Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
NoobOne83
I imported the sql found in this thread for the gameshop. But the items aren't visible. also the command //reload gameshop changed nothing.
//Edit: found the error :D i had to enable the ingameshop in the config.
Because your in_game_shop.xml categories doesn't match the categories from the custon sql gameshop.
How about to try yourself something?
Create a sql table
Code:
CREATE TABLE `ingameshop` (
`object_id` int(11) NOT NULL AUTO_INCREMENT,
`item_id` int(11) NOT NULL,
`item_count` bigint(13) NOT NULL DEFAULT '0',
`item_price` bigint(13) NOT NULL DEFAULT '0',
`category` tinyint(1) NOT NULL DEFAULT '0',
`sub_category` tinyint(1) NOT NULL DEFAULT '0',
`list` int(11) NOT NULL DEFAULT '0',
`sales_ranking` int(11) NOT NULL DEFAULT '0',
`item_type` tinyint(1) NOT NULL DEFAULT '0',
`gift` tinyint(1) NOT NULL DEFAULT '0',
`title_description` varchar(255) NOT NULL,
`description` varchar(255) NOT NULL,
PRIMARY KEY (`object_id`)
) ENGINE=MyISAM AUTO_INCREMENT=183137 DEFAULT CHARSET=utf8;
Setup your in_game_shop.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<in_game_shop xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="in_game_shop.xsd">
<!-- can be more category -->
<category id="0" name="ELYOS">
<sub_category id="3" name="Clothing"/>
<sub_category id="4" name="Hats"/>
<sub_category id="5" name="Food"/>
<sub_category id="6" name="Drinks"/>
<sub_category id="7" name="Paint"/>
<sub_category id="8" name="Titles"/>
<sub_category id="9" name="Modifications"/>
<sub_category id="10" name="Modifications of wea"/>
<sub_category id="11" name="Pets"/>
<sub_category id="12" name="Wings"/>
<sub_category id="13" name="Recipes"/>
<sub_category id="14" name="Items collection"/>
<sub_category id="15" name="Miscellaneous"/>
<sub_category id="16" name="Asmodian hairstyles"/>
<sub_category id="17" name="Elyos hairstyles"/>
<sub_category id="18" name="Potions"/>
<sub_category id="19" name="Emotions"/>
</category>
<category id="1" name="ASMODIANS">
<sub_category id="3" name="Clothing"/>
<sub_category id="4" name="Hats"/>
<sub_category id="5" name="Food"/>
<sub_category id="6" name="Drinks"/>
<sub_category id="7" name="Paint"/>
<sub_category id="8" name="Titles"/>
<sub_category id="9" name="Modifications"/>
<sub_category id="10" name="Modifications of wea"/>
<sub_category id="11" name="Pets"/>
<sub_category id="12" name="Wings"/>
<sub_category id="13" name="Recipes"/>
<sub_category id="14" name="Items collection"/>
<sub_category id="15" name="Miscellaneous"/>
<sub_category id="16" name="Asmodian hairstyles"/>
<sub_category id="17" name="Elyos hairstyles"/>
<sub_category id="18" name="Potions"/>
<sub_category id="19" name="Emotions"/>
</category>
</in_game_shop>
As soon as your template is ready, the gameserver it will load to your database, or type the command:
//reload gameshop
Add items to your Gameshop
Syntax:
//gameshop add <itemId> <count> <price> <category> <subCategory> <itemType> <gift> <list> <title description|empty>
Now, a few examples. I will add to the category "0" Elyos an item to "clothes".
//gameshop add 111101299 1 799 0 3 0 1 1 Antro's Gloves clothes
where;
Quote:
111101299 = item_id
1 = amount
799 = price
0 = category 0 > Elyos
3 = subcategory 3 > Clothes
0 1 1 = is only formal to the gameshop list
Antro's Gloves = description
clothes = description
Now, the same to the Asmodians
//gameshop add 111101299 1 799 1 3 0 1 1 Antro's Gloves clothes
where;
Quote:
111101299 = item_id
1 = amount
799 = price
1 = category 1 > Asmodians
3 = subcategory 3 > Clothes
0 1 1 = is only formal to the gameshop list
Antro's Gloves = description
clothes = description
NOTE: Category "1" can be, but not obligatory to be the same as "0", same the followers "2", "3", etc.
