Nice job, it will be a new 4.8 svn or you update the 4.7 svn?
Just for making a backup of 4.7 in that case.
How long until a Beta?
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Nice job, it will be a new 4.8 svn or you update the 4.7 svn?
Just for making a backup of 4.7 in that case.
How long until a Beta?
Hello GiGatR00n why I have before the nickname the admin do not show
http://rghost.ru/6k5MBmfyx/image.png
I'm sorry I use with Google Translate
# Default: true
gameserver.customtag.enable = true ?
How to Enable Custome Tags:
========================
1. Open config\administration\admin.properties
# Default: true
gameserver.customtag.enable = true
Code:# ----------------------------
# Admin Options:
# ----------------------------
# Enable GM login in GM mode (Enable tag. Can disable using //gm command)
# Default: false
gameserver.administration.gm.mode.connection = true
and also if you want to ON/OFF it manually, Just use //gm on or //gm off
-SOLVED-Spoiler:
my 7777 port already used, :o (forgot)
Hi it's me again why GiGatR00n mobs and bosses and NPCs do not move or strike
I'm sorry I use with Google Translate
as a simple player, too, he tried anyway to Moby NPC does not move ?
Since GiGatR00n is not charging for anything here and keeping it open source, I will add some patches for bugs occasionally when I find them.
1. bug:
Event Dragon Lord's Wing Box causes a client crash, this is due to armor_type="WING" and incorrect mask="8318".
2. bug:Code:In item_templates.xml change line
Change
<item_template id="188052319" name="Event Dragon Lord's Wing Box" desc="1628147" name_desc="wrap_event_devaday_wing_01" level="1" mask="8318" category="NONE" armor_type="WING" max_stack_count="1000" item_type="NORMAL" quality="EPIC" price="5" race="PC_ALL" restrict="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" bonus_apply="INVENTORY" activate_target="STANDALONE" activate_count="1" equipment_type="ARMOR">
with
<item_template id="188052319" name="Event Dragon Lord's Wing Box" desc="1628147" name_desc="wrap_event_devaday_wing_01" level="1" mask="8264" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="EPIC" price="5" race="PC_ALL" restrict="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" bonus_apply="INVENTORY" activate_target="STANDALONE" activate_count="1" equipment_type="NONE">
Scout in Tiamat Stronghold only gets 1 dmg per hit, incorrect ai type
3. bug:Code:In npc_templates.xml change line
<npc_template npc_id="219376" level="60" name="Protectorate Elite Scouting Officer" name_id="326366" name_desc="IDTiamat_S1_NobleDrakanSc_60_Ae" height="3.65" title_id="314460" rank="SEASONED" rating="ELITE" race="DRAKAN" tribe="XDRAKAN" type="MONSTER" ui_type="MONSTER" ai="onedmgperhit" srange="14" arange="20" adelay="1900" arate="1000" hpgauge="12">
with
<npc_template npc_id="219376" level="60" name="Protectorate Elite Scouting Officer" name_id="326366" name_desc="IDTiamat_S1_NobleDrakanSc_60_Ae" height="3.65" title_id="314460" rank="SEASONED" rating="ELITE" race="DRAKAN" tribe="XDRAKAN" type="MONSTER" ui_type="MONSTER" ai="aggressive" srange="14" arange="20" adelay="1900" arate="1000" hpgauge="12">
"Kickboxer" in tiamat stronghold has kumbanda ai
4. bug:Code:Replace
<npc_template npc_id="219403" level="60" name="Anuhart Elite Assault Commander" name_id="326393" name_desc="IDTiamat_S5_DrakanKnight_60_Ae" height="3.0" title_id="314464" rank="VETERAN" rating="ELITE" race="DRAKAN" tribe="XDRAKAN" type="MONSTER" ui_type="MONSTER" ai="traitorkumbanda" srange="10" arange="2" adelay="2100" arate="1000" hpgauge="14">
with
<npc_template npc_id="219403" level="60" name="Anuhart Elite Assault Commander" name_id="326393" name_desc="IDTiamat_S5_DrakanKnight_60_Ae" height="3.0" title_id="314464" rank="VETERAN" rating="ELITE" race="DRAKAN" tribe="XDRAKAN" type="MONSTER" ui_type="MONSTER" ai="aggressive" srange="10" arange="2" adelay="2100" arate="1000" hpgauge="14">
Manastones are removed twice on failure
In EnchantService.java
@GiGatR00n if you're interested, I'd help you out in fixing some of the old stuff and templates ;)Code:Delete line 671
player.getInventory().decreaseByObjectId(parentItem.getObjectId(), 1);
I would also add all those missing bundles and modify the code a bit, handling random drops is made a bit complicated atm. imo.
See it as a payback for the awesome work you did.
Thanks, yeah i'm interested to work with any Xml and Core Developers who are REAL and really want to contribute and also Respect to Other Developers Works.Quote:
@GiGatR00n if you're interested, I'd help you out in fixing some of the old stuff and templates ;)
I would also add all those missing bundles and modify the code a bit, handling random drops is made a bit complicated atm. imo.
See it as a payback for the awesome work you did.
You make a good team
Thanks, mirror: svn_aion.7z
Pls help to understand if the base-89 not woking there are nobody...where to check this? what is the problem?
Quote:
Pls help to understand if the base-89 not woking there are nobody...where to check this? what is the problem?
base #89 is in Map Danarina and you can add BOSS, ATTACKER, NPCs in this path: data\static_data\spawns\Bases\600060000_Danaria.xmlCode:<base_location id="89" world="600060000" name_id="403825" name="Emerald Meadow"/>
I dont know if i usefull with my bug reports but i have 2 more
1. If you enchant weapon that 2nd that down. And if you deleting the stones by special npc in pandaemonium - the socets after relog will be again full.
2. All special tanks not mooving you have permicion go incide but it is staing on 1n place.
If somebody know where this in svn!? which files to check.
---- Giga thanks with bases.
Hi there guys, lasts days i was working with friends (@A7Xatomic & @GiGatR00n) to get more stability at this Gameserver Release, we made some fixes and still working on anothers, please feel free to take it and test, tell us if something wrong and we gonna try to fix for all community...
Fixed:
*Tuning system & Tuning Scrolls (Now works perfect giving random slots when tuning and retuning)
*Fix for bind points (Now working as well and taking the last position of player to get into game) Thanks to @eKsiK
*Fix some quests
*Fix Aethertech skills (Stability trusters & Mobility Trusters) Now spirit Masters can't debuff and skills offs when time passed
*Some fixes at core side for better handling
Download NOT AVAILABLE UNTIL PUBLIC SVN READY
Regards @Wasacacax / @Tuk0x