you should check if the database is the same. If the database structure is not the same it is not possible to keep data without alot of work!
you should check if the database is the same. If the database structure is not the same it is not possible to keep data without alot of work!
Got it working, but anyone knows where to edit the magicboost cap?
Hi everyone,
i just check RiftEnum.java on \trunk\AL-Game\src\com\aionemu\gameserver\services\rift and change level for enter on rift.
Actually, all rifts can be access by 20~60 level, this isn't correct so i modify this.
Now all rifts have good access level :)
I just need more informations for level access of GELKMAROS rift...
So here is the file :
RiftEnum.rar
Just put in rift folder and compile a fresh server.
thank you I put it also on the Aion Wiki!!
So I've checked the database similarities. In the account data for the AL_LS, the only differences are an extra column called "old_membership" and the last column is called "toll_count" as opposed to just "toll" in my old database. As for the "players" table in the game servers, that's a bit different. The AL_GS has several extra columns and a few that are named differently.
With that being said, I'm guessing I'll have to do the harder transfer. How could I go about that and how long would it take?
EDIT: Now more problems... The GS is connecting with the LS, but is not being authenticated. In the LS, it says thatbit's because the IP or PW is wrong. I went over both networking configs a thousand times. All passwords line up. There are no IP's, so I'm guessing it may be referring to the "root" name. Which also lines up. I'm baffled yet again.
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Last edited by MrGuy0250; 23-08-13 at 04:16 AM.
Check your gameserver table in database.
I may be wrong but ID should not be "NULL"
Have a look at this post : http://forum.ragezone.com/f587/relea...ml#post7641983
The IP and password should be the same as in your configs. The ID is simply the server name, but this must also be the same as in your configs.
Last edited by Kreeate; 23-08-13 at 06:14 AM.
Ugh! I was spending too much time going through configs that I didn't notice that. What a goof on my part. Thank you very much! That was bugging me all day hehe now people aren't connecting to the server (Can't connect to auth blah blah blah), buuuuuuut that's something to tackle tomorrow. Thank you very much for the help!
So I finally discovered my connection problem: Ports 7777 and 2106 for some reason aren't opening when I run the server. They open when my older server runs, but not this one. They're forwarded on my router and have exceptions on my firewall, so I have no idea why that's happening. The firewall is the one not cooperating. I turned it off and the ports are forwarded and people can connect.
Do I need to specify (for some reason) to open those ports when the server is running? If so, what files do I need to specify to do that?
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Last edited by MrGuy0250; 24-08-13 at 07:26 AM.
I think yoiur problem is your IpConfig and in your database the IP and PW. Or can you connect to your server on the same PC using the localhost settings?
Just post again images of Loginserver and Gameserver plz!
Hi
This release work perfectly for me.
Without geodata this release isn't playable because all mobs passes through the walls.
Do you have the geodata tools for this release ? because it's a new geoengine not compatible with old tools.
I didn't find new tools for this geoengine.
nope nothing to get AL 3.9 Geo engine / tools 4 free
I analyzed the new system of geodata, it is not much different at the meshs.geo file is missing information.
This information is the MaterialID that defines the type of collision in the new system of geodata.
If we change the old geodata tools, it's possible to generate the geodata from the game files.
To make this work, we must look at the collada(.cfg) file structure
this link is funny....xD I have downloaded with russian proxy and re-uploaded it to uploaded. here is the link:
AL39_drop.rar (7,22 MB) - uploaded.net
thank you!