Re: [Release] My currently AL 4.0 Open Source Files...
Yeah share the files you have changed instead the full source.
Re: [Release] My currently AL 4.0 Open Source Files...
I just released this because some meber asked for it ^^ - I did more until now and I will release new stuff and fixes soon!
Re: [Release] My currently AL 4.0 Open Source Files...
anyway there was something wrong with what I asked?
ok dwarf :)
Re: [Release] My currently AL 4.0 Open Source Files...
Quote:
Originally Posted by
kornicska
works aion 4.0 emu
thx OrbitDS
thx Dwarfpicker
thx me
works dragon lords refuge ( 85% )
works Tiamat Stronghold (80%)
works unstuck player the instance logout server ( removes the stuck character and then login problem )
works spiritmaster skill lvl60-65 ( fixed all summon stat and summon skill lvl )
download link
My currently AL 4.0 Open Source Files build ---- build fixed
aion Clean 4.0 Src
download link game and login server ( no source version )
AL 4.0 fixed emulator
It is unfortunate that the skills of gunner and bard.
Most people only interested in this. All other class names foundation studied for a long time.
Does anyone have realties even compile a normally operating skill gunner?
Re: [Release] My currently AL 4.0 Open Source Files...
50\50 add in sm_skill_cooldown.java
writeH(calculateSize());
writeC(1);
long currentTime = System.currentTimeMillis();
work 50%
Re: [Release] My currently AL 4.0 Open Source Files...
Quote:
Originally Posted by
Dwarfpicker
I just released this because some meber asked for it ^^ - I did more until now and I will release new stuff and fixes soon!
And when can we expect?
Just because you wrote once that comes, I have been waiting ^^ :P
1 Attachment(s)
Re: [Release] My currently AL 4.0 Open Source Files...
Attachment 139120
This Guns reload 50%(this is garbige) fix. And works.
Need snif this element.
Enyone help?
Re: [Release] My currently AL 4.0 Open Source Files...
Other By Termsread
PHP Code:
public class SM_SKILL_COOLDOWN extends AionServerPacket {
private FastMap<Integer, Long> cooldowns;
private boolean isSkillRemove;
public SM_SKILL_COOLDOWN(FastMap<Integer, Long> cooldowns, boolean isSkillRemove) {
this.cooldowns = cooldowns;
this.isSkillRemove = isSkillRemove;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeH(calculateSize());
writeC(isSkillRemove ? 0x01 : 0x00);
long currentTime = System.currentTimeMillis();
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
int left = (int) ((entry.getValue() - currentTime) / 1000);
ArrayList<Integer> skillsWithCooldown = DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey());
for (int index = 0; index < skillsWithCooldown.size(); index++) {
int skillId = skillsWithCooldown.get(index);
SkillTemplate skillTemplate = DataManager.SKILL_DATA.getSkillTemplate(skillId);
writeH(skillId);
writeD(left > 0 ? left : 0);
writeD(skillTemplate.getCooldown());
}
}
}
private int calculateSize() {
int size = 0;
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
size += DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey()).size();
}
return size;
}
}
Re: [Release] My currently AL 4.0 Open Source Files...
A fixed source files are more useful as compiled files, because with compiled files you are not able to make some customizations.
Just make sure that you export the source files, to avoid the svn header files.
Re: [Release] My currently AL 4.0 Open Source Files...
Quote:
Originally Posted by
OrbitDS
Attachment 139120
This Guns reload 50%(this is garbige) fix.
And works.
Need snif this element.
Enyone help?
this slag
exactly the same as that
Quote:
Originally Posted by
charnolds
Other By Termsread
PHP Code:
public class SM_SKILL_COOLDOWN extends AionServerPacket {
private FastMap<Integer, Long> cooldowns;
private boolean isSkillRemove;
public SM_SKILL_COOLDOWN(FastMap<Integer, Long> cooldowns, boolean isSkillRemove) {
this.cooldowns = cooldowns;
this.isSkillRemove = isSkillRemove;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeH(calculateSize());
writeC(isSkillRemove ? 0x01 : 0x00);
long currentTime = System.currentTimeMillis();
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
int left = (int) ((entry.getValue() - currentTime) / 1000);
ArrayList<Integer> skillsWithCooldown = DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey());
for (int index = 0; index < skillsWithCooldown.size(); index++) {
int skillId = skillsWithCooldown.get(index);
SkillTemplate skillTemplate = DataManager.SKILL_DATA.getSkillTemplate(skillId);
writeH(skillId);
writeD(left > 0 ? left : 0);
writeD(skillTemplate.getCooldown());
}
}
}
private int calculateSize() {
int size = 0;
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
size += DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey()).size();
}
return size;
}
}
in both cases, would be equally wrong animation skill after use
charnolds you can show the whole package with the import?
and so, here is a nonsense turns
AION 2013 10 01 19 37 13 96 - YouTube
Pay attention to the speed timers rollback skills
Re: [Release] My currently AL 4.0 Open Source Files...
