[Launcher]Aion Server Launcher

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  1. #16
    Apprentice romehang is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by S0ulDrag0n View Post
    Sorry, that's not a launcher error. There's something wrong with your server files or your Java setup.

    @ Romulan

    Sure, I've already started working on version 1.5 so I'll be sure to implement that then.

    As for the bug you mentioned, I don't think it exists since I've kept mine running for quite a bit and I don't have any problems bringing it up. Does it say it has stop responding when you bring up the task manager?
    working on v.1.5 server not working on v.1.9 server

  2. #17
    That Old Flyffer creed0116 is offline
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    Re: [Launcher]Aion Server Launcher

    i havent tried this before.. but if you want a working and user friendly Launcher try the no-ip launcher..

  3. #18
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by creed0116 View Post
    i havent tried this before.. but if you want a working and user friendly Launcher try the no-ip launcher..
    This is not a client launcher.

    @ romehang

    I have this working with my version 1.9 server just fine. Can you provide more information on the problem you're getting?

    EDIT: Nevermind, I found the error. The arguments have changed on the GameServer.

    There will be a new version available tonight for version 1.9.

    This will be included in the new version as an option.

    Thanks for your report.


    EDIT 2: Updated To Version 1.3

    • Working with version 1.9. Please download version 1.2 if you are still using the 1.5 server files.
    Last edited by S0ulDrag0n; 29-06-10 at 07:24 AM.

  4. #19
    Novice Pahuan is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by S0ulDrag0n View Post

    EDIT 2: Updated To Version 1.3

    • Working with version 1.9. Please download version 1.2 if you are still using the 1.5 server files.
    Well, now it's working, thank you very much

  5. #20
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by Pahuan View Post
    Well, now it's working, thank you very much
    Sorry about that, didn't know they swapped the arguments for 1.9. A feature for this will be available in the new version I'm working on.

    Thanks!

    EDIT: Seems that it was since the performance update that the arguments have changed. So version 1.3 is now recommended for all.
    Last edited by S0ulDrag0n; 29-06-10 at 10:56 PM.

  6. #21
    Novice comsun is offline
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    Re: [Launcher]Aion Server Launcher

    god job

  7. #22
    Nerd-IO Romulan is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by S0ulDrag0n View Post
    Sorry about that, didn't know they swapped the arguments for 1.9. A feature for this will be available in the new version I'm working on.

    Thanks!

    EDIT: Seems that it was since the performance update that the arguments have changed. So version 1.3 is now recommended for all.
    Server won't load with launcher 1.3 but works with 1.2

    I'm using the latest revision of dannybest btw...

  8. #23
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by Romulan View Post
    Server won't load with launcher 1.3 but works with 1.2

    I'm using the latest revision of dannybest btw...
    From the trunk or the branch?

    Either way, both versions only have the arguments changed. I just need to know why it's working for some people and not for others.
    Last edited by S0ulDrag0n; 30-06-10 at 07:48 PM.

  9. #24
    Member 2serious is offline
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    Re: [Launcher]Aion Server Launcher

    Question:

    I have 3 realms on my server, i would like to know if theres a way that you could add support to more than 1 gameserver?

    also, my servers arent in folders like gameserver, gameserver1 or w/e... they are in folders by their names lik Siel, lumiel, Nezekan and such... and when i tried running it the launcher wouldnt recognize it, is there a way to set the paths to the gameservers ourselves?

  10. #25
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by 2serious View Post
    Question:

    I have 3 realms on my server, i would like to know if theres a way that you could add support to more than 1 gameserver?

    also, my servers arent in folders like gameserver, gameserver1 or w/e... they are in folders by their names lik Siel, lumiel, Nezekan and such... and when i tried running it the launcher wouldnt recognize it, is there a way to set the paths to the gameservers ourselves?
    In the next version, which is coming soon, there will be a way to specify which directory the server files are in. It seems you have also suggested something new regarding launching more than one server. I'll be sure to implement that ASAP for the release!

    Thanks!!

  11. #26
    Nerd-IO Romulan is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by S0ulDrag0n View Post
    From the trunk or the branch?

    Either way, both versions only have the arguments changed. I just need to know why it's working for some people and not for others.
    The launcher 1.3 gives error with the latest branch revision but not the launcher 1.2...

    Idk why...

    I will test it again but later

  12. #27
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    First post has been updated for the newest release. This is a beta release and some features I had in mind aren't in yet but the main features are available. I just thought that everyone should start trying it out so I can get as much feedback as possible.

    Be sure to check the new configuration file to see whether your launcher is configured for your server setup.

