AL 3.9 - Second -Level-Support

Page 1 of 2 12 LastLast
Results 1 to 15 of 26
  1. #1
    Member Hunor is offline
    MemberRank
    Jul 2011 Join Date
    93Posts

    AL 3.9 - Second -Level-Support

    For advanced questions and Issues.
    No install questions.


  2. #2
    Enthusiast naniak is offline
    MemberRank
    Jul 2009 Join Date
    Sky IslandLocation
    37Posts

    Re: AL 3.9 - Second -Level-Support

    need info :
    ~ edit instance cooldown
    ~ house bidding end time
    ~ missing motion for skillID
    ~ creating admin command - increase crafting level
    ~ how to use 4.0 client

    Thx in advance

  3. #3
    Enthusiast Csak Egy Ember is offline
    MemberRank
    Jun 2013 Join Date
    BudapestLocation
    26Posts

    Re: AL 3.9 - Second -Level-Support

    Quote Originally Posted by naniak View Post
    need info :
    ~ edit instance cooldown
    ~ house bidding end time
    ~ missing motion for skillID
    ~ creating admin command - increase crafting level
    ~ how to use 4.0 client

    Thx in advance
    Problem is same ~ missing motion for skillID
    :D
    Thanks help :)

  4. #4
    Member Hunor is offline
    MemberRank
    Jul 2011 Join Date
    93Posts

    Re: AL 3.9 - Second -Level-Support

    Quote Originally Posted by naniak View Post
    need info :
    ~ edit instance cooldown
    ~ house bidding end time
    ~ missing motion for skillID
    ~ creating admin command - increase crafting level
    ~ how to use 4.0 client

    Thx in advance
    1. Instances cooldowns settings are in the instance_cooltimes.xml and in the custom.properties.

    Code:
    # It's how many times the cooldown will be shorter
    # Example: 3 = 1/3 of retail cooldown, 0 - disable cooldown
    # Default: 1
    gameserver.instances.cooldown.rate = 1
    2. house bidding times in housing.properties

    Code:
    # Auction day/time, default 5 minutes after 12 on Sunday
    # Default: 0 5 12 ? * SUN
    gameserver.housing.auction.time = 0 5 12 ? * SUN
    3. missing motion for skillID, is caused from not 100% parsed motions from the client.
    4. creating admin command - increase crafting level

    Code:
    //addskill <skillId> <skillLevel>
    Weaponsmithing
    //addskill 40002 99, 199, 299, 399, 499
    5. With this 3.9 release you can not use the 4.0 client.
    You need to sniff the opcodes for the network, and parse all the datapack from the client (items,mobs,skills,quests and a lot of many more) quest in java, instances in java, skills in java, especially for the two new clssses.
    And a lot of more...

  5. #5
    Valued Member lettus is offline
    MemberRank
    Aug 2007 Join Date
    Brasil - Rio deLocation
    120Posts

    Re: AL 3.9 - Second -Level-Support

    How to add more than two buffs on worldblesser npc on my post.
    3. rd post.
    http://forum.ragezone.com/f590/custo...-hp-mp-941051/

  6. #6
    Apprentice Eortis is offline
    MemberRank
    Jul 2012 Join Date
    21Posts

    Re: AL 3.9 - Second -Level-Support

    Hello all:
    Question number 5:
    Is the current version of the packet samurai who works on Win8 x64 - version java 7? Or is it better to use Wireshark?
    Thanks for your response and have a nice day

  7. #7
    Apprentice illuminator is offline
    MemberRank
    Jul 2013 Join Date
    22Posts

    Re: AL 3.9 - Second -Level-Support

    Anyone knows where are the settings for skill and stigma auto learn? I've looked everywhere.

  8. #8
    Member Hunor is offline
    MemberRank
    Jul 2011 Join Date
    93Posts

    Re: AL 3.9 - Second -Level-Support

    Quote Originally Posted by illuminator View Post
    Anyone knows where are the settings for skill and stigma auto learn? I've looked everywhere.

    No you have not.

    Code:
    # Enable skill auto learn mode
    # Default: 10
    gameserver.autolearn.skill = 10
    
    # Enable stigma auto learn mode
    # Default: 10
    gameserver.autolearn.stigma = 10
    membership.properties

  9. #9
    Apprentice David Sebo is offline
    MemberRank
    Jun 2013 Join Date
    Тбилиси,Location
    5Posts

    Re: AL 3.9 - Second -Level-Support

    siege is not working, this is my siege.properties and siege_schedule, please help ...

