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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Fixed :P now other problem , my server for test just have 1024 Ram :(
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Ive got an issue with the ingame shop/webshop not working in my server.... Ive installed the EU client it was updated to v52 then I applied the downgrade patch, and the shopfix to the game... Ive enabled the shop in the config file but when i click the button in game nothing happens at all, how can i fix this????
Edit: Nvm I Was using the wrong client for the sever.....
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Hello, got any idea on how to fix camps at danaria and katalam? thx
Another thing, how to set server tasks inside navicat/login server?
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
I know your can replace problem npc's that are floating pretty easy by :
with a gm account :
click/highlight the problem npc/item, and get the ID code by typing //info
then type //delete, to clear the npc/item
then find a suitable position on the ground you want it, and type //spawn NPCIDHERE
Seem's to work with floating spawns pretty well, but doesn't add movement behavior or possibly other related behaviors. If anyone know's how to fiddle/tweak or create custom movement/behavior templates from inside the game, I'd also be interested in knowing for sure :)
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Can anyone help me. What went wrong??
I'm able to start Chat-server and Loging-server, but while running Game-server just stuck as picture shows....
http://postimg.org/image/u7yygiqth/
http://postimg.org/image/u7yygiqth/
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
I think you should check Gameserver\data\static_data\ for this error.
( Gameserver\data\static_data\items\item_templates.xml)
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Does anyone have items/serverside for 4.7? (item_templates and everything) I'd be delighted if they could share
ALSO I have a question.. there's a bug regarding aethertechs and gunners that I've noticed.. Whenever I use skills on dummies they work perfectly, no dodging.. But whenever I try to use them on players it's like 70% dodge rate ^^ Yes I've changed the trigger rate.. The magical accuracy was like 2.4k so there's no reason..
Anyone knows why? Please I need help ^^
Im using ALR rev 277 with Aion NA 4.5 downgraded client
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
heyya. could someone explain me again where to put ingameshop fix in first post???
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Hi my friends
Rev 277 dont work windows server 2003 32 bits.
Erro memory java.
any solution?
ty all
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Does cores work with linux distributions OS ?
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Hi,
An ugly and stupid question, i'm downloading the official EU AION client, what have i to do to be able to connect to the local server ?
ps : Tried AION\Download>start bin32\aion.bin -ip:127.0.0.1 -ng -cc:1 -lang:fr
i was able to log in, but after i get a window saying that the server is not found or something like
pps: tried http://forum.ragezone.com/f590/aion-...ndows8-999867/ i m still not able to connect but got an endless loop animation after login/pass/agreement popup.
the only log changing is log : 23:16:19.199 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 127.0.0.1
thanks
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Hi !
Is there any Core to use with Linux ?
Thanks !
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Quote:
Originally Posted by
ciubyever
Does anyone have items/serverside for 4.7? (item_templates and everything) I'd be delighted if they could share
ALSO I have a question.. there's a bug regarding aethertechs and gunners that I've noticed.. Whenever I use skills on dummies they work perfectly, no dodging.. But whenever I try to use them on players it's like 70% dodge rate ^^ Yes I've changed the trigger rate.. The magical accuracy was like 2.4k so there's no reason..
Anyone knows why? Please I need help ^^
Im using ALR rev 277 with Aion NA 4.5 downgraded client
With some testing I have come to the conclusion that the pistol for some reason is using physical accuracy instead of magical. Changing the weapon to physical accuracy seems to be a temporary solution. If you figure out where to change the code that is affecting this please do share! As will I if I do find it (no success yet) as changing each weapon could be a bit tedious. Also the cannons seem to be working correctly with magical accuracy, it is just the pistols that seem affected.
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1 Attachment(s)
re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Quote:
Originally Posted by
yuvern91
With some testing I have come to the conclusion that the pistol for some reason is using physical accuracy instead of magical. Changing the weapon to physical accuracy seems to be a temporary solution. If you figure out where to change the code that is affecting this please do share! As will I if I do find it (no success yet) as changing each weapon could be a bit tedious. Also the cannons seem to be working correctly with magical accuracy, it is just the pistols that seem affected.
The code affecting this is in skill_templates.xml. It's because the Aethertech and Gunner(only pistol, cannon is fine) attacks are set to skilltype="PHYSICAL" instead of "MAGICAL". The skills use physical accuracy with a weapon type that has no physical accuracy. The file I attached has all skill types fixed + a fix for the rangers skill "Arrow Assault" multicast.
Attachment 147189
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re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x
Small Update:
SVN Aion Lightning 3.9 with Aion3.9 German (Gameforge) Client:
https://code.google.com/p/my-aion-project/