0x129, idSet); //7.0 KR
            addPacketOpcode(SM_EQUIPMENT_SETTING.class, 0x167, idSet); //7.0 KR
            addPacketOpcode(SM_ACCOUNT_TYPE.class, 0x14F, idSet); //7.0 KR
            addPacketOpcode(SM_ACCOUNT_TYPE2.class, 0x14E, idSet); //7.0 KR
            addPacketOpcode(SM_AFTER_TIME_CHECK.class, 0x126, idSet); //7.0 KR
            addPacketOpcode(SM_VERSION.class, 0x16A, idSet); //7.0 KR
            addPacketOpcode(SM_QUNA_INSTANCE_BUFF.class, 0x173, idSet); //7.0 KR
            addPacketOpcode(SM_ROUND_TRIP.class, 0xDE, idSet); //7.0 KR
            addPacketOpcode(SM_SKILL_SKIN.class, 0x150, idSet); //7.0 KR
            addPacketOpcode(SM_AION_TV.class, 0x146, idSet); //7.0 KR
            addPacketOpcode(SM_ACHIEVEMENT_LIST.class, 0x17B, idSet); //7.0 KR
            addPacketOpcode(SM_ACHIEVEMENT_UPDATE.class, 0x17C, idSet); //7.0 KR
            addPacketOpcode(SM_COMPLETE_ACHIEVEMENT.class, 0x17D, idSet); //7.0 KR
            addPacketOpcode(SM_ACHIEVEMENT_EVENT_LIST.class, 0x17E, idSet); //7.0 KR
            addPacketOpcode(SM_LOGIN_EVENT.class, 0x12D, idSet); //7.0 KR
            addPacketOpcode(SM_ESTIMA_BUFF.class, 0x60, idSet); //7.0 KR
            addPacketOpcode(SM_ABYSS_POINTS.class, 0x133, idSet); //7.0 KR
            addPacketOpcode(SM_GM_SPY.class, 0x98, idSet);
            //addPacketOpcode(SM_QUNA_COUNT.class, 0x172, idSet); //7.0 KR
            addPacketOpcode(SM_DAEVANION_SKILL_ENCHANT.class, 0x179, idSet); //7.0 KR
            addPacketOpcode(SM_DAEVANION_SKILL_COMBINE.class, 0x17A, idSet); // 7.0 KR
            addPacketOpcode(SM_TEST.class, 0x177, idSet); //7.0 KR
            addPacketOpcode(SM_REMOVE_DYE.class, 0x1DF, idSet); //7.0 KR
            addPacketOpcode(SM_WORLD_PLAYTIME.class, 0x185, idSet); //7.2 KR
            addPacketOpcode(SM_PLAYER_FAME.class, 0x186, idSet); //7.5 KR
            addPacketOpcode(SM_STRONGHOLDS.class, 0x182, idSet); //7.2 KR
            addPacketOpcode(SM_DAEVA_MEMBERSHIP.class, 0x172, idSet); //7.2 KR
    
            addPacketOpcode(SM_PLAYER_COLLECTION.class, 0x18E, idSet); //7.7
            addPacketOpcode(SM_PLAYER_COLLECTION_FINISH.class, 0x18F, idSet); //7.7
            addPacketOpcode(SM_PLAYER_COLLECTION_UNK.class, 0x190, idSet); //7.7
            addPacketOpcode(SM_PLAYER_COLLECTION_PROGRESS.class, 0x191, idSet); //7.7
            addPacketOpcode(SM_PLAYER_COLLECTION_COMPLETE.class, 0x192, idSet); //7.7
            addPacketOpcode(SM_PLAYER_COLLECTION_REGISTER.class, 0x193, idSet); //7.7
    
            addPacketOpcode(SM_LUMIEL_TRASFORM.class, 0x18A, idSet); //7.7
            addPacketOpcode(SM_LUMIEL_TRANSFORM_REWARD_LIST.class, 0x18B, idSet); //7.7
            addPacketOpcode(SM_LUMIEL_TRANSFORM_EXP.class, 0x18C, idSet); //7.7
            addPacketOpcode(SM_LUMIEL_TRANSFORM_REWARD.class, 0x18D, idSet); //7.7
    
            //Drafts
            addPacketOpcode(SM_UNK_106.class, 0x106, idSet); //7.0 KR
            addPacketOpcode(SM_0x125.class, 0x125, idSet); //7.0 KR
            addPacketOpcode(SM_UNK_7D.class, 0x7D, idSet); //7.0 KR //gameguard
            addPacketOpcode(SM_UNK_131.class, 0x131, idSet); //7.0 KR //stonespire
            addPacketOpcode(SM_UNK_A5.class, 0xA5, idSet); //7.0 KR
            addPacketOpcode(SM_UNK_7E.class, 0x7E, idSet); //7.0 KR //landing level
            addPacketOpcode(SM_CUSTOM_PACKET.class, 99999, idSet);
        }
    Last edited by Voidstar; 13-09-21 at 09:10 PM.

  13. #178
    "One day at a time" Robyson is offline
    [VIP] MemberRank
    Sep 2013 Join Date
    TzionLocation
    1,857Posts

    Re: Aion 7.7

    Quote Originally Posted by Voidstar View Post
    Exactly what I wrote. Is incomplete...and need a loot of work, taking from other source and implement in this one.
    The question is whether it is worth it...
    I usually say that the classics are better

  14. #179
    Proficient Member Voidstar is offline
    MemberRank
    May 2020 Join Date
    GermanyLocation
    197Posts

    Re: Aion 7.7

    Very agree with you
    Which version do you like?

    I like 3.9, because is most complete, stable and still have the IngameShop, which is very usevoll
    on a live server.

  15. #180
    "One day at a time" Robyson is offline
    [VIP] MemberRank
    Sep 2013 Join Date
    TzionLocation
    1,857Posts

    Re: Aion 7.7

    I really like 3.5, it marked my life


    Yes it's true, but there are many opcodes 7.5 and 7.7
    opcodes that don't exist in 7.0, Katalam and Danaria also don't exist in 7.0.
    Last edited by Robyson; 20-01-22 at 06:29 PM.



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