AL 3.9 - First-Level-Support

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  1. #46
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by reapertda View Post
    hi guys, just wondering if any one having issue with executing game server into sql. I have followed the setup guide according to http://forum.ragezone.com/f588/cooki...on-945068-new/ but is prompting the below message

    [Err] 1067 - Invalid default value for 'level_up_date'
    [Err] CREATE TABLE `towns` (
    `id` int(11) NOT NULL,
    `level` int(11) NOT NULL DEFAULT '1',
    `points` int(10) NOT NULL DEFAULT '0',
    `race` enum('ELYOS','ASMODIANS') NOT NULL,
    `level_up_date` timestamp NOT NULL DEFAULT '1970-01-01 07:00:01',
    PRIMARY KEY (`id`)
    ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
    [Msg] Finished - Unsuccessfully
    --------------------------------------------------
    Anyone know how to fix this issue? Thank heaps.
    Change timestamp by datetime

  2. #47
    Apprentice reapertda is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by sami37 View Post
    Change timestamp by datetime
    thanks heap! works now, really appreciate it.. been searching google.
    Thanks again :)

  3. #48
    Proficient Member xxskylarxx is offline
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    Re: AL 3.9 - First-Level-Support

    I need help,

    I run the server and the login server works, Gameserver works, Chat server works.


    However when I go to the client, I can log in but when I get to server select screen, ALL servers are down.


    Idk why they are saying down but in ipconfig in gameserver I got it set to external IP

    In network.properties in gameserver it is listed as external IP

    the password is 123 for the game server, and I tried making 4 login servers, 1 being External, 1 being Internal, one being a no-ip, and one being localhost. They all say down and I cannot connect to the gameserver via client.

  4. #49
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by xxskylarxx View Post
    I need help,

    I run the server and the login server works, Gameserver works, Chat server works.


    However when I go to the client, I can log in but when I get to server select screen, ALL servers are down.


    Idk why they are saying down but in ipconfig in gameserver I got it set to external IP

    In network.properties in gameserver it is listed as external IP

    the password is 123 for the game server, and I tried making 4 login servers, 1 being External, 1 being Internal, one being a no-ip, and one being localhost. They all say down and I cannot connect to the gameserver via client.
    Did you config the file ipconfig.xml into AL-Game\config\network?
    Did you took the the game.dll from AL server src release?

  5. #50
    Proficient Member xxskylarxx is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by sami37 View Post
    Did you config the file ipconfig.xml into AL-Game\config\network?
    Did you took the the game.dll from AL server src release?

    I used the Pre-built aion 3.9 server it didn't come with AL server just AL Login, AL Game, and AL Chat. I did set the settings of ipconfig.xml,


    Ipconfig:
    <!--
    This file is part of aion-unique <aion-unique.org>.

    aion-unique is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    aion-unique is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with aion-unique. If not, see <http://www.gnu.org/licenses/>.


    File that is responsible for network address mapping.
    We can have any number of ip ranges mapped to various network interfaces
    Useful for those who run server in local areas with two (or more) networks

    For ipconfig's "default" attribute both DNS and ip address is supported.
    Example: <ipconfig default="216.239.59.104">
    Examples: <ipconfig default="google.com">
    -->

    <ipconfig default="173.69.XXX.XXX">
    <iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
    <iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
    <iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
    <iprange min="127.0.0.1" max="127.0.255.255" address="127.0.0.1"/>
    </ipconfig>


    Network.properties:
    #
    # This file is part of aion-unique <aion-unique.org>.
    #
    # aion-unique is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # aion-unique is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
    #
    # ----------------------------
    # Network Config's:
    # ----------------------------

    # Port that will be used to listen for client connections
    gameserver.network.client.port = 7777

    # Host that will be used to listen for client connections
    gameserver.network.client.host = *

    # Maximum online players on the server
    gameserver.network.client.maxplayers = 100

    # Address of login server
    gameserver.network.login.address = localhost:9014

    # Id of this game server
    gameserver.network.login.gsid = 1

    # Password of this game server
    gameserver.network.login.password = 123

    # Address of chat server
    # Ip and port of chat server should be accessible from
    # 1) game server
    # 2) all connected clients
    gameserver.network.chat.address = localhost:9021

    # Password of this game server for chat server
    gameserver.network.chat.password = 123

    # Number of extra threads dedicated only to read/write network data.
    # Value < 1 means that acceptor thread will also handle read & write.
    # Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
    gameserver.network.nio.threads = 1

