Release Aion Emulator 3.5

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  1. #331
    Proficient Member StingerOne is offline
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    Re: Release Aion Emulator 3.5

    Quote Originally Posted by avp2game View Post
    Hallo, i am a bit new here, just registered..

    Primary bcs i wanna say big THANK YOU to Robson26

    I look for older version of aion server and client files for long time, found emu for 2.5, but didnt found working mouse fix for windows 10+ for this version, after some researching, i found this thread with 3.5 emu, great.. (to be honest, i am disgusted from what ncsoft did in aion in last years, and stopped playing when added aethertechs, because its simply stupid - nevermind, my opinion didnt force it to anyone..)

    i started it on my VPS, configured sql, server settings, made chat server works (lfg etc..) and everything seems work very fine - it runs few days, so i testing only campaign quest and it looks good so far where i am atm..

    There is only 3 things really annoy me, and i rly do not know to fix them..

    If someone can help, i will be happy.


    ==
    1* there is soul-binding animation in game, character goes to air, there is some light effects, and instead of descend from air to ground, character just at end of animation pop to ground without smooth animation.. can it be fixed somehow? If you only litle bit guide me where to look, i can try it by myself..

    2* I'm not very experienced with the aion emulator, can I somehow fix the NPC position from the game and save the change so that it stays even after a restart? because some characters just arent where they should be..

    2* second thing is CLIENT problem.. i enabled free fly over server, simply because we want it, but problem is client.. Is there a way to do it without editing system.cfg and setting it read-only? i tried command line

    but it looks like client ignore -DEVMODE command. Also i found that 3.5 client probably do not support system.ovr settings (it also do nothing). Is there any other way than system.cfg?
    ==

    Im using
    Aion3.5_Emu++(NeW).zip file you shared few pages backwards,
    Unfortunately i am unable to use FULL_AL3.9_SOURCE.zip, after compillation and upload to VPS, it gives me tons of errors, there is not config files, and its probably not working with config files, static data and geo data from ++ package..


    And maybe one little thing.. is there anywhere 3.5 compattible client - BUT really CLEAN? ideally original ncsoft installer package? Because this client cropped in 4 rar files on gdrive is modified and bloated (changed loading screens, some tooltips sometime show chinese symbols ingame etc.. - ENU)


    Sorry for my poor english, and again - THANK YOU for this emu..
    1. check client animation files and server effect packets. Perhaps there is a bug.
    2. npc positions can be edited and persisted, check the xml files within the emulator.
    3. free fly should work with the arguments you have passed, they look correct to me. Maybe it's bugged or the client won't support it.

  2. #332
    Novice avp2game is offline
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    Re: Release Aion Emulator 3.5

    1* will try..

    2* I did some research in command handlers and found "//spawnu" command, great.. so i can slowly start move NPCs to right positions. select npc, //spawnu set xyz move to my pos, //spawnu set h set direction where they are by face to my pos.. great.

    3* Hm, so most probably something is messed in this client download.. as i said, it is bloatwared and i have no idea what percent of files is legit, or modified.. :/ i shoud try found really clean 3.5.x.x client..


    thx

    PS: one more thing.. any chance to update ++ package with fixed passkey function? If i enable character passkey, it offer me create passkey, and it working, but after server restart it stopped working (input RIGHT key, but it still thro me error, nothing in server logs..)
    Last edited by avp2game; 07-07-22 at 10:47 AM.

  3. #333
    Member Beckupgaming is offline
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    Re: Release Aion Emulator 3.5

    The biggest Problem already is the pathfinding AI o.O My brain is complete broken already -.- without knowledge, no chance XD

    The Client is an Aiononline Client, yes there a some changes, but not massive (biggest problem i think, i cant change the loadscreens, something is missing on my dds files, shows always a red screen)

    Passkey function i´ve never tried yet. Many things are broken inside the src, so sad. Its a hard way to fix this bugs. Newest Bug for me: Let the Movement Slow Godstone proc on an Npc and use the Entgangling Arrow from Ranger (60% Movement Slow Skill + 50% Movement Slow GS = 110% Movement Slow = NPC reset) XD

