Hello,
I was wondering, there is a way or another maybe, by capturing the data from server to client (using Wireshark for example) to actually see if the enchantment/socketing process will succed or not ?
Like in private server, showing in chat, fail or not
Maybe that info is transmitted client side also ? Capturing it within UDP or...
The fail/succed status is there, in the moment u start enchanting so..
Anyone playing with this ?



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