    # Number of threads (min) that will be used to execute client packets
    gameserver.network.packet.processor.threads.min = 4

    # Number of threads (max) that will be used to execute client packets
    gameserver.network.packet.processor.threads.max = 4

    # Threshold used to decide when packet processor thread should be killed
    # It have effect only if min threads != max threads
    gameserver.network.packet.processor.threshold.kill = 3

    # Threshold used to decide when extra packet processor thread should be spawned
    # It have effect only if min threads != max threads
    gameserver.network.packet.processor.threshold.spawn = 50

    # This will enable or disable the messages for unknown packets
    gameserver.network.display.unknownpackets = false

    # Enable flood protector
    gameserver.network.flood.connections = false

    # Flood ms in tick
    gameserver.network.flood.tick = 1000

    # Short period
    gameserver.network.flood.short.warn = 10
    gameserver.network.flood.short.reject = 20
    gameserver.network.flood.short.tick = 10

    # Long period
    gameserver.network.flood.long.warn = 30
    gameserver.network.flood.long.reject = 60
    gameserver.network.flood.long.tick = 60


    gameserver.properties:
    # ============================
    # GS config's:
    # ============================

    # GS Country Code (cc)
    # Examples : NA : 1 / EU : 2 / RUS : 7
    gameserver.country.code = 1

    # Custom name of the GS (displayed in the connection credits)
    # The real server's name (Siel, Telemachus ...) is defined by the GSid
    # Default: Aion Lightning
    gameserver.name = SkylarProjects Aion

    # Max level for players
    # Actual : 60 (3.0)
    gameserver.players.max.level = 60

    # Real GameServer Time Zone ID (to fix Daylight Saving offsets and used by Auto Events)
    # See: Joda-Time - Java date and time API - Time Zones
    # Before that set -Duser.timezone switch in JAVA_OPTS variable for correction, for example, -Duser.timezone=Etc/GMT-2
    # Default: empty (not overridden)
    gameserver.timezone =

    # Enable connection with CS (ChatServer)
    # Default: false
    gameserver.chatserver.enable = false

    # Enable displaying the server revision in player MOTD
    # SHOULD BE DISABLED ON UNIX SERVERS
    # Default: false
    gameserver.revisiondisplay.enable = false

    # ============================
    # Character creation configs:
    # ============================
    # Character creation mode (Numeric value between 0-2)
    # 0: (Default) User can only create characters inside 1 faction.
    # 1: User can create characters of both factions on the same account.
    # 2: (Character reservation mode) User is bound to 1 faction, can't create more than 2 characters and can't enter the game world.
    gameserver.character.creation.mode = 1

    # Maximum number of characters per account (Numeric value between 0-8)
    # Default: 5 (8 for premium)
    gameserver.character.limit.count = 8

    # ----------------------------
    # Ratio's configs:
    # ----------------------------
    # Factions that are authorized to create characters (Only enter numeric value between 0-3)
    # 0: (Default - No limitations) Both factions can be chosen
    # 1: (Elyos only) You can only create Elyos characters
    # 2: (Asmodians only) You can only create Asmodians characters
    # 3: (Nothing) You can't create any new character
    gameserver.character.faction.limitation.mode = 0

    # Enable ratios limitation (Server will change the previous config's value when ratios
    # Default: false
    gameserver.ratio.limitation.enable = false

    # ----------------------------

    # When a faction ratio reach this value, it's not possible to create new characters of this faction
    # Default: 60 (= 60% of the players are of the same faction)
    gameserver.ratio.min.value = 60

    # Minimum character's level to be taken into account in ratio calculation
    # Default: 10
    gameserver.ratio.min.required.level = 10

    # Minimum characters count in each faction before limitating new characters creation (if enabled)
    # Default: 50
    gameserver.ratio.min.characters_count = 50

    # Maximum character count (sum of both factions) after which ration limitation won't be used anymore
    # Default: 500 (If there is more than 500 chars, no need to limit creation anymore ...)
    gameserver.ratio.high_player_count.disabling = 500

    # ============================
    # Misc Configs :
    # ============================
    # Characters re-entry time in seconds
    # Default: 20
    gameserver.character.reentry.time = 20
    Loginserver Network.properties:

    #
    # This file is part of aion-unique <aion-unique.org>.
    #
    # aion-unique is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # aion-unique is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
    #
    # ----------------------------
    # Network Config's:
    # ----------------------------

