Hello Guys,
after many failed tries to make the Chatserver working, im giving it up to you
because i seriously cant find the Error.
Well im running an Aion Server on my localhost (only for Development)
here are my Configs:
gameserver -> config -> defautl.config
Code:# Open Aion Game Server Configuration# # To load server on this config file, please use command : # java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar org.openaion.gameserver.GameServer /path/to/configuration/file.config > log/console.log & # =================================== # DATABASE # =================================== # JDBC driver to use database.driver = com.mysql.jdbc.Driver # JDBC database URL database.url = jdbc:mysql://localhost:3306/gameserver?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true # Database user database.user = root # Database password database.password = 12345 # JDBC Connection Pool minimum size (concurrent connections) database.connections.min = 5 # JDBC Connection Pool maximum size database.connections.max = 10 # DAO Scripts context file database.scriptcontext.descriptor = ./data/scripts/system/database.xml # =================================== # NETWORK # =================================== # GameServer ID gameserver.network.login.gsid = 1 # GameServer bind IP address (* for all available IP) gameserver.network.client.host = * # GameServer bind TCP port gameserver.network.client.port = 7777 # RDC (Remote Data Call) bind IP address gameserver.network.rdc.client.host = 127.0.0.1 # RDC bind TCP port gameserver.network.rdc.client.port = 732 # GeoServer address gameserver.network.geoserver.address = localhost:5550 # GeoServer password gameserver.network.geoserver.password = 12345 # Online players limit gameserver.network.client.maxplayers = 500 # Required access level to enter gameserver # If set to bigger than 0 only GM's are able to connect # and normal players can't see server on serverlist # Default = 0 gameserver.network.client.requiredlevel = 0 # LoginServer location gameserver.network.login.address = localhost:9014 # LoginServer password for this GameServer gameserver.network.login.password = 12345 # ChatServer location gameserver.network.chat.address = localhost:9021 # ChatServer password for this ChatServer gameserver.network.chat.password = 12345 # Enable debug information from network layer gameserver.network.nio.debug = false # Additional threads that are used to read network data gameserver.network.nio.threads.read = 1 # Number of retries to do when reading a packet gameserver.network.nio.threads.read.retries = 8 # Additional threads that are used to write network data gameserver.network.nio.threads.write = 1 # Number of retries to do when writing a packet gameserver.network.nio.threads.write.retries = 8 # Enable additional threads (workers) to handle data processing gameserver.network.nio.threads.workers.enable = false # Number of workers gameserver.network.nio.threads.workers = 1 # Number of buffers by worker gameserver.network.nio.threads.workers.buffers = 16 # Display/hide unknown packets received by server gameserver.network.display.unknownpackets = false # =================================== # FLOOD PROTECTOR # =================================== # Max connection between choosen interval gameserver.floodcontrol.maxconnection = 10 # Interval in minutes for max connection # Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes. gameserver.floodcontrol.interval = 5 # IPs not restricted # Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2) gameserver.floodcontrol.exceptions = 127.0.0.1 # =================================== # GAMESERVER # =================================== # GameServer Name gameserver.name = Aion Marco # Pattern for player names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.character.name.pattern = [a-zA-Z]{2,16} # Pattern for pet names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.pet.name.pattern = [a-zA-Z]{2,16} # Server Country Code (cc) gameserver.country.code = 1 # Server Version # Do not Modify, even if we run 2.5 ! gameserver.version = 2.1.0.12 # Server Mode # 1 = user can create characters from both factions # 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode) # 128 = user is bound to a faction (can't create characters from both factions at the same time) gameserver.mode = 128 # Character Passkey # Enable or Disable Character Passkey # Default: false (US retail is true) gameserver.passkey.enable = false # Enter the maximum number of incorrect password set to Character Passkey # Default: 5 (retail server value) gameserver.passkey.wrong.maxcount = 5 # Disable chat server connection gameserver.disable.chatserver = false # Enable Repurchase gameserver.enable.repurchase = true # Enable Purchase Limit gameserver.enable.purchaselimit = true # Purchase Limit restock time in hours # Default: 4 gameserver.purchaselimit.restock.time = 4 # Display the server revision in player MOTD # SHALL BE DISABLED ON UNIX SERVERS gameserver.motd.revision.display = false # Enable ratios limitation gameserver.factions.ratio.limited = false # When a faction ratio reach this value, it's not possible to create new characters of this faction gameserver.factions.ratio.value = 50 # Minimum character level to take into account in ratio calculation gameserver.factions.ratio.level = 10 # Minimum characters count in each faction needed before limiting ratios gameserver.factions.ratio.minimum = 50 # Enable server freefly gameserver.enable.freefly = true # Log chat? gameserver.log.chat = false # Log item? gameserver.log.item = false # Language gameserver.lang = "en" # Geo enabled gameserver.enable.geo = false # =================================== # INGAMESHOP DATABASE # =================================== # IngameShop Database # Same database name as in your LS # defaultValue = "au_server_ls") gameserver.aionshop.database = loginserver # Enable IngameShop Gift # Default : false gameserver.aionshop.gift.enable = true #Credits Exchange #Default : false gameserver.rate.tollexchange.enable = false #Credits Exchange Restrictions #Exchange Restriction available options: none, ap, kinah #Default : none gameserver.rate.tollexchange.restriction = none #Credits Exchange Rate AP #Default : 10 gameserver.rate.tollexchange.ap = 10 #Credits Exchange Rate Kinah #Default : 100 gameserver.rate.tollexchange.kinah = 1000 # =================================== # RATES # =================================== # Display server rates when player enter in world gameserver.rate.display.rates = false # Regular experience rate for group members gameserver.rate.regular.group.xp = 200 gameserver.rate.premium.group.xp = 400 gameserver.rate.gold.group.xp = 500 # Experience rate for single players gameserver.rate.regular.xp = 200 gameserver.rate.premium.xp = 400 gameserver.rate.gold.xp = 500 # Item drop rate gameserver.rate.regular.drop = 25 gameserver.rate.premium.drop = 25 gameserver.rate.gold.drop = 50 # Chest drop rate gameserver.rate.chest.regular.drop = 10 gameserver.rate.chest.premium.drop = 15 gameserver.rate.chest.gold.drop = 20 # Gathering XP rates gameserver.rate.regular.gathering.xp = 200 gameserver.rate.premium.gathering.xp = 400 gameserver.rate.gold.gathering.xp = 500 # Gathering Skill point leveling rates gameserver.rate.regular.gathering.lvl = 10 gameserver.rate.premium.gathering.lvl = 15 gameserver.rate.gold.gathering.lvl = 20 # Crafting XP rates gameserver.rate.regular.crafting.xp = 200 gameserver.rate.premium.crafting.xp = 400 gameserver.rate.gold.crafting.xp = 500 # Crafting Skill point leveling rates gameserver.rate.regular.crafting.lvl = 10 gameserver.rate.premium.crafting.lvl = 15 gameserver.rate.gold.crafting.lvl = 20 # Quest XP rates gameserver.rate.regular.quest.xp = 50 gameserver.rate.premium.quest.xp = 100 gameserver.rate.gold.quest.xp = 150 # Quest Kinah rate gameserver.rate.regular.quest.kinah = 50 gameserver.rate.premium.quest.kinah = 100 gameserver.rate.gold.quest.kinah = 150 # Abyss points rate (can be 0.5 etc.) # For PvE gameserver.rate.regular.ap.npc = 1 gameserver.rate.premium.ap.npc = 1 gameserver.rate.gold.ap.npc = 1 # Abyss points rate (can be 0.5 etc.) # For PvP gameserver.rate.regular.ap.player = 10 gameserver.rate.premium.ap.player = 15 gameserver.rate.gold.ap.player = 20 # Kinah rate gameserver.rate.regular.kinah = 100 gameserver.rate.premium.kinah = 150 gameserver.rate.gold.kinah = 200 # =================================== # DROP CONFIG # =================================== # Drop chance increasing formulas. There are 2 of them: # 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources # 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills) # Default: 0 gameserver.drop.chance.formula = 0 # Number of NPCs to store in player's kill history to use in more precise drop calculations # Default: 20 gameserver.drop.player.history = 20 # Minutes until NPC kill stats are reset for each player if not killed during that time # Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation) # Default: 15 gameserver.drop.history.expire = 15 # World drop chance for common quality items in % # Default: 0.01 gameserver.world.drop.common = 0.01 # World drop chance for rare quality items in % # Default: 0.005 gameserver.world.drop.rare = 0.005 # World drop chance for legendary quality items in % # Default: 0.003 gameserver.world.drop.legendary = 0.003 # World drop chance for unique quality items in % # Default: 0.003 gameserver.world.drop.unique = 0.003 # Disable drop rate reduction based on level difference between players and mobs # Default: false gameserver.disable.drop.reduction = false # Enable or not the Drop quantity restriction based on item quality # Default : false gameserver.dropquantity.restriction.enabled = false # Drop quantity restriction for blue items # Default : 3 gameserver.dropquantity.restriction.blue = 3 # Drop quantity restriction for gold items # Default : 2 gameserver.dropquantity.restriction.gold = 2 # Drop quantity restriction for orange items # Default : 1 gameserver.dropquantity.restriction.orange = 1 # Chances are lowered with next item from the same item category # Default : false gameserver.itemcategory.restriction.enabled = true # =================================== # CACHE # =================================== # This parameter says what kind of cache should be used # in CacheMap that is used for caching many things. # # Setting this value to true means that cache will be using # soft references - what means, that objects will be in memory as long as possible # and would be removed when there is little of memory. # # Setting this value to false mans that cache will be using # weak references - what means, that objects will be in memory as long as they are # strong achievable to # Default: false gameserver.cache.softcache = false # If true then whole Player objects (with inventory etc) are cached as long # as there is memory for them # Default: false gameserver.cache.players = false # If true then whole PlayerCommonData are cached as long # as there is memory for them # Default: false gameserver.cache.pcd = false # If true then Account objects are cached as long as there is memory for them # Default: false gameserver.cache.accounts = false # =================================== # CUSTOMS # =================================== # Speaking mode between factions # 0 = default, factions can't speak together # 1 = all players can speak to all others # Default: 0 gameserver.factions.speaking.mode = 0 # Whisper mode between factions # 0 = default, factions can't whisper each other # 1 = all players can speak to one another # Default: 0 gameserver.factions.whisper.mode = 0 # Searching players of opposite faction # false : factions can't search each other # true: factions can search each other # Default: false gameserver.factions.search.mode = false # Skill auto learn mode # true = no skill books are required # false = need skill books to learn lvl1 skill # Default: false gameserver.skill.autolearn = true # Stigma skills auto learn mode # true = no stigma stones are required # false = need stigma stones to learn this skills # Default: false gameserver.stigma.autolearn = true # Retail like character deletion times # true = it takes 7 days to delete a character that is level 20+ # false = characters get deleted in 5 minutes # Default: true gameserver.character.delete.retail = true # Retail like emotions # true = Players need to buy emotions # false = Players have all emotions # Default: true gameserver.emotions.retail = false # Disable aggressive behavior from monsters # Default: false gameserver.disable.mob.aggro = false # Enable 2nd class change simple mode # Default: false gameserver.enable.simple.2ndclass = false # Enable the Christmas decorations # Default: false gameserver.enable.decor.christmas = false # Unstuck delay in seconds # Default: 3600 (1 hour) gameserver.unstuck.delay = 1200 # Enable instances (temporary config till instances will be mature) # Default: true gameserver.instances.enable = true # Default Fly Time # Default: 60 (60 seconds) gameserver.base.flytime = 1200 # Cross-Faction Binding # Allows opposite factions to bind in enemy territories # Default: false gameserver.cross.faction.binding = false # Dredgion AP Bonus gameserver.dredgion.ap.win.bonus = 3000 gameserver.dredgion.ap.lose.bonus = 1000 gameserver.chantradredgion.ap.win.bonus = 5000 gameserver.chantradredgion.ap.lose.bonus = 2500 # NPC relation aggresive # This enables/disables the agression between NPCs # Default: true gameserver.npc.relation.aggro = true # Maximum number of pvp kills on one player before receiving 1AP per kill in a time period. # Default: 5 gameserver.pvp.maxkills = 5 # Time period in hours # Default: 24 