    Its not funny to find out bugs and repair it inside this trash Core XD

    - - - Updated - - -

    Npc gave up the pursuit Message

    Im on the way to fix some Boss scripts, to let the script running perfect i find out that this is working perfect:

    EmoteManager.emoteStopAttacking(getOwner());

    But with this always inside the chat is popping up "Tahabata Pyrelord gave up the pursuit"

    But this is running very well, without emoteStopAttacking Tahabata (or other Bosses) doing sometimes double hits till triple hits with an Auto Attack. My Attack delay comes from the Skill template after an Skill, at the moment i have the emoteStopAttacking comment out, any Ideas why this is popping up? Npc didn´t reset in fight, but in one Taha fight this message comes more than 30 times XD

  4. #334
    Member Beckupgaming is offline
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    Re: Release Aion Emulator 3.5

    No one has an Idea? Come on guys, lets talk about a perfect Boss script XD

    private void stopAttack()
    {
    canThink = false;
    setStateIfNot(AIState.WALKING);
    //EmoteManager.emoteStopAttacking(getOwner());
    }

    This is my Code snippet. When i reactivate the comment out inside my System Chat is popping up "Tahabata Pyrelord gaves up the pursuit" But he is not reseting. But the attack is working fine, at the moment sometimes he is doing double hits after a Skill was using (till the next Skill)

    case 1:
    if (taskWait == null || taskWait.isDone()) {
    stopAttack();
    useSkill(18217);//Strike Down with Anger
    taskWait = ThreadPoolManager.getInstance().schedule(new Runnable()
    {
    @ Override
    public void run()
    {
    continueAttack();
    }
    }, timeDelay1);
    break;
    }

    Thats a code snippet from my Skill use. timeDelay1 was getting from the Skill template xml file
    (int timeDelay1 = DataManager.SKILL_DATA.getSkillTemplate(18217).getDuration();)

    How i can make it a bit better without getting the Message and the reset sound?

  5. #335
    Novice avp2game is offline
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    Re: Release Aion Emulator 3.5

    unfortunately i am unable to use source codes..
    i build them with no problem, but i do not have configuration files, and they are not included, config files from ++ build does not working (throw tons of errors when start).

    this code looks very familiar for me, i know programming in C++, so i will try look these java sources later.. i think those bigs can be fixed easy.. but i need first to get familiar with emu sources and know "what is what".

  6. #336
    Proficient Member StingerOne is offline
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    Re: Release Aion Emulator 3.5

    Quote Originally Posted by Beckupgaming View Post
    No one has an Idea? Come on guys, lets talk about a perfect Boss script XD

    private void stopAttack()
    {
    canThink = false;
    setStateIfNot(AIState.WALKING);
    //EmoteManager.emoteStopAttacking(getOwner());
    }

    This is my Code snippet. When i reactivate the comment out inside my System Chat is popping up "Tahabata Pyrelord gaves up the pursuit" But he is not reseting. But the attack is working fine, at the moment sometimes he is doing double hits after a Skill was using (till the next Skill)

    case 1:
    if (taskWait == null || taskWait.isDone()) {
    stopAttack();
    useSkill(18217);//Strike Down with Anger
    taskWait = ThreadPoolManager.getInstance().schedule(new Runnable()
    {
    @ Override
    public void run()
    {
    continueAttack();
    }
    }, timeDelay1);
    break;
    }

    Thats a code snippet from my Skill use. timeDelay1 was getting from the Skill template xml file
    (int timeDelay1 = DataManager.SKILL_DATA.getSkillTemplate(18217).getDuration();)

    How i can make it a bit better without getting the Message and the reset sound?
    Please post this in the development section.

  7. #337
    Member Beckupgaming is offline
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    Re: Release Aion Emulator 3.5

    ahh not yet, im already on my server. And many post and questions from me didn´t get an answer XD So weird, im at a great way of learning java and i will help to let this Aion Server running great, maybe i will post this question later in the Dev Section

  8. #338
    "One day at a time" Robyson is offline
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    Re: Release Aion Emulator 3.5

    Quote Originally Posted by Beckupgaming View Post
    Its not funny to find out bugs and repair it inside this trash Core XD
    I hadn't read this before, but please dude, don't call Core trash!!
    Many work for these files, they are not perfect, but thanks to that we have an emulator.

