C++ Aion Emu

Page 1 of 2 12 LastLast
Results 1 to 15 of 19
  1. #1
    gooby pls Phant0m is offline
    MemberRank
    Mar 2008 Join Date
    ArgentinaLocation
    1,498Posts

    C++ Aion Emu

    C++ Aion Emu

    I am just the Messenger, so don't kill me...
    Code:
    English language.
    No need for Java, only Microsoft.NET Framework 2.0 :)
    Works with MySQL.
    XML files for configurations.
    No GUI yet.

    Some GM Commands:
    Code:
    NPC: @trans <npcid> <number>
    For example: @trans 202504 1
    
    Teleport: @teleport <location>
    For example: @teleport 3
    
    Job Transfer: @job <jobid>
    For example: @job 1
    
    NPC Spawn: @spawn <npcid>
    For example: @spawn 215405
    
    Notice: @notice <message>
    For example: @notice the server will be shut down after 1 minute.
    
    Money: @money <count>
    For example: @money 999999999
    
    Level: @level <lvl>
    For example: @level 50
    
    @skill 1633
    
    Equipment: @item <itemid>
    For example: @item 100000094
    
    @hp 5000
    If someone is kind enough, maybe you can post a LOG, comparing the Java Emu and the C++ Emu.

    Download Link:
    http://www.mediafire.com/?zwllwbzjoi0

    Mirrors will be appreciated.


    EDIT: Run this on MySQL http://forum.ragezone.com/f587/c-aio...8/#post5547743



    Credits:
    RGBYA Team.
    Last edited by Phant0m; 09-03-10 at 05:17 AM.


  2. #2
    The Cat in the Hat cypher is offline
    MemberRank
    Oct 2005 Join Date
    IrelandLocation
    5,073Posts

    Re: C++ Aion Emu

    svn link?

  3. #3
    be good to beat evils ramispo is offline
    MemberRank
    Mar 2008 Join Date
    Давао, PhiLocation
    1,596Posts

    Re: C++ Aion Emu

    ahhm sir

    what this means??


    whatthismean.jpg

  4. #4
    gooby pls Phant0m is offline
    MemberRank
    Mar 2008 Join Date
    ArgentinaLocation
    1,498Posts

    Re: C++ Aion Emu

    Quote Originally Posted by darckalan View Post
    I am just the Messenger, so don't kill me...
    ^ Just a Share... I can't help on this, since I don't even use them for my server, I use the Java ones. ^

    ---

    I didn't find the SVN, sorry...

  5. #5
    Member vazabisong is offline
    MemberRank
    Mar 2008 Join Date
    HeavenLocation
    84Posts

    Re: C++ Aion Emu

    why i can't create character

    Faild to create character.

  6. #6
    Novice raymond0016 is offline
    MemberRank
    Mar 2007 Join Date
    3Posts