gameserver.pvp.period = 6 # Enable .ely, .asmo, .both chat channels # Default: false gameserver.channels.all.enabled = false # Enable .world chat channel # Default: false gameserver.channels.world.enabled = true # Show all connected players from both factions in research window gameserver.search.listall = true # Enable/Disable instance cooldown gameserver.instance.cooldown = false # Announce for rare drops # Shown message only for players that are situated on the same faction and location. # Default: false gameserver.announce.raredrops = false # Kick players using speed hack # Default: true gameserver.kick.speedhack.enable = true # Toggle CASTSPELL hack detection # Default: true (active) gameserver.log.castspell.targethack = true gameserver.log.castspell.speedhack = true gameserver.log.castspell.cooldownhack = true # Ping minimun Interval to consider speed hack # Default: 100000 gameserver.kick.speedhack.pinginterval = 100000 # Chain Trigger # true = Chain Trigger Rate is enabled # false = Chain Trigger Rate is disabled, Retail # Default: false gameserver.skill.chain.trigger = true # Chain Trigger Rate # 75 = 75% Trigger Rate # Default: 75 gameserver.skill.chain.rate = 75 # Surveys # true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon). # false = Surveys is disabled. # Default: true gameserver.enable.surveys = true # Enable the rewards for pvp kills # Default: false # (Reset all_kill from abyss_rank table before activate it) gameserver.pvpreward.enable = true # Set the kills needed to get a reward (do NOT set config to 0) # Default: 5 gameserver.pvpreward.kills.needed1 = 5 # Default: 10 gameserver.pvpreward.kills.needed2 = 10 # Default: 15 gameserver.pvpreward.kills.needed3 = 15 # Select the item reward for pvp kills # Default: 186000031 (Silver Medal) gameserver.pvpreward.item.reward1 = 186000031 # Default: 186000030 (Golden Medal) gameserver.pvpreward.item.reward2 = 186000030 # Default: 186000096 (Platinum Medal) gameserver.pvpreward.item.reward3 = 186000096 # Minimum level to use search. # Default: 10 search.level.restriction = 10 # Minimum level to use whisper. # Default: 10 whisper.level.restriction = 10 # Allow players to control their experience gain with xpon / xpoff commands # Default: false gameserver.player.experience.control = true # Time in seconds which character stays online # after closing client window # Default: 10 # Anti Kinah dupe : 3 gameserver.disconnect.time = 10 # Disable rifts for opposing race. # Default: false gameserver.rift.race = false # Calculate NPC stats based on level/rank # Default: false gameserver.npc.dynamicstat = false # ---------------------------- # HTML Welcome Message # ---------------------------- # Enable or Disable HTML Welcome Message # To Edit this file, go to /data/static_data/HTML # and open welcome.html # remember to edit the messages just after <![CDATA[ tag enable.html.welcome = false # ---------------------------- # HTML Config # ---------------------------- # Default: ./data/static_data/HTML/ html.root = ./data/static_data/HTML/ # Default: ./cache/html.cache html.cache.file = ./cache/html.cache # Default: UTF-8 html.encoding = UTF-8 # ---------------------------- # Top Ranking # ---------------------------- # Time at what top ranking is updated. # Default: 0:00:00 gameserver.topranking.time = 0:00:00 # Delay between two updates in hours # Default: 24 gameserver.topranking.delay = 12 # ---------------------------- # Daily Quests # ---------------------------- # Time at what daily quest is sent # Default: 9:00:00 gameserver.dailyquest.time = 9:00:00 # ---------------------------- # Crafting settings # ---------------------------- # SpeedUp, Regular and Critical Crafting Success chance Config # SpeedUp default: 15 # Regular default: 33 (lower, easier) # Critical default: 30 gameserver.crafting.speedupchance = 15 gameserver.regular.crafting.success = 33 gameserver.critical.crafting.success = 30 # Work Order collect items leftovers deleted or keeped as bonus # Default: false gameserver.workorder.bonus = false # Only 2 Expert and Top Expert crafts and 1 Master craft available by default # if true no limets at all. # Default: false gameserver.mastercraft.limit.disable = false # ---------------------------- # Launch effects on critical # ---------------------------- # Enable or Disable launching effects on critical # Default: false gameserver.criticaleffect = false # ---------------------------- # Skills related to geodata # ---------------------------- # Enable or Disable launching effects related to geodata # Default: false(disabled) gameserver.geodata.related.effects = true # ---------------------------- # Advanced Stigma Slots on level up # ---------------------------- # Automatic adv.stigmas (follow lvls of quests) # level slots # 45 2 # 50 3 # 52 4 # 55 5 # Default: false gameserver.advstigmaslot.onlvlup = false # ---------------------------- # Droplist Master Data Source # xml : XML drops have precedence (SQL duplicates will get discarded) # sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values) # ---------------------------- gameserver.droplist.master.source = sql # ---------------------------- # Abyss Xform after logout # ---------------------------- # Enable or Disable counting down of duration after logout on Abyss transformations # Default: false gameserver.abyssxform.afterlogout = false # ---------------------------- # Pvp damage reduction # ---------------------------- # Enable or Disable pvp damage reduction according to difference between attacker and targets level # Default: false gameserver.dmgreduction.lvldiffpvp = false # =================================== # ENCHANTMENTS # =================================== # Default: 57 gameserver.manastone.percent = 60 # Default: 43 gameserver.manastone.percent1 = 50 # Default: 33 gameserver.manastone.percent2 = 40 # Default: 25 gameserver.manastone.percent3 = 30 # Default: 19 gameserver.manastone.percent4 = 20 # Default: 2 gameserver.manastone.percent5 = 10 # Supplement Additional Success Rates # Default: 10 gameserver.supplement.lesser = 10 # Default: 15 gameserver.supplement.regular = 15 # Default: 20 gameserver.supplement.greater = 20 # =================================== # FALL_DAMAGE # =================================== # Enable fall damage gameserver.fall.damage.active = true # The damage percentage per meter. gameserver.fall.damage.percentage = 1.0 # Minimum fall height to receive damage. gameserver.fall.damage.distance.minimum = 10 # Maximum fall height on which you will die when you hit the ground. gameserver.fall.damage.distance.maximum = 50 # Maximum fall height after which you will die in mid air. gameserver.fall.damage.distance.midair = 500 # =================================== # GROUPS # =================================== # Time in seconds after a group member is removed after he/she disconnected gameserver.playergroup.removetime = 600 # Maximum distance in meters between killed monster and party member to receive XP gameserver.playergroup.maxdistance = 100 # Time in seconds after a alliance member is removed after he/she disconnected gameserver.playeralliance.removetime = 600 # =================================== # LEGIONS # =================================== # Character patterns gameserver.legion.pattern = [a-zA-Z ]{2,16} gameserver.legion.selfintropattern = [a-zA-Z]{2,25} gameserver.legion.nicknamepattern = [a-zA-Z]{2,10} gameserver.legion.announcementpattern = .