    And in my free time i keep working on it

  9. #339
    Member Thrarion is offline
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    yea after 6 months into fixing its "playable" for public after 200revisions, its all do able but requires alot time and passion to fix that all.
    Aether Hold for example...

    quests and scripts are all fixable, + temp fixes for ai and "dumb" bosses and mechanics.

    this "emu" is prolly the best outofthebox emu you can get, but if you want more you should start with the 3.9src (needs more fixing)

    only problem iam still trying to fix is the cache, its going nuts if activated and you have "some" players.

  10. #340
    "One day at a time" Robyson is offline
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    Quote Originally Posted by Thrarion View Post
    yea after 6 months into fixing its "playable" for public after 200revisions, its all do able but requires alot time and passion to fix that all.
    Aether Hold for example...

    quests and scripts are all fixable, + temp fixes for ai and "dumb" bosses and mechanics.

    this "emu" is prolly the best outofthebox emu you can get, but if you want more you should start with the 3.9src (needs more fixing)

    only problem iam still trying to fix is the cache, its going nuts if activated and you have "some" players.
    Just a correction, this is not my code, i don't share my code with anyone
    and also my code is better than this https://disk.yandex.ru/d/B5UVgTdJMkGknQ
    Last edited by Robyson; 10-08-22 at 09:42 PM.

  11. #341
    Member Thrarion is offline
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    yea 30+ ppl had its hands in these sources, all fine. never said it will be public as src.
    you can just play our server public, for free.

    but yes all i wanted to say is that your rework is by far the most out of the box playable java emu out there.

  12. #342
    "One day at a time" Robyson is offline
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    Yes, it sure is obvious that it's not the most playable,
    there are a lot of good fonts, but it's not free...

    But my compiler that i shared is not the source with the updated fixes, this is just a test.

  13. #343
    Member Beckupgaming is offline
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    I also don't share my SRC XD Was enough work for me till yet.

    Many Stuff inside the SRC is wrong. Yeah is nice that we have an Emulator for Aion, thats right. But sadly we have a tons of ppl that will make money with this Emu and because of this no one share any infos.
    For myself i have fixed a lot at the moment and the Server is "playable" now, biggest issue is the missing navmesh or A*

    But i can share some xml Stuff XD Anyone has build in the Rift Guards and paste the spawns inside the npc_spawns from Eltnen, Morheim....24/7 Rift Guards with 5 mins respawn XD This guy was a bit drunk i think XD

    Eltnen Rift with Guards:
    https://pastebin.com/qLM0LRx0

    Morheim Rift with Guards
    https://pastebin.com/MLNS6LEY

    If anyone is interested in help, build an Heiron, Belu, Gelk, Inggi .xml
    was not easy to find all the locations, maybe some spawns are bind to the wrong Rift, its hard to find a source in the internet.
    But yeah i share this now because is only an xml edit and not a rework inside my source.

    Have fun

  14. #344
    "One day at a time" Robyson is offline
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    Unfortunately some people still think they can take advantage of a game that is practically dead.
    That's why i'll never share my source code, the most that can happen is i share a compiled one to test.

    This is one of the reasons why i stopped developing and fixing Aion, now i'm working on Tera Classic source code,
    which in my opinion is a better game than Aion in many aspects
    Last edited by Robyson; 31-10-22 at 05:14 PM.

  15. #345
    Apprentice wii530 is offline
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    Can you add a function! Click on the task NPC when you are doing a task, and it can be automatically transferred to the next to the task NPC, which saves a lot of time for the task test! Now many servers have this function. Thank you for adding this function when you have time!

    - - - Updated - - -

    Quote Originally Posted by Robyson View Post
    Unfortunately some people still think they can take advantage of a game that is practically dead.
    That's why i'll never share my source code, the most that can happen is i share a compiled one to test.

    This is one of the reasons why i stopped developing and fixing Aion, now i'm working on Tera Classic source code,
    which in my opinion is a better game than Aion in many aspects

    Can you add a function! Click on the task NPC when you are doing a task, and it can be automatically transferred to the next to the task NPC, which saves a lot of time for the task test! Now many servers have this function. Thank you for adding this function when you have time!



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