
Originally Posted by
DamSF
Can you share the logs from your Game Server?
DamSF,
here is database file:
PHP Code:
# Database Config's:# ----------------------------# This class represents database driver class that will be used while connecting to databasedatabase.driver = com.mysql.jdbc.Driver# This is database url.database.url = jdbc:mysql://localhost:3306/al_server_gs?useUnicode=true&characterEncoding=UTF-8# Database userdatabase.user = root# Database password# NOTE: Change this! Root password is not safe!database.password = 266321# Number of partitions created by bonecpdatabase.bonecp.partition.count = 2# Minimal amount of connections kept in bonecp partitiondatabase.bonecp.partition.connections.min = 2# Maximal amount of connections kept in bonecp partitiondatabase.bonecp.partition.connections.max = 5# Script context that will be loaded by database factory, it should implement DAO instancesdatabase.scriptcontext.descriptor = ./data/scripts/system/database.xml
and here ipconfig.xml
PHP Code:
--><ipconfig default="127.0.0.1"> I used also my local ip here, but it doesnt work as well.<!-- <iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/> <iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/> <iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/> <iprange min="127.0.0.1" max="127.0.255.255" address="127.0.0.1"/> --></ipconfig>
and network :
PHP Code:
# Network Config's:# ----------------------------# Port that will be used to listen for client connectionsgameserver.network.client.port = 7777# Host that will be used to listen for client connectionsgameserver.network.client.host = 127.0.0.1# Maximum online players on the servergameserver.network.client.maxplayers = 1000# Address of login servergameserver.network.login.address = localhost:9014# Id of this game servergameserver.network.login.gsid = 1 I have also created this id in navicat with 127.0.0.1 ip# Password of this game servergameserver.network.login.password = 266321# Address of chat server# Ip and port of chat server should be accessible from# 1) game server# 2) all connected clientsgameserver.network.chat.address = 127.0.0.1:9021# Password of this game server for chat servergameserver.network.chat.password = 266321# Number of extra threads dedicated only to read/write network data.# Value < 1 means that acceptor thread will also handle read & write.# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.gameserver.network.nio.threads = 1# Number of threads (min) that will be used to execute client packetsgameserver.network.packet.processor.threads.min = 4# Number of threads (max) that will be used to execute client packetsgameserver.network.packet.processor.threads.max = 4# Threshold used to decide when packet processor thread should be killed# It have effect only if min threads != max threadsgameserver.network.packet.processor.threshold.kill = 3# Threshold used to decide when extra packet processor thread should be spawned# It have effect only if min threads != max threadsgameserver.network.packet.processor.threshold.spawn = 50# This will enable or disable the messages for unknown packetsgameserver.network.display.unknownpackets = true# Enable flood protectorgameserver.network.flood.connections = false# Flood ms in tickgameserver.network.flood.tick = 1000# Short periodgameserver.network.flood.short.warn = 10gameserver.network.flood.short.reject = 20gameserver.network.flood.short.tick = 10# Long periodgameserver.network.flood.long.warn = 30gameserver.network.flood.long.reject = 60gameserver.network.flood.long.tick = 60
Thanks..