*{2,255} # Disband settings gameserver.legion.disbandtime = 86400 gameserver.legion.disbanddifference = 604800 # Required Kinah to create a legion gameserver.legion.creationrequiredkinah = 1000000 # Legion Emblem settings gameserver.legion.emblemrequiredkinah = 100000 # Legion level up settings gameserver.legion.level2requiredkinah = 2000000 gameserver.legion.level3requiredkinah = 3000000 gameserver.legion.level4requiredkinah = 4000000 gameserver.legion.level5requiredkinah = 5000000 gameserver.legion.level2requiredmembers = 10 gameserver.legion.level3requiredmembers = 20 gameserver.legion.level4requiredmembers = 30 gameserver.legion.level5requiredmembers = 40 gameserver.legion.level2requiredcontribution = 0 gameserver.legion.level3requiredcontribution = 20000 gameserver.legion.level4requiredcontribution = 100000 gameserver.legion.level5requiredcontribution = 500000 # Legion member settings gameserver.legion.level1maxmembers = 30 gameserver.legion.level2maxmembers = 60 gameserver.legion.level3maxmembers = 90 gameserver.legion.level4maxmembers = 120 gameserver.legion.level5maxmembers = 150 # Legion functions gameserver.legion.warehouse = true gameserver.legion.inviteotherfaction = false # Time in seconds for updating legion ranking gameserver.legion.ranking.periodicupdate = 1200 # =================================== # NPC_MOVEMENTS # =================================== # Enable NPC movement gameserver.npc.movement.active = true # The minimum time in seconds that the NPC waits before moving again. gameserver.npc.movement.delay.minimum = 3 # The maximum time in seconds that the NPC waits before moving again. gameserver.npc.movement.delay.maximum = 15 # =================================== # PERIODIC_SAVE # =================================== # WARNING: # With 500 player online saving can be up to 10 seconds # (it depends on hardware, changes in item locations, new acquisitions etc) # Generally accepted interval is 15-20 minutes # Time in seconds for saving player data (player, abyss rank, quests, skills) gameserver.periodicsave.player.general = 900 # Time in seconds for saving player items and item stones gameserver.periodicsave.player.items = 900 # Time in seconds for saving legion wh items and item stones gameserver.periodicsave.legion.items = 1200 # Time in seconds for saving broker gameserver.periodicsave.broker = 1500 # =================================== # PRICES # =================================== # Controls the "Prices:" value in influence tab. gameserver.prices.default.prices = 100 # Hidden modifier for all prices. gameserver.prices.default.modifier = 100 # Taxes: value = 100 + tax % gameserver.prices.default.taxes = 100 gameserver.prices.vendor.buymod = 100 gameserver.prices.vendor.sellmod = 20 # =================================== # SHUTDOWN # =================================== # Shutdown Settings. # NOTE: This settings works only if shutdown is used from console. # Shutdown Hook Mode. 1 = Shutdown, 2 = Restart. gameserver.shutdown.mode = 1 # Shutdown Hook delay. gameserver.shutdown.delay = 300 # Shutdown announce interval. gameserver.shutdown.interval = 10 # This is a safe reboot mode. # All action is disabled in shutdown progress. gameserver.shutdown.safereboot = true # =================================== # SIEGE # =================================== # Enable/Disable Siege Engine gameserver.siege.enabled = true # Siege schedule type. # 1 for PVE schedule (daily vulnerable state) # 2 for PVP oriented schedule (multiple vulnerables fortress at same time) # any other value for test purpose (all fortress vulnerable) gameserver.siege.schedule.type = 2 # Points Per Fortress gameserver.siege.influence.fortress = 10 # Points Per Artifact gameserver.siege.influence.artifact = 1 # =================================== # EVENTS # =================================== # Item which is given by NPCs Laylin and Ronya # Default: 160009017 (Vinna Juice) gameserver.events.givejuice.elyos = 160009017 gameserver.events.givejuice.asmos = 160009017 # Item which is given by NPCs Brios and Bothen # Default: 160009017 ([Event] Piece of Cake) gameserver.events.givecake.elyos = 160010073 gameserver.events.givecake.asmos = 160010073 # =================================== # TASK_MANAGER # =================================== # Enable/disable deadlock detector (true/false) gameserver.deadlock.enable = false # Interval for deadlock detector run schedule (seconds) gameserver.deadlock.interval = 300 # =================================== # THREADS # =================================== thread.basepoolsize = 4 thread.threadpercore = 4 # Default: 5000 thread.runtime = 5000 # =================================== # ADMINS # =================================== # GM Level. gameserver.administration.gmlevel = 3 # Display or not gm tags for different levels of admins/gms gameserver.gmtag.display = true # Different tags for gms according to AccessLevel # Tag for Access Level 1 # Default: <GM> gameserver.gmtag.level1 = <GM> # Tag for Access Level 2 # Default: <HEADGM> gameserver.gmtag.level2 = <HGM> # Tag for Access Level 3 # Default: <ADMIN> gameserver.gmtag.level3 = <AM> # Announce on GM connection # GM name is announced to players on login gameserver.announce.gm.connection = false # Invisible on GM connection # GM login invisible gameserver.invis.gm.connection = true # Invulnerable on GM connection # GM login invulnerable gameserver.invul.gm.connection = false # Silent on GM connection # GM login in whisper refusal mode gameserver.silence.gm.connection = false # Speed Up on GM connection # Gm logins with setted speed stats value gameserver.speed.gm.connection = 0 # Unlimited Flight Time for GMs gameserver.administration.flight.unlimited = 1 # Free Flight Everywhere for GMs gameserver.administration.flight.freefly = 1 # Shields hurt players with this access level and below gameserver.administration.shield.vulnerable = 0 # =================================== # ADMIN_COMMANDS # =================================== # Various AI-related tasks gameserver.administration.command.ai = 2 # Adds an item to your inventory gameserver.administration.command.add = 2 # Adds an item set to your inventory gameserver.administration.command.addset = 2 # Adds drop entry gameserver.administration.command.adddrop = 3 # Add target