Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

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  1. #346
    Account Upgraded | Title Enabled! tearservers is offline
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    Jul 2014 Join Date
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    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Fixed :P now other problem , my server for test just have 1024 Ram :(

  2. #347
    Apprentice yokiao is offline
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    Oct 2006 Join Date
    10Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Ive got an issue with the ingame shop/webshop not working in my server.... Ive installed the EU client it was updated to v52 then I applied the downgrade patch, and the shopfix to the game... Ive enabled the shop in the config file but when i click the button in game nothing happens at all, how can i fix this????

    Edit: Nvm I Was using the wrong client for the sever.....
    Last edited by yokiao; 21-07-14 at 04:56 AM.

  3. #348
    Enthusiast Blackfire666 is offline
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    May 2014 Join Date
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    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Hello, got any idea on how to fix camps at danaria and katalam? thx

    Another thing, how to set server tasks inside navicat/login server?
    Last edited by Blackfire666; 23-07-14 at 05:25 AM.

  4. #349
    Enthusiast Boris The Blade is offline
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    Jun 2014 Join Date
    29Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    I know your can replace problem npc's that are floating pretty easy by :

    with a gm account :
    click/highlight the problem npc/item, and get the ID code by typing //info
    then type //delete, to clear the npc/item
    then find a suitable position on the ground you want it, and type //spawn NPCIDHERE

    Seem's to work with floating spawns pretty well, but doesn't add movement behavior or possibly other related behaviors. If anyone know's how to fiddle/tweak or create custom movement/behavior templates from inside the game, I'd also be interested in knowing for sure :)

  5. #350
    Apprentice charleschen6 is offline
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    Aug 2011 Join Date
    7Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Can anyone help me. What went wrong??
    I'm able to start Chat-server and Loging-server, but while running Game-server just stuck as picture shows....

    http://postimg.org/image/u7yygiqth/

  6. #351
    Member Wandi Budiana is offline
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    Oct 2013 Join Date
    BandungLocation
    61Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    I think you should check Gameserver\data\static_data\ for this error.
    ( Gameserver\data\static_data\items\item_templates.xml)
    Last edited by Wandi Budiana; 25-07-14 at 06:55 PM.

  7. #352
    Apprentice ciubyever is offline
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    Feb 2011 Join Date
    23Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Does anyone have items/serverside for 4.7? (item_templates and everything) I'd be delighted if they could share

    ALSO I have a question.. there's a bug regarding aethertechs and gunners that I've noticed.. Whenever I use skills on dummies they work perfectly, no dodging.. But whenever I try to use them on players it's like 70% dodge rate ^^ Yes I've changed the trigger rate.. The magical accuracy was like 2.4k so there's no reason..
    Anyone knows why? Please I need help ^^

    Im using ALR rev 277 with Aion NA 4.5 downgraded client
    Last edited by ciubyever; 27-07-14 at 03:12 PM.

  8. #353
    Enthusiast fotzis is offline
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    May 2006 Join Date
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    26Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    heyya. could someone explain me again where to put ingameshop fix in first post???

  9. #354
    Apprentice n321321 is offline
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    May 2010 Join Date
    16Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Hi my friends
    Rev 277 dont work windows server 2003 32 bits.

    Erro memory java.

    any solution?

    ty all
    Last edited by n321321; 05-08-14 at 04:29 AM.

  10. #355
    Novice xaltaz is offline
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    Aug 2014 Join Date
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    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Does cores work with linux distributions OS ?

  11. #356
    Apprentice eien is offline
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    Aug 2014 Join Date
    6Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Hi,
    An ugly and stupid question, i'm downloading the official EU AION client, what have i to do to be able to connect to the local server ?

    ps : Tried AION\Download>start bin32\aion.bin -ip:127.0.0.1 -ng -cc:1 -lang:fr
    i was able to log in, but after i get a window saying that the server is not found or something like
    pps: tried http://forum.ragezone.com/f590/aion-...ndows8-999867/ i m still not able to connect but got an endless loop animation after login/pass/agreement popup.

    the only log changing is log : 23:16:19.199 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 127.0.0.1


    thanks
    Last edited by eien; 05-08-14 at 11:18 PM.

  12. #357
    Account Upgraded | Title Enabled! Via Nais is offline
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    Jun 2014 Join Date
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    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Hi !

    Is there any Core to use with Linux ?

    Thanks !

  13. #358
    Novice yuvern91 is offline
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    Jul 2014 Join Date
    2Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Quote Originally Posted by ciubyever View Post
    Does anyone have items/serverside for 4.7? (item_templates and everything) I'd be delighted if they could share

    ALSO I have a question.. there's a bug regarding aethertechs and gunners that I've noticed.. Whenever I use skills on dummies they work perfectly, no dodging.. But whenever I try to use them on players it's like 70% dodge rate ^^ Yes I've changed the trigger rate.. The magical accuracy was like 2.4k so there's no reason..
    Anyone knows why? Please I need help ^^

    Im using ALR rev 277 with Aion NA 4.5 downgraded client
    With some testing I have come to the conclusion that the pistol for some reason is using physical accuracy instead of magical. Changing the weapon to physical accuracy seems to be a temporary solution. If you figure out where to change the code that is affecting this please do share! As will I if I do find it (no success yet) as changing each weapon could be a bit tedious. Also the cannons seem to be working correctly with magical accuracy, it is just the pistols that seem affected.

  14. #359
    Novice candycorn is offline
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    Oct 2013 Join Date
    1Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Quote Originally Posted by yuvern91 View Post
    With some testing I have come to the conclusion that the pistol for some reason is using physical accuracy instead of magical. Changing the weapon to physical accuracy seems to be a temporary solution. If you figure out where to change the code that is affecting this please do share! As will I if I do find it (no success yet) as changing each weapon could be a bit tedious. Also the cannons seem to be working correctly with magical accuracy, it is just the pistols that seem affected.
    The code affecting this is in skill_templates.xml. It's because the Aethertech and Gunner(only pistol, cannon is fine) attacks are set to skilltype="PHYSICAL" instead of "MAGICAL". The skills use physical accuracy with a weapon type that has no physical accuracy. The file I attached has all skill types fixed + a fix for the rangers skill "Arrow Assault" multicast.


    skill_templates_fix.zip

  15. #360
    Account Upgraded | Title Enabled! Falke34 is offline
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    Aug 2013 Join Date
    Saxony/GermanyLocation
    241Posts

    re: Working Aion Emus - v1.5, v1.9, v2.5, v2.7, v4.6, v4.9 and 5.x

    Small Update:

    SVN Aion Lightning 3.9 with Aion3.9 German (Gameforge) Client:
    https://code.google.com/p/my-aion-project/



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