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Aion-5.8(by_G-Robson26)

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Hi
I need help with the Aion-5.8 emu (by G-Robson26)
I want to fix a die roll in a group and a sale from a backpack, which files are responsible for this because I am looking for and I cannot find. Please help.
 
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Below are screenshots with a description of what is wrong.

selgro - Aion-5.8(by_G-Robson26) - RaGEZONE Forums


selgro - Aion-5.8(by_G-Robson26) - RaGEZONE Forums
 
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Use these files on your client so many things will be resolved :cool:
About the item your ID is this 152012705, but i found no errors...
Test it with the file in Data\Items\Items.pak.




@selgro show me the image of your Luna Shop.

Example:


Group roles still don't work as it is, but backpack sales are working now.
Below is the luna schop screen

selgro - Aion-5.8(by_G-Robson26) - RaGEZONE Forums




Group roles still don't work as it is, but backpack sales are working now.
Below is the luna schop screen

selgro - Aion-5.8(by_G-Robson26) - RaGEZONE Forums

Message during roll in screen.

http://207.180.248.188/Aion0004.jpg
 
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Yes, but the roll in the group does not work and I do not know where to look for a bug, only it keeps me because I have the rest fixed.
 
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There is no help out of nowhere. One person was supposed to help me and I paid for it and there is no contact with her from this forum. Total massacre.
 
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@selgro take my doubt pls!!
Use these files and test the Roll Dice pls!!
I fixed some things...

GM access...

# 5 - Admin
# 4 - Head-GM
# 3 - GM
# 2 - Jr-GM
# 1 - Support
# 0 - Player



Unfortunately, the same Roll Dice doesn't work. I myself am curious what could be the cause.
 
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This is really strange, but i will check it when have time.


I just found nothing on the emu side. It seems to me that this may be a client-side problem in bin32, because when you sent the file, I replaced the sale from the backpack.

Tell me what files can be responsible for the roll in the group, it will be easier for me to search.
 
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Hello
Does anyone know the solution to the above mentioned problem?
 
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Hello I think I found a bug but I have no src to fix it. It's about the file gameserver \ model \ team2 \ common \ legacy \ LootGroupRules.java

The file looks like this:

public class LootGroupRules {
private LootRuleType lootRule;

private LootDistribution autodistribution
private int common_item_above;
private int superior_item_above;
private int heroic_item_above;
private int fabled_item_above;
private int ethernal_item_above;
private int misc;
private int nrMisc;

private int nrRoundRobin;

private FastList<DropItem> itemsToBeDistributed = new FastList();

public LootGroupRules() {
this.lootRule = LootRuleType.ROUNDROBIN;
this.autodistribution = LootDistribution.ROLL_DICE;
this.common_item_above = 0;
this.superior_item_above = 2;
this.heroic_item_above = 2;
this.fabled_item_above = 2;
this.ethernal_item_above = 2;
}

public LootGroupRules(LootRuleType lootRule, LootDistribution autodistribution, int commonItemAbove, int superiorItemAbove, int heroicItemAbove, int fabledItemAbove, int ethernalItemAbove, int misc) {
this.lootRule = lootRule;
this.autodistribution = autodistribution;
this.misc = misc;
this.common_item_above = commonItemAbove;
this.superior_item_above = superiorItemAbove;
this.heroic_item_above = heroicItemAbove;
this.fabled_item_above = fabledItemAbove;
this.ethernal_item_above = ethernalItemAbove;
}

public boolean getQualityRule(ItemQuality quality) {
switch (quality) {
case COMMON:
return (this.common_item_above != 0);
case RARE:
return (this.superior_item_above != 0);
case LEGEND:
return (this.heroic_item_above != 0);
case UNIQUE:
return (this.fabled_item_above != 0);
case MYTHIC:
return (this.ethernal_item_above != 0);
case EPIC:
return true;
}
return false;
}


There is no rool in this file for MYTHIC, it should look like this public class LootGroupRules

public class LootGroupRules {

private LootRuleType lootRule;
private LootDistribution autodistribution;
private int common_item_above;
private int superior_item_above;
private int heroic_item_above;
private int fabled_item_above;
private int ethernal_item_above;
private int mythic_item_above;
private int misc;
private int nrMisc;
private int nrRoundRobin;
private FastList<DropItem> itemsToBeDistributed = new FastList<DropItem>();

public LootGroupRules() {
lootRule = LootRuleType.ROUNDROBIN;
autodistribution = LootDistribution.ROLL_DICE;
common_item_above = 0;
superior_item_above = 2;
heroic_item_above = 2;
fabled_item_above = 2;
ethernal_item_above = 2;
mythic_item_above = 2;
}

public LootGroupRules(LootRuleType lootRule, LootDistribution autodistribution, int commonItemAbove, int superiorItemAbove, int heroicItemAbove, int fabledItemAbove, int ethernalItemAbove, int mythicItemAbove, int misc) {
super();
this.lootRule = lootRule;
this.autodistribution = autodistribution;
this.misc = misc;
common_item_above = commonItemAbove;
superior_item_above = superiorItemAbove;
heroic_item_above = heroicItemAbove;
fabled_item_above = fabledItemAbove;
ethernal_item_above = ethernalItemAbove;
mythic_item_above = mythicItemAbove;

}

/**
* @param quality
* return
*/
public boolean getQualityRule(ItemQuality quality) {
switch (quality) {
case COMMON: // White
return common_item_above != 0;
case RARE: // Green
return superior_item_above != 0;
case LEGEND: // Blue
return heroic_item_above != 0;
case UNIQUE: // Yellow
return fabled_item_above != 0;
case EPIC: // Orange
return ethernal_item_above != 0;
case MYTHIC: // Purple
return mythic_item_above != 0;
default:
break;
}
return false;
}

If I'm wrong, please correct me, if it would be possible to get src, I could check if it works.
 
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Hi Still no one knows anything what could be causing such a mistake when it comes to the group roll.
-------
Hi Still no one anything about the group roll bug. Where to find it to fix?
-------
The problem is solved you can close the topic.
 
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