    # LoginServer will listen for connections on specified port
    loginserver.network.client.port = 2106

    # LoginServer will bind specified network interface
    # * - bind all interfaces
    loginserver.network.client.host = *

    # How many times player can try to login before he get's banned for bruteforcing
    loginserver.network.client.logintrybeforeban = 5

    # For what time in minutes player should be banned in case of bruteforcing
    loginserver.network.client.bantimeforbruteforcing = 15

    # Host that will be used by LS to listen for GS connections
    loginserver.network.gameserver.host = *

    # Port that will be used by LS to listen for GS connections
    loginserver.network.gameserver.port = 9014

    # Nuber of additional threads for NIO that will handle only reading
    loginserver.network.nio.threads.read = 0

    # Nuber of additional threads for NIO that will handle only writing
    loginserver.network.nio.threads.write = 0

    # Create accounts automatically or not?
    loginserver.accounts.autocreate = true

    # Set if the server is in maintenance or not / only gm can login
    loginserver.server.maintenance = false

    # Set gm level for maintenance mode(Default 3)
    loginserver.server.maintenance.gmlevel = 3

    # Enable\disable flood protector from 1 ip on account login
    loginserver.server.floodprotector = true
    loginserver.server.bruteforceprotector = true

    # Checking gs if it still alive
    loginserver.server.pingpong = true
    loginserver.server.pingpong.delay = 3000

    # flood manager
    # legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min
    # seconds
    network.fastreconnection.time = 5

    # Ip's excluded from flood protection
    loginserver.excluded.ips =

  6. #51
    Member jadebusiness is offline
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    Re: AL 3.9 - First-Level-Support

    what you use the chat server? is optional or mandatory?

  7. #52
    Apprentice reapertda is offline
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    Re: AL 3.9 - First-Level-Support

    Hi Guys, I am just wondering how I can remove that Aion-Lightning 2012 copyright announcement when logging into server. I am using a pre-compiled version. Thanks heap guys

  8. #53
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by reapertda View Post
    Hi Guys, I am just wondering how I can remove that Aion-Lightning 2012 copyright announcement when logging into server. I am using a pre-compiled version. Thanks heap guys
    Install Notepad++ and use him great search function, search for "Aion-Lightning"

  9. #54
    Apprentice reapertda is offline
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    Re: AL 3.9 - First-Level-Support

    i have searching, still no luck in finding them. Is there anyone that have done this in the past?

  10. #55
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by reapertda View Post
    i have searching, still no luck in finding them. Is there anyone that have done this in the past?
    So if you don't find them it's because it's in the .jar, so you need to modify the source.

  11. #56
    Apprentice reapertda is offline
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    Re: AL 3.9 - First-Level-Support

    damn, does that mean that i cant remove it? not unless i know java language?

  12. #57
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by reapertda View Post
    damn, does that mean that i cant remove it? not unless i know java language?
    Humm, isn't necessary to know java, try to find those copyright and them remove the text :)

  13. #58
    Apprentice reapertda is offline
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    Re: AL 3.9 - First-Level-Support

    sami, i still could not find the copyright thing

    i have also face another issue now regarding stigma slots. for some reason, the system doesnt auto open all stigma slots eventhough: -

    # Not require quest for normal/advanced stigma slots
    # Default: 10
    gameserver.quest.stigma.slot = 0

    any idea ? thanks

  14. #59
    This is my title !!!! sami37 is offline
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    Re: AL 3.9 - First-Level-Support

    Quote Originally Posted by reapertda View Post
    sami, i still could not find the copyright thing

    i have also face another issue now regarding stigma slots. for some reason, the system doesnt auto open all stigma slots eventhough: -

    # Not require quest for normal/advanced stigma slots
    # Default: 10
    gameserver.quest.stigma.slot = 0

    any idea ? thanks
    You need to read comment

    # This file contains settings for premium membership players
    # Masks (if no additional comments)
    # 10 - disabled
    # 3-9 - membership 3-9
    # 2 - vip (membership 2)
    # 1 - premium (membership 1)
    # 0 - all players
    #
    Put value 10 to disable this requirement

    For your other "problem" look into the file PlayerEnterWorldService.java, Modify it and recompile your Game Server
    Last edited by sami37; 09-08-13 at 11:43 PM.

  15. #60
    Blender Fan|Kinenbi Owner Dwarfpicker is offline
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    Re: AL 3.9 - First-Level-Support

    0 means you need quest (all player), 10 means you dont need quest at all!



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