    Basic siege config's:
    # ----------------------------
    # Enable siege system
    # Default: true
    gameserver.siege.enable = true


    # Amount medal rate for lords kill
    # Default: 1
    gameserver.siege.medal.rate = 1


    # Enable siege shield
    # Default: true
    gameserver.siege.shield.enable = true


    # Enable automatic Balaur Assaults
    gameserver.siege.assault.enable = true


    # Rate for Balaur assaults chance(float)
    # Default: 1
    gameserver.siege.assault.rate = 3


    # Siege Race Protector (Veille, Mastarius) spawn time
    gameserver.siege.protector.time = 0 0 21 ? * *


    # Berserker Sunayaka spawn time
    gameserver.sunayaka.time = 0 0 23 ? * *


    # Moltenus spawn time
    gameserver.moltenus.time = 0 0 22 ? * SUN


    <?xml version="1.0" encoding="UTF-8"?>
    <siege_schedule xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="siege_schedule.xsd">
    <fortress id="1011">
    <siegeTime>0 0 21 ? * SAT</siegeTime>
    </fortress>
    <fortress id="1131">
    <siegeTime>0 0 11 ? * SAT</siegeTime>
    </fortress>
    <fortress id="1132">
    <siegeTime>0 0 11 ? * SAT</siegeTime>
    </fortress>
    <fortress id="1141">
    <siegeTime>0 0 11 ? * SAT</siegeTime>
    </fortress>
    <fortress id="1211">
    <siegeTime>0 0 11 ? * SAT</siegeTime>
    </fortress>
    <fortress id="1221">
    <siegeTime>0 0 11 ? * SUN</siegeTime>
    </fortress>
    <fortress id="1231">
    <siegeTime>0 0 11 ? * SUN</siegeTime>
    </fortress>
    <fortress id="1241">
    <siegeTime>0 0 11 ? * SUN</siegeTime>
    </fortress>
    <fortress id="1251">
    <siegeTime>0 0 11 ? * SUN</siegeTime>
    </fortress>
    <fortress id="2011">
    <siegeTime>0 0 21 ? * MON,WED,SUN</siegeTime>
    <siegeTime>0 0 10 ? * THU,SAT</siegeTime>
    </fortress>
    <fortress id="2021">
    <siegeTime>0 0 21 ? * TUE,WED,SUN</siegeTime>
    <siegeTime>0 0 10 ? * FRI,SAT</siegeTime>
    </fortress>
    <fortress id="3011">
    <siegeTime>0 0 21 ? * MON,WED,SUN</siegeTime>
    <siegeTime>0 0 10 ? * THU,SAT</siegeTime>
    </fortress>
    <fortress id="3021">
    <siegeTime>0 0 21 ? * TUE,WED,SUN</siegeTime>
    <siegeTime>0 0 10 ? * FRI,SAT</siegeTime>
    </fortress>
    <source id="4011">
    <siegeTime>0 55 13 ? * *</siegeTime>
    <siegeTime>0 55 17 ? * *</siegeTime>
    <siegeTime>0 55 21 ? * *</siegeTime>
    </source>
    <source id="4021">
    <siegeTime>0 55 13 ? * *</siegeTime>
    <siegeTime>0 55 17 ? * *</siegeTime>
    <siegeTime>0 55 21 ? * *</siegeTime>
    </source>
    <source id="4031">
    <siegeTime>0 55 13 ? * *</siegeTime>
    <siegeTime>0 55 17 ? * *</siegeTime>
    <siegeTime>0 55 21 ? * *</siegeTime>
    </source>
    <source id="4041">
    <siegeTime>0 55 13 ? * *</siegeTime>
    <siegeTime>0 55 17 ? * *</siegeTime>
    <siegeTime>0 55 21 ? * *</siegeTime>
    </source>
    </siege_schedule>

    Enable automatic Balaur Assaults olso not working please help, please please please
    Last edited by David Sebo; 05-07-13 at 11:19 AM.

  10. #10
    Novice trololo is offline
    MemberRank
    Jun 2010 Join Date
    1Posts

    Re: AL 3.9 - Second -Level-Support

    How do i fix multicast skills? they don't chain each other, one use 1 time and then spot working.
    Mostly i would like to know how to make a custom command, where do i have to go, which files, for now i would like to do something like, mod the //invul command; with //invul commnad u wont take damage, HPs are infinite, i would like to do the same with MPs, or make a new command and call it (example) //infmp, so i have only infinite MPs. How to do it? :D
    And just to know, is there a way to set pre-commads every time i login with a char? like, i get in the game and have already activated commands like //invul, //cooldown and //speed. How to do that too? Thanks in advance :D

