Hello, I have problems with the geodata on al 3.9
Console.log :
Config/main/geodata.propertiesCode:2013-07-29 07:23:42,132 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:328] Loaded 265 house parts 2013-07-29 07:23:42,134 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:329] Loaded 3096 house spawns 2013-07-29 07:23:42,136 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:330] Loaded 19 house default scripts 2013-07-29 07:23:42,138 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:331] Loaded 10 curing Objects entries 2013-07-29 07:23:42,139 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:332] Loaded 30 assembly items entries 2013-07-29 07:23:42,141 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:333] Loaded 120 challenge tasks entries 2013-07-29 07:23:42,159 INFO [main] com.aionemu.gameserver.dataholders.DataManager [StaticData.java:334] Loaded 2951 town spawns 2013-07-29 07:23:43,534 INFO [main] com.aionemu.gameserver.dataholders.DataManager [NpcDropData.java:159] Drop loader: Npc drops loading done. 2013-07-29 07:23:43,535 INFO [main] com.aionemu.gameserver.dataholders.DataManager [DataManager.java:289] ##### [Static Data loaded in: 73 seconds] ##### 2013-07-29 07:23:43,677 INFO [main] com.aionemu.gameserver.utils.idfactory.IDFactory [IDFactory.java:83] IDFactory: 2317 id's used. 2013-07-29 07:23:43,698 INFO [main] com.aionemu.gameserver.world.zone.ZoneService [ZoneService.java:142] Zone engine load started 2013-07-29 07:23:45,752 INFO [main] com.aionemu.gameserver.world.zone.ZoneService [ZoneService.java:153] Loaded 5 zone handlers. 2013-07-29 07:23:45,767 INFO [main] com.aionemu.gameserver.world.geo.GeoService [GeoService.java:50] Configured Geo type: GEO_MESHES 2013-07-29 07:23:45,768 INFO [main] com.aionemu.gameserver.world.geo.RealGeoData [RealGeoData.java:88] Loading meshes.. 2013-07-29 07:23:47,642 ERROR [main] com.aionemu.gameserver.utils.ThreadUncaughtExceptionHandler [ThreadUncaughtExceptionHandler.java:38] Critical Error - Thread: main terminated abnormaly: java.nio.BufferUnderflowException java.nio.BufferUnderflowException: null at java.nio.Buffer.nextGetIndex(Buffer.java:497) ~[na:1.6.0_27] at java.nio.DirectByteBuffer.getShort(DirectByteBuffer.java:548) ~[na:1.6.0_27] at com.aionemu.gameserver.geoEngine.GeoWorldLoader.loadMeshs(GeoWorldLoader.java:105) ~[NG-Game.jar:na] at com.aionemu.gameserver.world.geo.RealGeoData.loadMeshes(RealGeoData.java:91) ~[NG-Game.jar:na] at com.aionemu.gameserver.world.geo.RealGeoData.loadGeoMaps(RealGeoData.java:48) ~[NG-Game.jar:na] at com.aionemu.gameserver.world.geo.GeoService.initializeGeo(GeoService.java:51) ~[NG-Game.jar:na] at com.aionemu.gameserver.GameServer.main(GameServer.java:172) ~[NG-Game.jar:na]
Please help me i need geo for my serveurCode:---------------------------- # Geodata config's: # ---------------------------- # Enable Geodata (heights and meshes) # Default: false gameserver.geodata.enable = true # Enable canSee checks using geodata. # Default: true gameserver.geodata.cansee.enable = false # Enable fear skill using geodata. # Default: true gameserver.geodata.fear.enable = true # If enabled - during movements npcs will be checking z coordinate based on geo if target is flying # Default: false gameserver.geo.npc.move = false #Enable npc checks aggro target visibility range (canSee) # Default: false gameserver.geo.npc.aggro = false #Enable geo materials using skills # Default: false gameserver.geo.materials.enable = false #Show collision zone name and skill id for GMs # Default: false gameserver.geo.materials.showdetails = false #Enable geodata shields, for test purpose # Default: false gameserver.geo.shields.enable = false #Enable geodata doors, for test purpose # Default: false gameserver.geo.doors.enable = false # Enable object factory for geo primitives # Default: true



Reply With Quote