player skill gameserver.administration.command.addskill = 2 # Add title to player gameserver.administration.command.addtitle = 2 # This command send fakeserverpackets to the server for test porpouses, Used by Developers gameserver.administration.command.advsendfakeserverpacket = 3 # The message is sent to all players chatbox gameserver.administration.command.announce = 1 # Announce for only one faction (asmo/ely) gameserver.administration.command.announce_faction = 2 # Announcements gameserver.administration.command.announcements = 1 # All ban and unban commands (//ban, //unban, //banip, //unbanip) gameserver.administration.command.ban = 1 # Bookmark command gameserver.administration.command.bk = 1 # Configures properties on runtime gameserver.administration.command.configure = 3 # Self explanatory gameserver.administration.command.deletespawn = 3 # Command to remove all buff effect of the player gameserver.administration.command.dispel = 2 # Command to manage dredgion instance gameserver.administration.command.dredgion = 3 # Dye a player gameserver.administration.command.dye = 2 # Gag and ungag gameserver.administration.command.gag = 2 # Find a location GPS gameserver.administration.command.gps = 2 # Give missin skills to self gameserver.administration.command.givemissingskills = 0 # Teleport youself to specified place name # Example: //goto poeta gameserver.administration.command.goto = 1 # Restores target hp/mp/dp gameserver.administration.command.heal = 2 # Print target info gameserver.administration.command.info = 1 # Make you invis/vis gameserver.administration.command.invis = 1 # Switch to Invulnerable / Vulnerable gameserver.administration.command.invul = 1 # Disconnect the player gameserver.administration.command.kick = 1 # Kill target gameserver.administration.command.kill = 2 # Add Kinah to self or target/named player gameserver.administration.command.kinah = 2 # Legion command allows you to disband/setlevel/setpoints of a legion gameserver.administration.command.legion = 3 # Show all connected players from both factions when opening research window gameserver.administration.search.listall = 1 # Morph command gameserver.administration.command.morph = 1 # Move player1 to player2 location gameserver.administration.command.moveplayertoplayer = 1 # Teleport to specified XYZ coordinates gameserver.administration.command.moveto = 1 # Teleport to specified NPC gameserver.administration.command.movetonpc = 1 # Move player to my position gameserver.administration.command.movetome = 1 # Teleport you to player position gameserver.administration.command.movetoplayer = 1 # Command to watch cutscenes. Used by quest writers gameserver.administration.command.movie = 0 # Make yourself appear neutral to both factions gameserver.administration.command.neutral = 1 # The message is sent to all players chatbox and a message appear in center screen gameserver.administration.command.notice = 1 # Who is allowed to handle petitions gameserver.administration.command.petition = 3 # Playerinfo command gameserver.administration.command.playerinfo = 1 # Prison command gameserver.administration.command.prison = 1 # Give admin rights to player gameserver.administration.command.promote = 3 # Quest steps control (admin/GM) gameserver.administration.command.questcommand = 3 # Restart quest (player) default = 3 (turned off) gameserver.administration.command.questcommandplayers = 3 # Command to remove all buff effect of the player gameserver.administration.command.recall = 2 # Reload all command gameserver.administration.command.reload = 3 # Reload all spawn data from files gameserver.administration.command.reloadspawns = 3 # Remove command allow remove an item from player gameserver.administration.command.remove = 3 # Resurrect a target player gameserver.administration.command.resurrect = 2 # Revoke admin rights to player gameserver.administration.command.revoke = 3 # Command to add fly rings gameserver.administration.command.ring = 3 # Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new) gameserver.administration.command.savespawndata = 3 # Speak as player or a NPC gameserver.administration.command.say = 3 # This commands sends packets to the server for test porpouses, Used by Developers gameserver.administration.command.sendfakeserverpacket = 3 gameserver.administration.command.sendrawpacket = 3 # Set target player ap gameserver.administration.command.setap = 3 # Set target player class gameserver.administration.command.setclass = 3 # Set target player experience amount gameserver.administration.command.setexp = 3 # Sets target player level gameserver.administration.command.setlevel = 3 # Set title target player title gameserver.administration.command.settitle = 3 # Modify current siege values gameserver.administration.command.siege = 3 # Switch to not whisperable / whisperable gameserver.administration.command.silence = 3 # Self explanatory gameserver.administration.command.spawnnpc = 3 # Temporary increases speed of character gameserver.administration.command.speed = 3 gameserver.administration.command.speed.maxvalue = 500 # Show gamestats about selected target gameserver.administration.command.stat = 2 # System commands gameserver.administration.command.system = 3 # Self explanatory gameserver.administration.command.unloadspawn = 3 # Unstuck player gameserver.administration.command.unstuck = 1 # Change weather of a region a reset weather in the world gameserver.administration.command.weather = 2 # Ban / Unban players from .world / .ely / .asmo channels gameserver.administration.command.worldban = 2 # Prints zone info (//zone) or refreshes currect zone (//zone refresh) gameserver.administration.command.zone = 3 # Returns how many players are online gameserver.administration.command.online = 2 # Command to fix Z coordinate of mob gameserver.administration.command.fixz = 3 # Command to fix heading of mob gameserver.administration.command.fixh = 3 # Rename named player to new specified and valid name gameserver.administration.command.rename = 3 # HTML commands gameserver.administration.command.html = 3 # Adds 9 slots expansion to player inventory gameserver.administration.command.addcube = 2 # Npc is moved to admin and saved to DB gameserver.administration.command.recallnpc = 3 # Removes skill/item cooldowns from player gameserver.administration.command.removecd = 2 # Set the seestate of target to allow him to see player in hide or gms gameserver.administration.command.see = 3 # List GMs online gameserver.administration.command.gmonline = 0 # Character Passkey Reset gameserver.administration.command.passkey = 2 # Player Power Up gameserver.administration.command.powerup = 3 # Returns who is online gameserver.administration.command.who = 1 # Applies appearance preset on the selected player gameserver.administration.command.preset = 3 # Print target Drop info gameserver.administration.command.dropinfo = 1 # Enchant item gameserver.administration.command.enchant = 2 # Insert godstone to item gameserver.administration.command.godstone = 2 # Socket command gameserver.administration.command.socket = 2