You can set up there something else, or add a new category "2", for example:
Code:
<category id="2" name="Housing">
<sub_category id="3" name="Furniture"/>
<sub_category id="4" name="Tables"/>
<sub_category id="5" name="Tree's"/>
<sub_category id="6" name="etc"/>
<sub_category id="7" name="etc"/>
<sub_category id="8" name="etc"/>
<sub_category id="9" name="etc"/>
<sub_category id="10" name="etc"/>
<sub_category id="11" name="Pets"/>
<sub_category id="12" name="etc"/>
<sub_category id="13" name="etc"/>
<sub_category id="14" name="etc"/>
<sub_category id="15" name="etc"/>
<sub_category id="16" name="etc"/>
<sub_category id="17" name="etc"/>
<sub_category id="18" name="etc"/>
<sub_category id="19" name="SuperDeal"/>
</category>
If you want to see your new changes/records just type:
//reload gameshop
Enjoy, your self made Gameshop
:thumbup1:
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Does somebody know where to edit the siege time in the server files? I already found the duration and rewards for the fortress under static_data/siege. But i cant find the damn time :|.
Any help is appreciated :).
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Naub
Does somebody know where to edit the siege time in the server files? I already found the duration and rewards for the fortress under static_data/siege. But i cant find the damn time :|.
Any help is appreciated :).
This ?
Code:
# Siege Race Protector (Veille, Mastarius) spawn time
gameserver.siege.protector.time = 0 0 21 ? * *
# Berserker Sunayaka spawn time
gameserver.sunayaka.time = 0 0 23 ? * *
# Moltenus spawn time
gameserver.moltenus.time = 0 0 22 ? * SUN
It's in siege.properties under : \AL-Game\gameserver\config\main
Re: [Release] Full AL 3.9 Source! (100% FREE!)
@Kreeate I found this, too. But I think this is just the spawn time for the mobs mentioned there.
I'm looking for a file to edit the time for siege (Divine Fortress and so on...).
Anyway, thanks for this ;).
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Hello folks please need very very.. help!
I get a lot of error messages and do not know what to do :S
maybe we ought to turn off for protection?
2013.06.25 23:44
Code:
23:34:05.489 ERROR[PacketProcessor:2]: -
java.lang.ArrayIndexOutOfBoundsException: 0
at admincommands.Pet.execute(Pet.java]:35) ~[na:na]
at com.aionemu.gameserver.utils.chathandlers.ChatCommand.run(ChatCommand
.java:25) ~[AL-Game.jar:na]
at com.aionemu.gameserver.utils.chathandlers.AdminCommand.process(AdminC
ommand.java:43) [AL-Game.jar:na]
at com.aionemu.gameserver.utils.chathandlers.ChatProcessor.handleChatCom
mand(ChatProcessor.java:166) [AL-Game.jar:na]
at com.aionemu.gameserver.network.aion.clientpackets.CM_CHAT_MESSAGE_PUB
LIC.runImpl(CM_CHAT_MESSAGE_PUBLIC.java:66) [AL-Game.jar:na]
at com.aionemu.gameserver.network.aion.AionClientPacket.run(AionClientPa
cket.java:67) [AL-Game.jar:na]
at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWr
apper.java:46) [al-commons-1.3.jar:na]
at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWr
apper.java:39) [al-commons-1.3.jar:na]
at com.aionemu.commons.network.PacketProcessor$PacketProcessorTask.run(P
acketProcessor.java:264) [al-commons-1.3.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_21]
23:34:15.156 INFO [pool-3-thread-8]: - Sending current game time to all players
23:34:15.156 INFO [pool-3-thread-8]: - Game time saved...
23:37:04.537 WARN [PacketProcessor:1]: - Possible modified client_skills:1527 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
23:37:15.156 INFO [pool-3-thread-3]: - Sending current game time to all players
23:37:15.157 INFO [pool-3-thread-3]: - Game time saved...
