AL 4.0 (without the No-Ip) for localhost

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  1. #61
    Account Upgraded | Title Enabled! kornicska is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    I thought someone had found a solution dll, aion online XD
    Linking misunderstood due to XD

  2. #62
    Member Hunor is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    no-ip-dll source. NOT TESTED

    https://disk.yandex.com/public/?hash...8%3D&locale=ru

    I noticed that this source is not sticked. Why not?
    Not everybody is interested in a precompiled gameserver like Aion Lightning 4.0 - 1-Click Server, many people wish to compile themself the source.

  3. #63
    Member pwet99 is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Quote Originally Posted by Hunor View Post
    no-ip-dll source. NOT TESTED

    https://disk.yandex.com/public/?hash...8%3D&locale=ru

    I noticed that this source is not sticked. Why not?
    Not everybody is interested in a precompiled gameserver like Aion Lightning 4.0 - 1-Click Server, many people wish to compile themself the source.
    Those sources have already been released here: http://forum.ragezone.com/f586/sourc...hk-dll-957846/

  4. #64
    Member Hunor is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    I mean, please stick the AL 4.0 source

  5. #65
    Account Upgraded | Title Enabled! kornicska is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    It's just that you will be Aion 5.0
    it will free up odadják dll dll source or existing online
    until then traded
    4.0 emu so you could say if there is no deal online dll unnecessary
    if you believe what the dll then it will be 5.0 aion
    then everyone has to drive 5.0 Prestige
    hell and not going to need it now very much in 4.0
    I do not understand why after you free emu and development in one dll file in the Orito people trading

  6. #66
    Enthusiast qwertzpaul is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Quote Originally Posted by kornicska View Post
    It's just that you will be Aion 5.0
    it will free up odadják dll dll source or existing online
    until then traded
    4.0 emu so you could say if there is no deal online dll unnecessary
    if you believe what the dll then it will be 5.0 aion
    then everyone has to drive 5.0 Prestige
    hell and not going to need it now very much in 4.0
    I do not understand why after you free emu and development in one dll file in the Orito people trading
    sorry but there is no chance to understand this

  7. #67
    Blender Fan|Kinenbi Owner Dwarfpicker is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    I think what he wanted to say was if Aion 5 is out the dll for aion 4 will be for free, and all people want by then aion 5 and the new dll if needed!

  8. #68
    Enthusiast qwertzpaul is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Quote Originally Posted by Dwarfpicker View Post
    I think what he wanted to say was if Aion 5 is out the dll for aion 4 will be for free, and all people want by then aion 5 and the new dll if needed!
    The decent programmers enjoy the fact that ppl get stuck at the dll thing. majority of ppl just wait for smth leaked im pretty sure only few do any research

  9. #69
    Account Upgraded | Title Enabled! kornicska is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    what research is and what leaked? other hand, where there is decent programmer where ppl can not reach the free online dll?

    I know from experience here has been a few decent as such dwarfpicker
    he is free and can help you as I am doing this because
    I do not like those who sell money and laugh at the ppl builders, because I could not get past because of a dll :)

  10. #70
    Enthusiast qwertzpaul is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    If you dont have the knowledge THEN GET IT. Im more than sure that most ppl just sit on their asses and do nothing.

    Debugg/Decompile any of the public dll's and see how they do it.
    Use the unpacked game.dll from fyyre's website as resource to see how the check works
    Lean about Code Injections and Function Hook's

  11. #71
    Member pwet99 is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Yeah but that's what open source is for. Peoples can enjoy the work of decent programmers though some will always leak and claim it their own, which was one of the reason many open sources team went to closed sources.

    But for someone like me who have ton of work and do not own a public server because I am mainly playing only with my fiancee, doing researches on the dll takes a lot of free time I don't always have and I barely make any progress.

    I can understand peoples that want to keep their work but most of them are just selling it and almost all current 4.0 privates are using the same ip bind and packed dll, money, we all need it but it makes peoples greedy.
    Last edited by pwet99; 24-09-13 at 08:43 PM.

  12. #72
    Account Upgraded | Title Enabled! kornicska is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    I operate my private server staff number 30-40 people
    I took part in 3.0 and 3.5-3.7 development
    I would never say that your emu, because I use the emu was
    and converts it into up to help as much help here as well
    because I like to do
    I'm fine with that a closed or open source, the programmer team decides
    their discretion, the right to
    Personally, I only regret that we have out there 4.x emu
    community before and it is impossible to use because there is no open dll
    who is the meaning of no help
    Thank God there are nice helpful people, including me
    Unfortunately, only now the main problem is none of us has the solution

  13. #73
    Member Hunor is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Universal No-Ip.dll, works with any IP's
    d3d8thk.rar — Яндекс.Диск

  14. #74
    Apprentice joshi3891 is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Added npc_template for NPC 283248. This diff fixes the error
    Code:
    2013-09-30 06:28:12,136 No template for NPC 283248
    Regards
    Attached Files Attached Files
    Last edited by joshi3891; 30-09-13 at 07:01 AM.

