why use nextgen 3.9 source files?
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why use nextgen 3.9 source files?
sorry but customer you recommend for these files?
.... gracias..
The geo engine for thi files is working.
yes nextgen core 3.9 geo worcks en house jajajaaj Screenshot by Lightshot house jajaja
Screenshot by Lightshot http://prntscr.com/1f2lb0
https://encrypted-tbn2.gstatic.com/i...ctC4638qvhDELg
http://image.ohozaa.com/i/818/Q9JnZ9.png I can't to test it because I can't build this server , it's error.
I waiting for someone to build it and share.
Thank you for share.
i was trying to get this geo into AL source but so hard, i touch the core but still not having luck in this, only can recognize the floor but not the static data :/
Command "set level" work but only max lvl is "9" and on files its "60" i dont know something ??
Now i know why be that Oo
On "NG-Game\gameserver\config\main" file "gameserver.properties" its bad info .
must be thatQuote:
# Custom level settings
# ----------------------------
gameserver.starting.level = 1
gameserver.startClass.maxLevel = 10
Quote:
# Custom level settings
# ----------------------------
gameserver.starting.level = 1
gameserver.startClass.maxLevel = 60
Hello, I'm having problems with item distribution.
"Roll-dice" window is never showing, and after a few seconds shows "Everyone gave up rolling dice".
Do you have it working?
Ok, i've fixed it!
It looks like AL server has better descripted packets for 3.9 I've changed SM_GROUP_LOOT.java from nextgen to same file from AL and looting started working
cichacz friend can share your done
Just modify file "AL-Game\src\com\aionemu\gameserver\network\aion\serverpackets\SM_GROUP_LOOT.java".
It should look like this:
Then u should be able to see "item roll window" while looting.Code:/**
* @author Rhys2002
*/
public class SM_GROUP_LOOT extends AionServerPacket {
private int groupId;
private int index;
private int unk2;
private int itemId;
private int unk3;
private int lootCorpseId;
private int distributionId;
private int playerId;
private long luck;
/**
* @param Player
* Id must be 0 to start the Roll Options
*/
public SM_GROUP_LOOT(int groupId, int playerId, int itemId, int lootCorpseId, int distributionId, long luck, int index) {
this.groupId = groupId;
this.index = index;
this.unk2 = 1;
this.itemId = itemId;
this.unk3 = 0;
this.lootCorpseId = lootCorpseId;
this.distributionId = distributionId;
this.playerId = playerId;
this.luck = luck;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeD(groupId);
writeD(index);
writeD(unk2);
writeD(itemId);
writeC(unk3);
writeC(0); // 3.0
writeC(0); // 3.5
writeD(lootCorpseId);
writeC(distributionId);
writeD(playerId);
writeD((int)luck);
}
}
But I've found out that NEXTGEN is very bugged. Especially instances, some quests, wrong spawns...
RandomSpawn engine is either not working (it spawns named monsters every x hours no matter if mob was killed) or I did sth wrong...
Also i've tried for 2 days to get chatserver working. No success. On AionLightning it works out of box.
must have lvl 65 item in Itemtemplate