23:37:56.863 WARN [PacketProcessor:0]: - Possible modified client_skills:1358 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
23:38:46.223 WARN [PacketProcessor:3]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:38:46.941 WARN [PacketProcessor:0]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:38:47.392 WARN [PacketProcessor:2]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:40:15.156 INFO [pool-3-thread-1]: - Sending current game time to all players
23:40:15.158 INFO [pool-3-thread-1]: - Game time saved...
23:42:38.664 WARN [PacketProcessor:1]: - Possible modified client_skills:1358 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
________________________________________________________________________________________________________________________________________
2013.06.26 06:44
06:41:45.659 INFO [PacketProcessor:3]: - Sending account disconnected 1
06:41:45.659 INFO [PacketProcessor:3]: - Player logged out: Sanyikaaaa Account:
fonix80
06:41:45.690 INFO [pool-5-thread-3]: - Sending account disconnected 1
06:41:45.768 INFO [pool-3-thread-7]: - Sending current game time to all players
06:41:45.768 INFO [pool-3-thread-7]: - Game time saved...
06:41:46.581 WARN [pool-5-thread-4]: - Connection with LoginServer lost...
06:41:46.674 INFO [PacketProcessor:3]: - [C] 0x144 CM_CHAT_AUTH wont be processe
d cuz its valid state don't match current connection state: AUTHED
06:41:46.674 INFO [PacketProcessor:3]: - [C] 0x163 CM_GET_HOUSE_BIDS wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
06:41:51.612 INFO [pool-3-thread-1]: - Connecting to LoginServer: localhost/127.
0.0.1:9014
06:41:51.612 INFO [pool-3-thread-1]: - Connected to LoginServer!
06:41:52.174 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
06:42:00.705 INFO [pool-3-thread-2]: - Player logged out: Sanyikaaaa Account: di
sconnected
_____________________________________________________________________________________________
2013.06.26 16:19
16:03:38.017 WARN [PacketProcessor:1]: - Possible modified client_skills:556 (cl
ientTime<finalTime:133/140) player Name: Boss
16:04:12.090 INFO [pool-3-thread-8]: - Sending current game time to all players
16:04:12.090 INFO [pool-3-thread-8]: - Game time saved...
16:05:38.556 WARN [PacketProcessor:1]: - Possible modified client_skills:556 (cl
ientTime<finalTime:133/140) player Name: Boss
16:06:49.937 INFO [pool-3-thread-7]: - [SurveyController] update task start.
16:07:11.404 INFO [pool-3-thread-4]: - Spawning Instance Rift: IndratuFortress
16:07:12.090 INFO [pool-3-thread-7]: - Sending current game time to all players
16:07:12.090 INFO [pool-3-thread-7]: - Game time saved...
16:07:12.109 INFO [pool-3-thread-4]: - Starting analysis of world players at 137
2255632109
16:07:12.159 INFO [pool-3-thread-3]: - Legion WH update task started.
16:07:12.174 INFO [pool-3-thread-3]: - Legion WH update: 14 ms, legions: 1.
16:10:12.090 INFO [pool-3-thread-5]: - Sending current game time to all players
16:10:12.090 INFO [pool-3-thread-5]: - Game time saved...
16:17:32.933 WARN [pool-3-thread-1]: - class com.aionemu.gameserver.utils.gameti
me.GameTimeUpdater - execution time: 351088msec
16:17:33.386 INFO [pool-3-thread-2]: - Sending current game time to all players
16:17:33.402 INFO [pool-3-thread-2]: - Game time saved...
16:17:33.761 INFO [PacketProcessor:1]: - Sending account disconnected 1
16:17:33.824 INFO [pool-3-thread-2]: - Sending current game time to all players
16:17:33.824 INFO [pool-3-thread-2]: - Game time saved...
16:17:35.511 INFO [pool-5-thread-1]: - Sending account disconnected 1
16:17:35.511 WARN [pool-5-thread-2]: - Connection with LoginServer lost...
16:17:35.527 INFO [PacketProcessor:1]: - Player logged out: Boss Account: fonix8
0
16:17:39.245 WARN [pool-3-thread-1]: - class com.aionemu.gameserver.utils.gameti
me.GameTimeUpdater - execution time: 5407msec
16:17:39.636 INFO [PacketProcessor:1]: - ExpireTimerTask: Initialized.