  15. #75
    Novice Bailar is offline
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    Re: AL 4.0 (without the No-Ip) for localhost

    Did somebody try to run this server on linux?
    I have the following error:

    Code:
    2013-10-03 04:15:53,601 INFO  [main] com.aionemu.commons.database.DatabaseFactory [DatabaseFactory.java:123] Successfully connected to database
    2013-10-03 04:15:57,691 INFO  [main] com.aionemu.commons.database.dao.DAOManager [DAOManager.java:85] Loaded 50 DAO implementations.
    2013-10-03 04:15:57,718 INFO  [main] com.aionemu.gameserver.utils.ThreadPoolManager [ThreadPoolManager.java:86] ThreadPoolManager: Initialized with 8 scheduler, 2 instant, 0 long running, and forking 0 thread(s).
    2013-10-03 04:16:30,197 ERROR [main] com.aionemu.gameserver.dataholders.loadingutils.XmlValidationHandler [XmlValidationHandler.java:40] Error at [line=754, column=78651767]: Attribute name "r" associated with an element type "stats" must be followed by the ' = ' character.
    2013-10-03 04:16:30,207 ERROR [main] com.aionemu.gameserver.utils.ThreadUncaughtExceptionHandler [ThreadUncaughtExceptionHandler.java:38] Critical Error - Thread: main terminated abnormaly: java.lang.Error: org.xml.sax.SAXParseException; lineNumber: 754; columnNumber: 78651767; Attribute name "r" associated with an element type "stats" must be followed by the ' = ' character.
    java.lang.Error: org.xml.sax.SAXParseException; lineNumber: 754; columnNumber: 78651767; Attribute name "r" associated with an element type "stats" must be followed by the ' = ' character.
    	at com.aionemu.gameserver.dataholders.loadingutils.XmlValidationHandler.handleEvent(XmlValidationHandler.java:41) ~[AL-Game.jar:na]
    	at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallingContext.handleEvent(UnmarshallingContext.java:656) ~[na:1.7.0_25]
    	at com.sun.xml.internal.bind.v2.runtime.Coordinator.propagateEvent(Coordinator.java:203) ~[na:1.7.0_25]
    	at com.sun.xml.internal.bind.v2.runtime.Coordinator.fatalError(Coordinator.java:185) ~[na:1.7.0_25]
    	at org.apache.xerces.util.ErrorHandlerWrapper.fatalError(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLScanner.reportFatalError(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLNSDocumentScannerImpl.scanAttribute(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLNSDocumentScannerImpl.scanStartElement(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.parsers.XMLParser.parse(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at org.apache.xerces.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(UnmarshallerImpl.java:203) ~[na:1.7.0_25]
    	at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(UnmarshallerImpl.java:175) ~[na:1.7.0_25]
    	at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:157) ~[na:1.7.0_25]
    	at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:214) ~[na:1.7.0_25]
    	at com.aionemu.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(XmlDataLoader.java:75) ~[AL-Game.jar:na]
    	at com.aionemu.gameserver.dataholders.DataManager.<init>(DataManager.java:212) ~[AL-Game.jar:na]
    	at com.aionemu.gameserver.dataholders.DataManager.<init>(DataManager.java:34) ~[AL-Game.jar:na]
    	at com.aionemu.gameserver.dataholders.DataManager$SingletonHolder.<clinit>(DataManager.java:307) ~[AL-Game.jar:na]
    	at com.aionemu.gameserver.dataholders.DataManager.getInstance(DataManager.java:203) ~[AL-Game.jar:na]
    	at com.aionemu.gameserver.GameServer.main(GameServer.java:164) ~[AL-Game.jar:na]
    Caused by: org.xml.sax.SAXParseException: Attribute name "r" associated with an element type "stats" must be followed by the ' = ' character.
    	at org.apache.xerces.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source) ~[xercesImpl-2.8.1.jar:na]
    	... 23 common frames omitted
    Shorter version of error:
    ERROR [main] com.aionemu.gameserver.dataholders.loadingutils.XmlValidationHandler [XmlValidationHandler.java:40] Error at [line=754, column=78651767]: Attribute name "r" associated with an element type "stats" must be followed by the ' = ' character.

    I think the problem in parsing some xml file. The message says about lineNumber: 754 and columnNumber: 78651767, but there is no any information about in what exactly xml file this happens.

    Login server works well.

    I use Debian GNU/Linux 7.1 (wheezy).
    Java version: OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1~deb7u1)
    Last edited by Bailar; 03-10-13 at 02:30 PM.



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