C++ Aion Emu

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  1. #16
    Apprentice zurisar is offline
    MemberRank
    Mar 2010 Join Date
    16Posts

    Re: C++ Aion Emu

    Quote Originally Posted by MadFrogg View Post
    the sql querie from item_stones is a bit wrong it was important to change it a bit
    the secong thing is, it seems that we can only connect in german with NA Client, maybe the server don't support EU Client.
    And NPCs not spawned yet? Thats right?
    ^^

    thx anyway...nice share
    sql wrong because table `inventory` don't have primary index, just set primary index to `itemUniqueId`

    I use NA 1.5.1.10 client (cc=1), but maybe some packets different, because NA/EU client defferent from CH/JP/RU client

    yeah NPCs don't spawned
    Last edited by zurisar; 11-03-10 at 02:30 AM.

  2. #17
    Enthusiast MadFrogg is offline
    MemberRank
    Jan 2010 Join Date
    35Posts

    Re: C++ Aion Emu

    exactly! This was the problem i figured out by my self^^
    well, we do have a pretty nice c++ develpoment here for now.
    And i hope we gonna find out why the gameserver crash everytime when we attack a mob. ^^
    for now i still use java emu but its eating more resources than vista...damn^^
    lags over lags with 30 players, hardcore

    maybe the gameserver do not crash if i use JP Client version?

  3. #18
    Valued Member Drimius is offline
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    May 2005 Join Date
    LatviaLocation
    105Posts

    Re: C++ Aion Emu

    Can some one get source of this emu ?

  4. #19
    Member ALEKSSOFT is offline
    MemberRank
    Feb 2006 Join Date
    MoscowLocation
    59Posts

    Re: C++ Aion Emu

    Coll big thenks !!!



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