ChatServer -> Config -> chatserver.properties
Code:# # This file is part of Aion Europe Emulator <aion-core.net>. # # This is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This software is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser Public License for more details. # # You should have received a copy of the GNU Lesser Public License # along with this software. If not, see <http://www.gnu.org/licenses/>. # # ---------------------------- # Chat Server Configs # ---------------------------- # CS will listen for connections on specified address chatserver.network.client.address = localhost:10241 # Address that will be used by CS to listen for GS connections chatserver.network.gameserver.address = localhost:9021 # Password to match for successful authentication of the game server # NOTE: Don't forget to add your password! # ANOTHER NOTE: Don't forget to enable chat in your Gameserver Config File! chatserver.network.gameserver.password = 12345
Well, this is what GameServer says while Starting:
Code:Game server has been started ==================================================================-[ DataBase ] [INFO] 2011-08-28 13:58:19 - Successfully connected to database [INFO] 2011-08-28 13:58:23 - Loaded 37 DAO implementations. ===================================================================-[ Threads ] [INFO] 2011-08-28 13:58:23 - ThreadPoolManager: Initialized with 8 scheduler, 4 instant, 0 long, 4 disconnection running thread(s). =====================================================================-[ World ] ===============================================================-[ StaticDatas ] [INFO] 2011-08-28 13:58:23 - ##### STATIC DATA [section beginning] ##### [INFO] 2011-08-28 13:58:44 - DayNightSpawnManager: Day/Night handler initialized [INFO] 2011-08-28 13:58:48 - Loaded world maps data: 91 maps [INFO] 2011-08-28 13:58:48 - Loaded player exp table: 56 levels [INFO] 2011-08-28 13:58:48 - Loaded 424 player stat templates [INFO] 2011-08-28 13:58:48 - Loaded 286 summon stat templates [INFO] 2011-08-28 13:58:48 - Loaded 54434 item templates [INFO] 2011-08-28 13:58:48 - Loaded 1154 item wrappers [INFO] 2011-08-28 13:58:48 - Loaded 31 pet flavours [INFO] 2011-08-28 13:58:48 - Loaded 29202 npc templates [INFO] 2011-08-28 13:58:48 - Loaded 4 initial player templates [INFO] 2011-08-28 13:58:48 - Loaded 683 trade lists [INFO] 2011-08-28 13:58:48 - Loaded 111 npc teleporter templates [INFO] 2011-08-28 13:58:48 - Loaded 120 teleport locations [INFO] 2011-08-28 13:58:48 - Loaded 751 preset entries [INFO] 2011-08-28 13:58:48 - Loaded 6793 skill templates [INFO] 2011-08-28 13:58:48 - Loaded 7200 skill learn entries [INFO] 2011-08-28 13:58:48 - Loaded 7 cube expand entries [INFO] 2011-08-28 13:58:48 - Loaded 31 warehouse expand entries [INFO] 2011-08-28 13:58:48 - Loaded 62 bind point entries [INFO] 2011-08-28 13:58:48 - Loaded 4192 quest data entries [INFO] 2011-08-28 13:58:48 - Loaded 826 quest bonus data entries [INFO] 2011-08-28 13:58:48 - Loaded 449 gatherable entries [INFO] 2011-08-28 13:58:48 - Loaded 6 guild entries [INFO] 2011-08-28 13:58:48 - Loaded 182 title entries [INFO] 2011-08-28 13:58:48 - Loaded 219 walker routes [INFO] 2011-08-28 13:58:48 - Loaded 954 zone entries [INFO] 2011-08-28 13:58:48 - Loaded 18 flightzone entries [INFO] 2011-08-28 13:58:48 - Loaded 1266 goodslist entries [INFO] 2011-08-28 13:58:48 - Loaded 87810 spawn entries [INFO] 2011-08-28 13:58:48 - Loaded 321 tribe relation entries [INFO] 2011-08-28 13:58:48 - Loaded 7265 recipe entries [INFO] 2011-08-28 13:58:48 - Loaded 163 portal entries [INFO] 2011-08-28 13:58:48 - Loaded 45 chest entries [INFO] 2011-08-28 13:58:48 - Loaded 188 item set entries [INFO] 2011-08-28 13:58:48 - Loaded 8514 npc skill list entries [INFO] 2011-08-28 13:58:48 - Loaded 18 pet skill list entries [INFO] 2011-08-28 13:58:48 - Loaded 54 siege location entries [INFO] 2011-08-28 13:58:48 - Loaded 52 siege spawn entries [INFO] 2011-08-28 13:58:48 - Loaded 11 shield entries [INFO] 2011-08-28 13:58:48 - Loaded 64 fly ring entries [INFO] 2011-08-28 13:58:48 - Loaded 121 pet entries [INFO] 2011-08-28 13:58:48 - Loaded 4 windstream entries [INFO] 2011-08-28 13:58:48 - Loaded 6807 npc drops [INFO] 2011-08-28 13:58:48 - Loaded 1425 npc shouts [INFO] 2011-08-28 13:58:48 - Loaded 10 level up surveys [INFO] 2011-08-28 13:58:48 - ##### [load time: 24 seconds] ##### [INFO] 2011-08-28 13:58:48 - ##### STATIC DATA [section end] ##### [INFO] 2011-08-28 13:58:48 - IDFactory: 22 id's used. [INFO] 2011-08-28 13:58:48 - World: 82 worlds map created. [INFO] 2011-08-28 13:58:48 - Start loading Geo [INFO] 2011-08-28 13:58:48 - Geodata engine disabled. [INFO] 2011-08-28 13:58:48 - Geo Loaded in 0 s ====================================================================-[ Spawns ] [INFO] 2011-08-28 13:58:48 - 6807 npc drops loaded [INFO] 2011-08-28 13:58:48 - Spawned 110010000 [1] : 324 [INFO] 2011-08-28 13:58:48 - Spawned 110020000 [1] : 26 [INFO] 2011-08-28 13:58:48 - Spawned 110070000 [1] : 24 [INFO] 2011-08-28 13:58:49 - Spawned 120010000 [1] : 347 [INFO] 2011-08-28 13:58:49 - Spawned 120020000 [1] : 25 [INFO] 2011-08-28 13:58:49 - Spawned 120080000 [1] : 24 [INFO] 2011-08-28 13:58:49 - Spawned 210010000 [1] : 1133 [INFO] 2011-08-28 13:58:49 - Spawned 210010000 [2] : 1133 [INFO] 2011-08-28 13:58:50 - Spawned 210020000 [1] : 6613 [INFO] 2011-08-28 13:58:50 - Spawned 210030000 [1] : 2659 [INFO] 2011-08-28 13:58:52 - Spawned 210040000 [1] : 8625 [INFO] 2011-08-28 13:58:52 - Spawned 210050000 [1] : 7628 [INFO] 2011-08-28 13:58:55 - Spawned 210060000 [1] : 7689 [INFO] 2011-08-28 13:58:55 - Spawned 220010000 [1] : 1428 [INFO] 2011-08-28 13:58:55 - Spawned 220010000 [2] : 1428 [INFO] 2011-08-28 13:58:55 - Spawned 220030000 [1] : 3245 [INFO] 2011-08-28 13:58:55 - Spawned 220020000 [1] : 7861 [INFO] 2011-08-28 13:58:55 - Spawned 220040000 [1] : 8749 [INFO] 2011-08-28 13:58:56 - Spawned 220050000 [1] : 8631 [INFO] 2011-08-28 13:58:56 - Spawned 220070000 [1] : 7399 [INFO] 2011-08-28 13:58:56 - Spawned 310080000 [1] : 25 [INFO] 2011-08-28 13:58:56 - Spawned 320090000 [1] : 26 [INFO] 2011-08-28 13:58:56 - Spawned 320120000 [1] : 232 [INFO] 2011-08-28 13:58:56 - Spawned 400010000 [1] : 4436 [INFO] 2011-08-28 13:58:56 - Spawned 600010000 [1] : 377 [INFO] 2011-08-28 13:58:56 - Spawned 120080000 [1] : 24 [INFO] 2011-08-28 13:58:56 - Spawned 110070000 [1] : 24 [INFO] 2011-08-28 13:58:56 - Loaded 0 spawns from database [INFO] 2011-08-28 13:58:56 - Loaded 62778 npc spawns [INFO] 2011-08-28 13:58:56 - Loaded 17309 gatherable spawns [INFO] 2011-08-28 13:58:56 - Next rifts will