    Re: C++ Aion Emu

    Code:
    DROP TABLE IF EXISTS `players`;
    CREATE TABLE `players` (
      `id` int(11) NOT NULL auto_increment,
      `name` varchar(50) NOT NULL,
      `account_id` int(11) NOT NULL, 
      `level` int(11) NOT NULL default 1,
      `exp` bigint(20) NOT NULL default 0,
      `hp` bigint(20) NOT NULL default 0,
      `mp` bigint(20) NOT NULL default 0,
      `bind_point` int(11) NOT NULL DEFAULT 0,
      `x` float NOT NULL,
      `y` float NOT NULL,
      `z` float NOT NULL,
      `heading` int(11) NOT NULL,
      `world_id` int(11) NOT NULL,
      `gender` int(11) NOT NULL,
      `race` int(11) NOT NULL,
      `player_class` int(11) NOT NULL,
      `face` int(11) NOT NULL,
      `hair` int(11) NOT NULL,
      `deco` int(11) NOT NULL,
      `tattoo` int(11) NOT NULL,
      `skin_rgb` int(11) NOT NULL,
      `hair_rgb` int(11) NOT NULL,
      `lip_rgb` int(11) NOT NULL,
       `eye_rgb` int(11) NOT NULL,
      `face_shape` int(11) NOT NULL,
      `forehead` int(11) NOT NULL,
      `eye_height` int(11) NOT NULL,
      `eye_space` int(11) NOT NULL,
      `eye_width` int(11) NOT NULL,
      `eye_size` int(11) NOT NULL,
      `eye_shape` int(11) NOT NULL,
      `eye_angle` int(11) NOT NULL,
      `brow_height` int(11) NOT NULL,
      `brow_angle` int(11) NOT NULL,
      `brow_shape` int(11) NOT NULL,
      `nose` int(11) NOT NULL,
      `nose_bridge` int(11) NOT NULL,
      `nose_width` int(11) NOT NULL,
      `nose_tip` int(11) NOT NULL,
      `cheek` int(11) NOT NULL,
      `lip_height` int(11) NOT NULL,
      `mouth_size` int(11) NOT NULL,
      `lip_size` int(11) NOT NULL,
      `smile` int(11) NOT NULL,
      `lip_shape` int(11) NOT NULL,
      `jaw_height` int(11) NOT NULL,
      `chin_jut` int(11) NOT NULL,
      `ear_shape` int(11) NOT NULL,
      `head_size` int(11) NOT NULL,
      `neck` int(11) NOT NULL,
      `neck_length` int(11) NOT NULL,
      `shoulders` int(11) NOT NULL,
      `shoulder_size` int(11) NOT NULL,
      `torso` int(11) NOT NULL,
      `chest` int(11) NOT NULL,
      `waist` int(11) NOT NULL,
      `hips` int(11) NOT NULL,
      `arm_thickness` int(11) NOT NULL,
      `arm_length` int(11) NOT NULL,
      `hand_size` int(11) NOT NULL,
      `leg_thickness` int(11) NOT NULL,
      `leg_length` int(11) NOT NULL,
      `foot_size` int(11) NOT NULL,
      `facial_rate` int(11) NOT NULL,
      `voice` int(11) NOT NULL,
      `height` float NOT NULL,
      `creation_date` timestamp NOT NULL default '0000-00-00 00:00:00',
      `deletion_date` timestamp NULL DEFAULT NULL,
      `last_online` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00' ON UPDATE      CURRENT_TIMESTAMP,
      `admin` boolean NOT NULL DEFAULT FALSE,
      `money` int(11) NOT NULL,
      `ap` int(11) NOT NULL default 0,
      `legionid` int(11) NOT NULL DEFAULT 0,
      `online` boolean NOT NULL DEFAULT FALSE,
      PRIMARY KEY  (`id`),
      UNIQUE KEY `name_unique` (`name`),
      INDEX (`account_id`)
    ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
    Execute the above codes again in MYSQL, this will fix the problem. But I can't go in game server.... it closes automatically... I get "[WARNING]: iocp fail code = 64" on Game server. Anyone know?
    Last edited by raymond0016; 06-03-10 at 10:32 PM.

  7. #7
    Apprentice zurisar is offline
    MemberRank
    Mar 2010 Join Date
    16Posts

    Re: C++ Aion Emu

    this emu was release 12.09, maybe we need more older client, smt like 1.5.1.9
    with 1.5.1.10 I can't connect

    or we need some new versions of emu )4
    Last edited by zurisar; 07-03-10 at 03:49 PM.

  8. #8
    Apprentice zurisar is offline
    MemberRank
    Mar 2010 Join Date
    16Posts

    Re: C++ Aion Emu

    update 06.02.2010
    Has been effectively function, some did not add:
    * All state value the role of professional values is correct, the correct load
    * The correct HP / MP recovery
    * Each level has the right experience requirements
    * Shaguai the experience acquired after the right incentives
    * DP skill system
    * NPC's death refresh system
    * 70% of the special effects skills to effectively
    * BUFF class skills, plus the properties of real equipment
    * Portal function realization, but does not add all of the Portal
    * Monster AL systems: active attacks, skills, attacks, combined with blood, add defense, invincible, all kinds of attack effect real equipment (for players)
    * Player skill system basically sound
    * Package System
    * Hunting System
    * Hotkey
    * Store system
    * Transfer and flight systems
    * Consumables results achieved, the majority has not yet added
    * Vocational and equipment constraints, BUG
    * Mission system, waiting to add
    * Bianshen system, waiting to add the
    * Team system (to be improved)
    * Trading system with real equipment
    * Warehouse with real equipment
    * E-mail system (to be improved)
    * Physical injury, magical algorithm for real equipment damage
    * Range of skills, correct and effective
    * Storms hit, weapons Block, Shield Block, evade, dodge real equipment, the additional effect of real equipment (by injury, avoid injury)
    * Weather system with real equipment
    * Duel system effective, BUG.
    * Multi-line maps, copies of implementation, there are BUG
    -------------------------------------------------- ----- to be added
    * Enhanced
    * Demonic
    * God, and God Stone Stone Effect
    * Stall system (ongoing)
    * Macro
    * Anti-Cheat system (mobile speed, attack speed detection, auto-titles, closed IP segment, Feng MAC address)
    * Intelligent AL System
    Does not achieve the function:

    * Items staining
    * Auction House
    * Guild
    * Friends
    * Blocked
    * Search People
    -------------------------------------------------- ------ To be added
    not so far from java ^_^

  9. #9
    Novice supersemar is offline
    MemberRank
    Jan 2010 Join Date
    1Posts

    Re: C++ Aion Emu

    anyone has the source code? or know where the original developer could be contacted?

    i would love to take a look. thx.