16:17:39.652 INFO [PacketProcessor:1]: - [C] 0xF2 CM_PLAYER_LISTENER wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
16:17:39.683 INFO [PacketProcessor:1]: - [C] 0x144 CM_CHAT_AUTH wont be processe
d cuz its valid state don't match current connection state: AUTHED
16:17:39.699 INFO [PacketProcessor:1]: - [C] 0x163 CM_GET_HOUSE_BIDS wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
16:17:40.683 INFO [pool-3-thread-7]: - Connecting to LoginServer: localhost/127.
0.0.1:9014
16:17:40.699 INFO [pool-3-thread-7]: - Connected to LoginServer!
16:17:41.589 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
16:17:50.636 INFO [pool-3-thread-8]: - Player logged out: Boss Account: disconne
cted
16:19:12.088 INFO [pool-3-thread-2]: - Sending current game time to all players
16:19:12.088 INFO [pool-3-thread-2]: - Game time saved...
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Naub
@Kreeate I found this, too. But I think this is just the spawn time for the mobs mentioned there.
I'm looking for a file to edit the time for siege (Divine Fortress and so on...).
Anyway, thanks for this ;).
I knew I saw it somewhere... :D: have a look here then : \AL-Game\gameserver\config\shedule
The file is siege_schedule.xml
Example :
Code:
<?xml version="1.0" encoding="UTF-8"?>
<siege_schedule xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="siege_schedule.xsd">
<fortress id="1011">
<siegeTime>0 0 21 ? * SAT</siegeTime>
</fortress>
<fortress id="1131">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1132">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1141">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1211">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1221">
<siegeTime>0 0 11 ? * SUN</siegeTime>
<siegeTime>0 0 21 ? * MON,WED,SUN</siegeTime>
<siegeTime>0 0 10 ? * THU,SAT</siegeTime>
*snip*
Quote:
Originally Posted by
Csak Egy Ember
Hello folks please need very very.. help!
I get a lot of error messages and do not know what to do :S
maybe we ought to turn off for protection?
2013.06.25 23:44
Code:
23:34:05.489 ERROR[PacketProcessor:2]: -
java.lang.ArrayIndexOutOfBoundsException: 0
at admincommands.Pet.execute(Pet.java]:35) ~[na:na]
at com.aionemu.gameserver.utils.chathandlers.ChatCommand.run(ChatCommand
.java:25) ~[AL-Game.jar:na]
at com.aionemu.gameserver.utils.chathandlers.AdminCommand.process(AdminC
ommand.java:43) [AL-Game.jar:na]
at com.aionemu.gameserver.utils.chathandlers.ChatProcessor.handleChatCom
mand(ChatProcessor.java:166) [AL-Game.jar:na]
at com.aionemu.gameserver.network.aion.clientpackets.CM_CHAT_MESSAGE_PUB
LIC.runImpl(CM_CHAT_MESSAGE_PUBLIC.java:66) [AL-Game.jar:na]
at com.aionemu.gameserver.network.aion.AionClientPacket.run(AionClientPa
cket.java:67) [AL-Game.jar:na]
at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWr
apper.java:46) [al-commons-1.3.jar:na]
at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWr
apper.java:39) [al-commons-1.3.jar:na]
at com.aionemu.commons.network.PacketProcessor$PacketProcessorTask.run(P
acketProcessor.java:264) [al-commons-1.3.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_21]
23:34:15.156 INFO [pool-3-thread-8]: - Sending current game time to all players
23:34:15.156 INFO [pool-3-thread-8]: - Game time saved...
23:37:04.537 WARN [PacketProcessor:1]: - Possible modified client_skills:1527 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
23:37:15.156 INFO [pool-3-thread-3]: - Sending current game time to all players
23:37:15.157 INFO [pool-3-thread-3]: - Game time saved...