Quote:
Originally Posted by
OrbitDS
No.QuestDialog.java not use. And in files: case SELECT_NO_REWARD change case SELECTED_QUEST_NOREWARD
If use questdialog, then change to many files.
DialogAction.java
SELECTED_QUEST_NOREWARD(23),
SELECTED_QUEST_REWARD1(8),
SELECTED_QUEST_REWARD10(17),
SELECTED_QUEST_REWARD11(18),
SELECTED_QUEST_REWARD12(19),
SELECTED_QUEST_REWARD13(20),
SELECTED_QUEST_REWARD14(21),
SELECTED_QUEST_REWARD15(22),
SELECTED_QUEST_REWARD2(9),
SELECTED_QUEST_REWARD3(10),
SELECTED_QUEST_REWARD4(11),
SELECTED_QUEST_REWARD5(12),
SELECTED_QUEST_REWARD6(13),
SELECTED_QUEST_REWARD7(14),
SELECTED_QUEST_REWARD8(15),
SELECTED_QUEST_REWARD9(16),
all selected line modification select?
example:
SELECT_QUEST_NOREWARD(23)
or
SELECT_NO_REWARD(23)
?
Did you mean? thus improves the duplicate quest????????
and I really do not understand this now that you mention it
Re: [Release] My currently AL 4.0 Open Source Files...
hy all!
game server console my all warnings:
WARN [InstantPool-5] com.aionemu.gameserver.ai2.AI2Engine [AI2Engine.java:125] Bad AI names: delayedstir
WARN [InstantPool-1] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class com.aionemu.gameserver.GameServer$2 - execution time: 6562msec
WARN [main] com.aionemu.gameserver.spawnengine.InstanceWalkerFormations [InstanceWalkerFormations.java:86] Incorrect pool for route: A3D76C7B0482C218FF628BB803A1CE8D7CA6E54B
WARN [main] com.aionemu.gameserver.spawnengine.WalkerGroup [WalkerGroup.java:63] Invalid row sizes for walk cluster A3D76C7B0482C218FF628BB803A1CE8D7CA6E54B
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 36D1D5E4B57885CC150EF486A14C51D9C8E73
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 36D1D5E4B57885CC150EF486A14C51D9C8E73
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: ldf5a_NPCPath5011_Guard_MistOn15
...
...
...
...
please help me.
Re: [Release] My currently AL 4.0 Open Source Files...
Quote:
Originally Posted by
popp66
hy all!
game server console my all warnings:
WARN [InstantPool-5] com.aionemu.gameserver.ai2.AI2Engine [AI2Engine.java:125] Bad AI names: delayedstir
WARN [InstantPool-1] com.aionemu.commons.utils.concurrent.ExecuteWrapper [ExecuteWrapper.java:67] class com.aionemu.gameserver.GameServer$2 - execution time: 6562msec
WARN [main] com.aionemu.gameserver.spawnengine.InstanceWalkerFormations [InstanceWalkerFormations.java:86] Incorrect pool for route: A3D76C7B0482C218FF628BB803A1CE8D7CA6E54B
WARN [main] com.aionemu.gameserver.spawnengine.WalkerGroup [WalkerGroup.java:63] Invalid row sizes for walk cluster A3D76C7B0482C218FF628BB803A1CE8D7CA6E54B
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 36D1D5E4B57885CC150EF486A14C51D9C8E73
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 36D1D5E4B57885CC150EF486A14C51D9C8E73
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: 506021FC58E1563AE0053D0E940ADFBB969F74
WARN [main] com.aionemu.gameserver.spawnengine.WalkerFormator [WalkerFormator.java:64] Missing walker ID: ldf5a_NPCPath5011_Guard_MistOn15
...
...
...
...
please help me.
No Problem you can ignore that. I fixed it in my 1-click v2.5 Release!
Re: [Release] My currently AL 4.0 Open Source Files...
someone who works in packetsamurai
or you have information about it (and spawn npc template)
data could serve 4.0 dungeon gates?
Re: [Release] My currently AL 4.0 Open Source Files...
data for gates usually can be retrieved from mission files.
What kind of information do you need?