  10. #10
    Apprentice zurisar is offline
    MemberRank
    Mar 2010 Join Date
    16Posts

    Re: C++ Aion Emu

    Quote Originally Posted by supersemar View Post
    anyone has the source code? or know where the original developer could be contacted?

    i would love to take a look. thx.
    it's not open source(maybe in future, I hope), you can contact to developer on 99nets.com

  11. #11
    Apprentice zurisar is offline
    MemberRank
    Mar 2010 Join Date
    16Posts

    ! Re: C++ Aion Emu

    update 03.08.2010
    http://www.mediafire.com/?2ezmzak2ktj

    NOTE: This is standalone version for testing only.

    PS: No any support for this.

    Account the additional server and register for an account dedicated landers, as well as the full database
    Has been effectively function, some did not add:
    * All state value the role of professional values is correct, the correct load
    * The correct HP / MP recovery
    * Each level has the right experience requirements
    * Shaguai the experience acquired after the right incentives
    * DP skill system
    * NPC's death refresh system
    * 70% of the special effects skills to effectively
    * BUFF class skills, plus the properties of real equipment
    * Portal function realization, but does not add all of the Portal
    * Monster AL systems: active attacks, skills, attacks, combined with blood, add defense, invincible, all kinds of attack effect real equipment (for players)
    * Player skill system basically sound
    * Package System
    * Hunting System
    * Hotkey
    * Store system
    * Transfer and flight systems
    * Consumables results achieved, the majority has not yet added
    * Vocational and equipment constraints, BUG
    * Team system (to be improved)
    * Trading system with real equipment
    * Warehouse with real equipment
    * E-mail system (to be improved)
    * Physical injury, magical algorithm for real equipment damage
    * Range of skills, correct and effective
    * Storms hit, weapons Block, Shield Block, evade, dodge real equipment, the additional effect of real equipment (by injury, avoid injury)
    * Weather system with real equipment
    * Duel system effective, BUG.
    * Multi-line maps, copies of implementation, there are BUG
    * Anti-Cheat system (mobile speed, attack speed detection, auto-titles, closed IP segment, Feng MAC address)
    * Intelligent AL System
    * Guild
    * Mantra skill system (to within a distance of 20M and effective team members, and some small-BUG)
    * Stall system
    * Can recruit the BB (BB will help you attack, temporarily only with GM command 'summon' call)
    -------------------------------------------------- ----- to be added
    * Mission system, waiting to add
    * Bianshen system, waiting to add the
    * Items staining
    * Enhanced
    * Demonic
    * God, and God Stone Stone Effect
    * Macro
    * Friends
    * Blocked
    * Search People
    * Fear Effect Skills
    * 110 System

    Does not achieve the function:
    * Auction House

  12. #12
    Novice Cooley is offline
    MemberRank
    Mar 2010 Join Date
    2Posts

    Re: C++ Aion Emu

    Is this compatible only with chinese client? If yes could somebody make a "how to" with pictures for this emu please?:) Like this:http://www.aion-unique.org/viewtopic.php?f=4&t=1520 Coz i'm new in this:P Thx!
    Last edited by Cooley; 10-03-10 at 02:03 AM.

  13. #13
    Novice Dadly is offline
    MemberRank
    Mar 2006 Join Date
    1Posts

    Re: C++ Aion Emu

    Update 03.08.2010 for this server
    DOWNLOAD

  14. #14
    Novice Cooley is offline
    MemberRank
    Mar 2010 Join Date
    2Posts

    Re: C++ Aion Emu

    Could somebody tell me how to use this emu?? PLEASE

  15. #15
    Enthusiast MadFrogg is offline
    MemberRank
    Jan 2010 Join Date
    35Posts

    Re: C++ Aion Emu

    Wow, i got it running and it's seems to be a nice development!!
    I hope the developer will go on and that very fast. :D
    Thx for that nice share...

    but i have 1 or 2 more things to say

    the sql querie from item_stones is a bit wrong it was important to change it a bit
    the secong thing is, it seems that we can only connect in german with NA Client, maybe the server don't support EU Client.
    And NPCs not spawned yet? Thats right?
    ^^

    thx anyway...nice share



Page 1 of 2 12 LastLast

Advertisement