23:37:56.863 WARN [PacketProcessor:0]: - Possible modified client_skills:1358 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
23:38:46.223 WARN [PacketProcessor:3]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:38:46.941 WARN [PacketProcessor:0]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:38:47.392 WARN [PacketProcessor:2]: - Possible modified client_skills:2394 (c
lientTime<finalTime:233/277) player Name: Sanyikaaaa
23:40:15.156 INFO [pool-3-thread-1]: - Sending current game time to all players
23:40:15.158 INFO [pool-3-thread-1]: - Game time saved...
23:42:38.664 WARN [PacketProcessor:1]: - Possible modified client_skills:1358 (c
lientTime<finalTime:667/825) player Name: Sanyikaaaa
________________________________________________________________________________________________________________________________________
2013.06.26 06:44
06:41:45.659 INFO [PacketProcessor:3]: - Sending account disconnected 1
06:41:45.659 INFO [PacketProcessor:3]: - Player logged out: Sanyikaaaa Account:
fonix80
06:41:45.690 INFO [pool-5-thread-3]: - Sending account disconnected 1
06:41:45.768 INFO [pool-3-thread-7]: - Sending current game time to all players
06:41:45.768 INFO [pool-3-thread-7]: - Game time saved...
06:41:46.581 WARN [pool-5-thread-4]: - Connection with LoginServer lost...
06:41:46.674 INFO [PacketProcessor:3]: - [C] 0x144 CM_CHAT_AUTH wont be processe
d cuz its valid state don't match current connection state: AUTHED
06:41:46.674 INFO [PacketProcessor:3]: - [C] 0x163 CM_GET_HOUSE_BIDS wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
06:41:51.612 INFO [pool-3-thread-1]: - Connecting to LoginServer: localhost/127.
0.0.1:9014
06:41:51.612 INFO [pool-3-thread-1]: - Connected to LoginServer!
06:41:52.174 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
06:42:00.705 INFO [pool-3-thread-2]: - Player logged out: Sanyikaaaa Account: di
sconnected
_____________________________________________________________________________________________
2013.06.26 16:19
16:03:38.017 WARN [PacketProcessor:1]: - Possible modified client_skills:556 (cl
ientTime<finalTime:133/140) player Name: Boss
16:04:12.090 INFO [pool-3-thread-8]: - Sending current game time to all players
16:04:12.090 INFO [pool-3-thread-8]: - Game time saved...
16:05:38.556 WARN [PacketProcessor:1]: - Possible modified client_skills:556 (cl
ientTime<finalTime:133/140) player Name: Boss
16:06:49.937 INFO [pool-3-thread-7]: - [SurveyController] update task start.
16:07:11.404 INFO [pool-3-thread-4]: - Spawning Instance Rift: IndratuFortress
16:07:12.090 INFO [pool-3-thread-7]: - Sending current game time to all players
16:07:12.090 INFO [pool-3-thread-7]: - Game time saved...
16:07:12.109 INFO [pool-3-thread-4]: - Starting analysis of world players at 137
2255632109
16:07:12.159 INFO [pool-3-thread-3]: - Legion WH update task started.
16:07:12.174 INFO [pool-3-thread-3]: - Legion WH update: 14 ms, legions: 1.
16:10:12.090 INFO [pool-3-thread-5]: - Sending current game time to all players
16:10:12.090 INFO [pool-3-thread-5]: - Game time saved...
16:17:32.933 WARN [pool-3-thread-1]: - class com.aionemu.gameserver.utils.gameti
me.GameTimeUpdater - execution time: 351088msec
16:17:33.386 INFO [pool-3-thread-2]: - Sending current game time to all players
16:17:33.402 INFO [pool-3-thread-2]: - Game time saved...
16:17:33.761 INFO [PacketProcessor:1]: - Sending account disconnected 1
16:17:33.824 INFO [pool-3-thread-2]: - Sending current game time to all players
16:17:33.824 INFO [pool-3-thread-2]: - Game time saved...
16:17:35.511 INFO [pool-5-thread-1]: - Sending account disconnected 1
16:17:35.511 WARN [pool-5-thread-2]: - Connection with LoginServer lost...
16:17:35.527 INFO [PacketProcessor:1]: - Player logged out: Boss Account: fonix8
0
16:17:39.245 WARN [pool-3-thread-1]: - class com.aionemu.gameserver.utils.gameti
me.GameTimeUpdater - execution time: 5407msec
16:17:39.636 INFO [PacketProcessor:1]: - ExpireTimerTask: Initialized.
