Hi guys. My Server is up and now i cant connect on it.
My Launcherbat is like this:
start bin32\aion.bin -ip:62.75.216.187 -ng -port:2106 -cc:1 -lang:enu
My Configs are:
default.config:ipconfig.xml# ===================================
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 1
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# Online players limit
gameserver.network.client.maxplayers = 20
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = localhost:9014
# LoginServer password for this GameServer
gameserver.network.login.password = ******
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password = ******
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = falseNetwork.properties<!--
File that is responsible for network address mapping.
We can have any number of ip ranges mapped to various network interfaces
Useful for those who run server in local areas with two (or more) networks
For ipconfig's "default" attribute both DNS and ip address is supported.
Example: <ipconfig default="216.239.59.104">
Examples: <ipconfig default="google.de">
Change: <ipconfig default="Your IP Here"> to make public
-->
<ipconfig default="62.75.216.187">
<!--
IANA-reserved private IPv4 network ranges
Access only from local networks, external client can't have any of
the following ip addresses
<iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
-->
</ipconfig>
Navicat - gameservers Table:# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0
# Create accounts automatically or not? -- You do not need a website / CMS if set true
loginserver.accounts.autocreate = true
ID Mask Password
1 * ******