    If you do encounter an error, be sure to check the new 'Error Reports' folder for error reports. If the launcher crashes without a report, then I will need more details as what you were doing at the time.

    Updated to version 1.5 BETA!

    • New UI!!!
    • Configuration file available to launcher (portable)
    • Error reporting available
    • New server start up options
    • Launch multiple game server instances
    • Minimize to tray button
    • No prompt to close servers unless window is closing
    • Auto generate a configuration file if it does not exist
    Last edited by S0ulDrag0n; 01-07-10 at 10:40 PM.

  13. #28
    Nerd-IO Romulan is offline
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    Re: [Launcher]Aion Server Launcher

    hehe nice release ^_^

    i'll test it as soon as possible *-*

    ---------- Post added at 12:23 PM ---------- Previous post was at 12:06 PM ----------

    Using v1.3 and v1.5 of your launcher......
    Code:
    [INFO] 2010-07-01 12:12:41 - ##### STATIC DATA [section end] #####
    [INFO] 2010-07-01 12:12:41 - IDFactory: 340 id's used.
    [INFO] 2010-07-01 12:12:41 - World: 62 worlds map created.
    ====================================================================-[ Spawns ]
    [ERROR] 2010-07-01 12:12:41 - Critical Error - Thread: main terminated abnormaly: java.lang.ExceptionInInitializerError
    java.lang.ExceptionInInitializerError
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.getInstance(SpawnEngine.java:81)
    	at com.aionemu.gameserver.GameServer.main(GameServer.java:101)
    Caused by: java.lang.ClassCastException: com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats cannot be cast to com.aionemu.commons.callbacks.EnhancedObject
    	at com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats.addRecomputeListener(NpcGameStats.java:108)
    	at com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats.<init>(NpcGameStats.java:64)
    	at com.aionemu.gameserver.model.gameobjects.Npc.<init>(Npc.java:62)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnObject(SpawnEngine.java:142)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnInstance(SpawnEngine.java:411)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnAll(SpawnEngine.java:379)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.<init>(SpawnEngine.java:86)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.<init>(SpawnEngine.java:69)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine$SingletonHolder.<clinit>(SpawnEngine.java:436)
    	... 2 more
    Using v1.2 and below, everything starts fine

  14. #29
    Member 2serious is offline
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    Re: [Launcher]Aion Server Launcher

    the configuration files is missing from the download... i copy pasted the code u had and saved i as .xml but just to let ya know :p

    EDIT: it was in it it just didnt extract from the rar file.... weird
    Last edited by 2serious; 01-07-10 at 07:06 PM.

  15. #30
    Enthusiast S0ulDrag0n is offline
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    Re: [Launcher]Aion Server Launcher

    Quote Originally Posted by Romulan View Post
    ---------- Post added at 12:23 PM ---------- Previous post was at 12:06 PM ----------

    Code:
    [INFO] 2010-07-01 12:12:41 - ##### STATIC DATA [section end] #####
    [INFO] 2010-07-01 12:12:41 - IDFactory: 340 id's used.
    [INFO] 2010-07-01 12:12:41 - World: 62 worlds map created.
    ====================================================================-[ Spawns ]
    [ERROR] 2010-07-01 12:12:41 - Critical Error - Thread: main terminated abnormaly: java.lang.ExceptionInInitializerError
    java.lang.ExceptionInInitializerError
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.getInstance(SpawnEngine.java:81)
    	at com.aionemu.gameserver.GameServer.main(GameServer.java:101)
    Caused by: java.lang.ClassCastException: com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats cannot be cast to com.aionemu.commons.callbacks.EnhancedObject
    	at com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats.addRecomputeListener(NpcGameStats.java:108)
    	at com.aionemu.gameserver.model.gameobjects.stats.NpcGameStats.<init>(NpcGameStats.java:64)
    	at com.aionemu.gameserver.model.gameobjects.Npc.<init>(Npc.java:62)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnObject(SpawnEngine.java:142)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnInstance(SpawnEngine.java:411)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.spawnAll(SpawnEngine.java:379)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.<init>(SpawnEngine.java:86)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine.<init>(SpawnEngine.java:69)
    	at com.aionemu.gameserver.spawnengine.SpawnEngine$SingletonHolder.<clinit>(SpawnEngine.java:436)
    	... 2 more
    That seems to be a server configuration problem than a launcher problem as you can tell by the Java exception.

    @ 2serious

    The launcher will auto generate the default configuration file on the first run if it doesn't exist already.
    Last edited by S0ulDrag0n; 01-07-10 at 10:42 PM.



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