spawn in 64 seconds, at 2011-08-28 14:00:00.321 [INFO] 2011-08-28 13:58:56 - DayNightSpawnManager: 91 day objects spawned. ====================================================================-[ Quests ] [INFO] 2011-08-28 13:58:56 - Initializing QuestEngine [INFO] 2011-08-28 13:59:15 - Loaded 3453 quest handlers. ==============================================================-[ TaskManagers ] [INFO] 2011-08-28 13:59:15 - PacketBroadcaster: Initialized. [INFO] 2011-08-28 13:59:15 - GameTimeService started. Update interval:180000 [INFO] 2011-08-28 13:59:15 - Loaded 0 announcements [INFO] 2011-08-28 13:59:15 - DebugService started. Analyze iterval: 1800000 [INFO] 2011-08-28 13:59:15 - ZoneService: Initialized. [INFO] 2011-08-28 13:59:15 - DuelService started. [INFO] 2011-08-28 13:59:15 - Loading broker... [INFO] 2011-08-28 13:59:15 - Broker loaded with 0 broker items, 0 settled items. [INFO] 2011-08-28 13:59:15 - BrokerPeriodicTaskManager: Initialized. [INFO] 2011-08-28 13:59:15 - Loading Siege Location Data... [INFO] 2011-08-28 13:59:15 - Successfully loaded 54 siege locations [INFO] 2011-08-28 13:59:15 - Loading siege spawn data ... [INFO] 2011-08-28 13:59:15 - Successfully loaded 52 siege spawnlists [INFO] 2011-08-28 13:59:15 - Starting spawn of siege locations .... [INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 1251: 77 [INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 1011: 94 [INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 3021: 71 [INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 3011: 71 [INFO] 2011-08-28 13:59:15 - Setting next vulnerability calculation in 45000 ms [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1223: 9 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1222: 10 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1224: 12 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1232: 9 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1233: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2023: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2022: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1242: 10 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1243: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1134: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1254: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1135: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1253: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1252: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1133: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2012: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2013: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1146: 9 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1145: 9 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1144: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1143: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1142: 10 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1016: 13 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1017: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1018: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1019: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1020: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1012: 13 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1013: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1014: 11 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1015: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3023: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3022: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3013: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3012: 6 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1214: 14 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1215: 7 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1212: 8 [INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1213: 5 [INFO] 2011-08-28 13:59:15 - Successfully completed siege spawning [INFO] 2011-08-28 13:59:15 - ===== ABYSS STATUS ====== [INFO] 2011-08-28 13:59:15 - Vulnerable Fortresses: 4 [INFO] 2011-08-28 13:59:15 - Invulnerable Fortresses: 50 [INFO] 2011-08-28 13:59:15 - ExchangePeriodicTaskManager: Initialized. [INFO] 2011-08-28 13:59:15 - Loading PetitionService ... [INFO] 2011-08-28 13:59:15 - Successfully loaded 0 database petitions [INFO] 2011-08-28 13:59:15 - Loaded 4 custom message handlers. [INFO] 2011-08-28 13:59:16 - Loaded 0 admin command and 10 user command handlers. [INFO] 2011-08-28 13:59:18 - Loaded 92 admin command and 10 user command handlers. [INFO] 2011-08-28 13:59:18 - Cache[HTML]: Caching started... OK. [INFO] 2011-08-28 13:59:18 - Cache[HTML]: Using cache file... OK. [INFO] 2011-08-28 13:59:18 - Cache[HTML]: 1,491 kilobytes on 2 file(s) loaded. [INFO] 2011-08-28 13:59:18 - Cache[HTML]: Compaction skipped! [INFO] 2011-08-28 13:59:18 - AbyssRankService: Loaded! [INFO] 2011-08-28 13:59:18 - Race Count : Elyos =1 Asmodians =0 [INFO] 2011-08-28 13:59:18 - Race Ratios : Elyos =50.0 Asmodians=50.0 ====================================================================-[ System ] [INFO] 2011-08-28 13:59:18 - Commons Revision: 17 [INFO] 2011-08-28 13:59:18 - Commons Build Date: [ 2011-06-21-05:51 ] [INFO] 2011-08-28 13:59:18 - GS Revision: ${revision} [INFO] 2011-08-28 13:59:18 - GS Build Date: [ 2011-08-15-11:28 ] [INFO] 2011-08-28 13:59:18 - .................................................. [INFO] 2011-08-28 13:59:18 - .................................................. [INFO] 2011-08-28 13:59:21 - OS: Windows 7 Build: 6.1 [INFO] 2011-08-28 13:59:21 - OS Arch: amd64 [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - Avaible CPU(s): 2 [INFO] 2011-08-28 13:59:21 - Processor(s) Identifier: AMD64 Family 15 Model 107 Stepping 2, AuthenticAMD [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - Java Platform Information [INFO] 2011-08-28 13:59:21 - Java Runtime Name: Java(TM) SE Runtime Environment [INFO] 2011-08-28 13:59:21 - Java Version: 1.6.0_26 [INFO] 2011-08-28 13:59:21 - Java Class Version: 50.0 [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - Virtual Machine Information (JVM) [INFO] 2011-08-28 13:59:21 - JVM Name: Java HotSpot(TM) 64-Bit Server VM [INFO] 2011-08-28 13:59:21 - JVM installation directory: C:\Program Files\Java\jre6 [INFO] 2011-08-28 13:59:21 - JVM version: 20.1-b02 [INFO] 2011-08-28 13:59:21 - JVM Vendor: Sun Microsystems Inc. [INFO] 2011-08-28 13:59:21 - JVM Info: mixed mode [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - .................................................. [INFO] 2011-08-28 13:59:21 - +---- [INFO] 2011-08-28 13:59:21 - | Global Memory Informations at 13:59:21: [INFO] 2011-08-28 13:59:21 - | | [INFO] 2011-08-28 13:59:21 - | Allowed Memory: 1398144 KB [INFO] 2011-08-28 13:59:21 - | |= Allocated Memory: 