16:17:39.652 INFO [PacketProcessor:1]: - [C] 0xF2 CM_PLAYER_LISTENER wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
16:17:39.683 INFO [PacketProcessor:1]: - [C] 0x144 CM_CHAT_AUTH wont be processe
d cuz its valid state don't match current connection state: AUTHED
16:17:39.699 INFO [PacketProcessor:1]: - [C] 0x163 CM_GET_HOUSE_BIDS wont be pro
cessed cuz its valid state don't match current connection state: AUTHED
16:17:40.683 INFO [pool-3-thread-7]: - Connecting to LoginServer: localhost/127.
0.0.1:9014
16:17:40.699 INFO [pool-3-thread-7]: - Connected to LoginServer!
16:17:41.589 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
16:17:50.636 INFO [pool-3-thread-8]: - Player logged out: Boss Account: disconne
cted
16:19:12.088 INFO [pool-3-thread-2]: - Sending current game time to all players
16:19:12.088 INFO [pool-3-thread-2]: - Game time saved...
I don't see any major problems, other than you have enabled the chatserver and it's not configured properly.
Have a look at your chatserver settings.
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Kreeate
I knew I saw it somewhere... :D: have a look here then : \AL-Game\gameserver\config\shedule
The file is
siege_schedule.xml
Example :
Code:
<?xml version="1.0" encoding="UTF-8"?>
<siege_schedule xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="siege_schedule.xsd">
<fortress id="1011">
<siegeTime>0 0 21 ? * SAT</siegeTime>
</fortress>
<fortress id="1131">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1132">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1141">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1211">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1221">
<siegeTime>0 0 11 ? * SUN</siegeTime>
<siegeTime>0 0 21 ? * MON,WED,SUN</siegeTime>
<siegeTime>0 0 10 ? * THU,SAT</siegeTime>
*snip*
I don't see any major problems, other than you have enabled the chatserver and it's not configured properly.
Have a look at your chatserver settings.
Wrong.
There is a error running a pet admin command
Quote:
at admincommands.Pet.execute(Pet.java]:35) ~[na:na]
1 Attachment(s)
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Sorry Kreeate Same error :(
Attachment 133595
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Hunor
Wrong.
There is a error running a pet admin command
Wtf has pets got to do with siege times?
EDIT : Ah, you mean with Csak's problem... :-)
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Kreeate
Wtf has pets got to do with siege times?
EDIT : Ah, you mean with Csak's problem... :-)
I think that this is an open forum and who needs help to assist you.:?:
If you do not want to help but you have to write that I do not help
Quote:
No, unfortunately not the first language is English.
I'm not talking bad about you just wrote this open forum.
Well can you help me what could be the problem?
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Csak Egy Ember
I think that this is an open forum and who needs help to assist you.:?:
If you do not want to help but you have to write that I do not help
Geez... calm down...
I said that he was trying to help you and that he was talking about your problem and not my post... I didn't in any way or form talk bad about you...
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Kreeate
I knew I saw it somewhere... :D: have a look here then : \AL-Game\gameserver\config\shedule
The file is
siege_schedule.xml
Example :
Code:
<?xml version="1.0" encoding="UTF-8"?>
<siege_schedule xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="siege_schedule.xsd">
<fortress id="1011">
<siegeTime>0 0 21 ? * SAT</siegeTime>
</fortress>
<fortress id="1131">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1132">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1141">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1211">
<siegeTime>0 0 11 ? * SAT</siegeTime>
</fortress>
<fortress id="1221">
<siegeTime>0 0 11 ? * SUN</siegeTime>
<siegeTime>0 0 21 ? * MON,WED,SUN</siegeTime>
<siegeTime>0 0 10 ? * THU,SAT</siegeTime>
*snip*
You're a god Kreeate :thumbup:. Thank you very much!
Just one more question:
What does the numbers mean? I guess the last one represents the hour and MON,WED and so on are the days. But what does the first two '0' stand for or the '? *' ?
I think that the '*' is just a blank for something else.