  11. #11
    Enthusiast winner456 is offline
    MemberRank
    Jun 2003 Join Date
    malaysiaLocation
    26Posts

    Re: AL 3.9 - Second -Level-Support

    Man.. need information about Geodata now

  12. #12
    Member killerzone is offline
    MemberRank
    Mar 2008 Join Date
    76Posts

    Re: AL 3.9 - Second -Level-Support

    hello need some help thuis erros

    2013-07-20 07:09:42,988 WARN [pool-3-thread-2] com.aionemu.commons.database.DB [DB.java:321] Failed to execute IU query com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown column 'done_count1' in 'field list'
    com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown column 'done_count1' in 'field list'
    at sun.reflect.GeneratedConstructorAccessor371.newInstance(Unknown Source) ~[na:na]
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[na:1.6.0_45]
    at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[na:1.6.0_45]
    at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.Util.getInstance(Util.java:386) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3609) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3541) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:2002) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2163) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2624) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2127) ~[mysql-connector-java-5.1.18.jar:na]
    at com.mysql.jdbc.PreparedStatement.execute(PreparedStatement.java:1362) ~[mysql-connector-java-5.1.18.jar:na]
    at com.jolbox.bonecp.PreparedStatementHandle.execute(PreparedStatementHandle.java:138) ~[bonecp-0.7.1.RELEASE.jar:0.7.1.RELEASE]
    at mysql5.MySQL5LegionDAO$2.handleInsertUpdate(MySQL5LegionDAO.java from JavaSourceFromFile:153) ~[na:na]
    at com.aionemu.commons.database.DB.insertUpdate(DB.java:314) [al-commons-1.3.jar:na]
    at com.aionemu.commons.database.DB.insertUpdate(DB.java:293) [al-commons-1.3.jar:na]
    at mysql5.MySQL5LegionDAO.storeLegion(MySQL5LegionDAO.java from JavaSourceFromFile:120) [na:na]
    at com.aionemu.gameserver.services.LegionService.storeLegion(LegionService.java:145) [NG-Game.jar:na]
    at com.aionemu.gameserver.services.LegionService.storeLegion(LegionService.java:157) [NG-Game.jar:na]
    at com.aionemu.gameserver.services.LegionService.onLogout(LegionService.java:1495) [NG-Game.jar:na]
    at com.aionemu.gameserver.services.player.PlayerLeaveWorldService.startLeaveWorld(PlayerLeaveWorldService.java:159) [NG-Game.jar:na]
    at com.aionemu.gameserver.services.player.PlayerLeaveWorldService$1.run(PlayerLeaveWorldService.java:84) [NG-Game.jar:na]
    at com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(ExecuteWrapper.java:46) [al-commons-1.3.jar:na]
    at com.aionemu.commons.utils.concurrent.RunnableWrapper.run(RunnableWrapper.java:38) [al-commons-1.3.jar:na]
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.FutureTask.run(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) [na:1.6.0_45]
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [na:1.6.0_45]

  13. #13
    Valued Member katsoriua is offline
    MemberRank
    Aug 2005 Join Date
    Goddard CastleLocation
    102Posts

    Re: AL 3.9 - Second -Level-Support

    I have trouble opening the special inventory. I click on the corresponding button and nothing happens, anyone have idea, which might cause this?

  14. #14
    Novice Kyle Duff is offline
    MemberRank
    Jul 2013 Join Date
    1Posts

    Re: AL 3.9 - Second -Level-Support

    got a perfect working server jst one prob anyone got a way to get //givemissingskills working if anyone does wld be awsome or if i need to change all skills to auto learn in the xml files has anyone got one thats done for 3.9 o.o

    dont worry fixed it if anyone has the same prob just go to the gameserver\config\main then membership and change the 10
    # Enable skill auto learn mode
    # Default: 10
    gameserver.autolearn.skill = 0
    hope this helps somone im a bit nub to this but i learn fast

  15. #15
    Apprentice huswif is offline
    MemberRank
    Jul 2013 Join Date
    Irkutsk, RussiaLocation
    6Posts

    Re: AL 3.9 - Second -Level-Support

    Hello,
    I've got a question regarding the anti-cheat engine. I made some changes in the skill_templates.xml to create a combined skill (a skill that combines multiple effects). However, in the game when that spell is cast, the character is kicked out off the game. I'd like to know, how to disable the anti-cheat engine (so that I could make a skill with my favorite effects). Thanks.
    Ps. Modifying the skill_templates.xml to combine effects in skills work well on Aion Galaxy Emu 2.7.



Page 1 of 2 12 LastLast

Advertisement