Here's another example:
Code:
<source id="4041">
<siegeTime>0 55 13 ? * *</siegeTime>
<siegeTime>0 55 17 ? * *</siegeTime>
<siegeTime>0 55 21 ? * *</siegeTime>
</source>
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Is it possible to deactivate Abyss Transformation skill on certain maps ?
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
Naub
You're a god Kreeate :thumbup:. Thank you very much!
Just one more question:
What does the numbers mean? I guess the last one represents the hour and MON,WED and so on are the days. But what does the first two '0' stand for or the '? *' ?
I think that the '*' is just a blank for something else.
Reading a hell bunch of source code and find out this line:
Quote:
Originally Posted by com.aionemu.gameserver.services.SiegeService.java
log.debug("Scheduled siege of sourceID " + s.getId() + " based on cron expression: " + siegeTime);
which suggests that the siegeTime is a "cron expression". I did a google, and voila! But I think you may not have the time to do the look up, so I'm explaining here.
Take this example:
From left to right, those values represents: Second, Minute, Hour, Day of month, Month, Day of week, and year (which is omitted).
For the symbols, * means "for every possible value in the field", ? means nothing there (almost the same as *, use only in one of "Day of" when another "Day of" value exists, but not in the standard). There are more symbols but I'm not discussing them here.
So the above line means a specified job will start at 11 AM, each Saturday of any month.
Also, FYI here is the Fortress IDs:
Happy editing!
Re: [Release] Full AL 3.9 Source! (100% FREE!)
Quote:
Originally Posted by
nobby0702
@
bossss201 the server works whis Java 1.7.0.21, but not whis Java Update 1.7.0.25 that is the problem.
Hello all :)
If you have JDK installed, then you don't have to downgrade JRE.
I added to my StartGS.bat 1 line (just before JAVA command, but can be probably anywhere):
Code:
set path="C:\Program Files (x86)\Java\jdk1.7.0_17\bin"
also left unchanged this: Server is working fine, but lacks GeoData. I've found somewhere meshs.geo file, but with it, my GS throws errors:
Code:
==================================[ Geodata ]==================================
20:01:16.287 INFO [main]: - Configured Geo type: GEO_MESHES
20:01:16.287 INFO [main]: - Loading meshes..
20:01:19.037 ERROR[main]: - Critical Error - Thread: main terminated abnormaly:
java.lang.IndexOutOfBoundsException
java.lang.IndexOutOfBoundsException: null
at java.nio.Buffer.checkIndex(Buffer.java:532) ~[na:1.7.0_17]
at java.nio.DirectFloatBufferS.get(DirectFloatBufferS.java:253) ~[na:1.7.0_17]
at com.aionemu.gameserver.geoEngine.collision.bih.BIHTree.initTriList(BIHTree.java:90) ~[AL-Game.jar:na]
at com.aionemu.gameserver.geoEngine.collision.bih.BIHTree.<init>(BIHTree.java:112) ~[AL-Game.jar:na]
at com.aionemu.gameserver.geoEngine.collision.bih.BIHTree.<init>(BIHTree.java:116) ~[AL-Game.jar:na]
at com.aionemu.gameserver.geoEngine.scene.Mesh.createCollisionData(Mesh.java:350) ~[AL-Game.jar:na]
at com.aionemu.gameserver.geoEngine.GeoWorldLoader.loadMeshs(GeoWorldLoader.java:117) ~[AL-Game.jar:na]
at com.aionemu.gameserver.world.geo.RealGeoData.loadMeshes(RealGeoData.java:91) ~[AL-Game.jar:na]
at com.aionemu.gameserver.world.geo.RealGeoData.loadGeoMaps(RealGeoData.java:48) ~[AL-Game.jar:na]
at com.aionemu.gameserver.world.geo.GeoService.initializeGeo(GeoService.java:51) ~[AL-Game.jar:na]
at com.aionemu.gameserver.GameServer.main(GameServer.java:172) ~[AL-Game.jar:na]
[EDIT]
Uahh!!!
I haven't noticed that there's update .25 for JDK :/ Weird that windows hadn't prompted me...
But without that line I was getting exactly the same error, so maybe it'll help...