1398144 KB (100,0000%) [INFO] 2011-08-28 13:59:21 - | |= Non-Allocated Memory: 0 KB (0,0000%) [INFO] 2011-08-28 13:59:21 - | Allocated Memory: 1398144 KB [INFO] 2011-08-28 13:59:21 - | |= Used Memory: 682163 KB (48,7906%) [INFO] 2011-08-28 13:59:21 - | |= Unused (cached) Memory: 715981 KB (51,2094%) [INFO] 2011-08-28 13:59:21 - | Useable Memory: 715981 KB (51,2094%) [INFO] 2011-08-28 13:59:21 - +---- [INFO] 2011-08-28 13:59:21 - GameServer started at Server Version: 2.1.0.12 =============================================================-[ GameServerLog ] [INFO] 2011-08-28 13:59:21 - AE Game Server started in 63 seconds. [INFO] 2011-08-28 13:59:22 - Server listening on all available IPs on Port 7777 for Game Connections [INFO] 2011-08-28 13:59:22 - Connecting to LoginServer: localhost/127.0.0.1:9014 [INFO] 2011-08-28 13:59:22 - Connected to LoginServer! [INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x00 SM_GS_AUTH [INFO] 2011-08-28 13:59:22 - Connecting to ChatServer: localhost/127.0.0.1:9021 [INFO] 2011-08-28 13:59:22 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE [INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x04 SM_ACCOUNT_LIST [INFO] 2011-08-28 13:59:22 - Connected to ChatServer! [INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x00 SM_CS_AUTH =================================================================-[ RDCServer ] [INFO] 2011-08-28 13:59:22 - RDC-CMD: Registered RDC Command: AbyssStatus [INFO] 2011-08-28 13:59:22 - recived packet: [C] 0x00 CM_CS_AUTH_RESPONSE [INFO] 2011-08-28 13:59:22 - GameServer authed successfully IP : 127.0.0.1 Port: 10241 [INFO] 2011-08-28 13:59:22 - Started Server RDC Server listening on 127.0.0.1:732 with 1 readers (maximum retries: 3) and 1 writers (maximum retries: 3) [INFO] 2011-08-28 13:59:51 - AbyssRankService: Rankings were reloaded! ==============================================================-[ Rift Manager ] [INFO] 2011-08-28 14:00:00 - Spawning 2 rifts for the map : ELTNEN [INFO] 2011-08-28 14:00:00 - Spawning rift : ELTNEN_CM [INFO] 2011-08-28 14:00:00 - Spawning rift : ELTNEN_GM [INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : HEIRON [INFO] 2011-08-28 14:00:00 - Spawning rift : HEIRON_FM [INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : MORHEIM [INFO] 2011-08-28 14:00:00 - Spawning rift : MORHEIM_CM [INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : BELUSLAN [INFO] 2011-08-28 14:00:00 - Spawning rift : BELUSLAN_FM [INFO] 2011-08-28 14:00:00 - Processing vulnerability calculation [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1221 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 2021 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1251 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1131 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1011 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 3021 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 3011 [INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1211 [INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1221: 56 [INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 2021: 72 [INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1131: 90 [INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1211: 89 [INFO] 2011-08-28 14:00:36 - recived packet: [C] 0x06 CM_LS_REQUEST_CHARACTER_COUNT [INFO] 2011-08-28 14:00:36 - sending packet: [S] 0x07 SM_LS_CHARACTER_COUNT [INFO] 2011-08-28 14:00:38 - connection from: 127.0.0.1[1] [INFO] 2011-08-28 14:00:38 - sending packet: [S] 0x01 SM_ACCOUNT_AUTH [INFO] 2011-08-28 14:00:38 - recived packet: [C] 0x01 CM_ACOUNT_AUTH_RESPONSE [INFO] 2011-08-28 14:00:38 - Account authed: 2 = admin [INFO] 2011-08-28 14:00:38 - Loading ingame shop... [INFO] 2011-08-28 14:00:38 - Loaded 4 items. [INFO] 2011-08-28 14:00:38 - Got player credits = -1 [INFO] 2011-08-28 14:00:42 - Got player credits = 0 [INFO] 2011-08-28 14:00:43 - Player logged in: Horror Account: admin [INFO] 2011-08-28 14:00:53 - sending packet: [S] 0x01 SM_CS_PLAYER_AUTH [INFO] 2011-08-28 14:00:53 - recived packet: [C] 0x01 CM_CS_PLAYER_AUTH_RESPONSE [INFO] 2011-08-28 14:03:52 - DayNightSpawnManager: 106 night objects spawned.
And this is what the ChatServer says while Starting:
Cant see any errors...Code:Chat server has been started INFO [28 Aug 13:59:21,570] Logging Initialized. INFO [28 Aug 13:59:21,579] -------------------------------------------------- INFO [28 Aug 13:59:21,581] INFO [28 Aug 13:59:21,582] This Is A Community Run Project INFO [28 Aug 13:59:21,585] For the Community, By The Community INFO [28 Aug 13:59:21,586] Log In, Play, Enjoy! INFO [28 Aug 13:59:21,594] INFO [28 Aug 13:59:21,595] -------------------------------------------------- INFO [28 Aug 13:59:21,597] INFO [28 Aug 13:59:21,598] POWERED BY INFO [28 Aug 13:59:21,601] INFO [28 Aug 13:59:21,603] INFO [28 Aug 13:59:21,607] ::: ::::::::::: :::::::: :::: ::: INFO [28 Aug 13:59:21,608] :+: :+: :+: :+: :+: :+:+: :+: INFO [28 Aug 13:59:21,610] +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ INFO [28 Aug 13:59:21,611] +#++:++#++: +#+ +#+ +:+ +#+ +:+ +#+ INFO [28 Aug 13:59:21,618] +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# INFO [28 Aug 13:59:21,619] #+# #+# #+# #+# #+# #+# #+#+# INFO [28 Aug 13:59:21,619] ### ### ########### ######## ### #### INFO [28 Aug 13:59:21,620] INFO [28 Aug 13:59:21,621] E X T R E M E INFO [28 Aug 13:59:21,622] INFO [28 Aug 13:59:21,623] Project Owner:Dallas INFO [28 Aug 13:59:21,624] Community Manager: INFO [28 Aug 13:59:21,625] Developers: INFO [28 Aug 13:59:21,625] INFO [28 Aug 13:59:21,626] INFO [28 Aug 13:59:21,627] INFO [28 Aug 13:59:21,628] INFO [28 Aug 13:59:21,629] INFO [28 Aug 13:59:21,630] INFO [28 Aug 13:59:21,631] INFO [28 Aug 13:59:21,632] INFO [28 Aug 13:59:21,633] INFO [28 Aug 13:59:21,634] INFO [28 Aug 13:59:21,635] INFO [28 Aug 13:59:21,636] INFO [28 Aug 13:59:21,637] -------------------------------------------------- ------------------------------------------------------------=[ Configurations ] ---------------------------------------------------------------=[ NettyServer ] INFO [28 Aug 13:59:22,378] Chat Server started --------------------------------------------------------------------=[ System ] INFO [28 Aug 13:59:22,381] OS: Windows 7 Build: 6.1 INFO [28 Aug 13:59:22,382] OS Arch: amd64 INFO [28 Aug 13:59:22,386] Avaible CPU(s): 2 INFO [28 Aug 13:59:22,387] Processor(s) Identifier: AMD64 Family 15 Model 107 Stepping 2, AuthenticAMD INFO [28 Aug 13:59:22,388] Java Platform Information INFO [28 Aug 13:59:22,388] Java Runtime Name: Java(TM) SE Runtime Environment INFO [28 Aug 13:59:22,389] Java Version: 1.6.0_26 INFO [28 Aug 13:59:22,390] Java Class Version: 50.0 INFO [28 Aug 13:59:22,392] Virtual Machine Information (JVM) INFO [28 Aug 13:59:22,393] JVM Name: Java HotSpot(TM) 64-Bit Server VM INFO [28 Aug 13:59:22,393] JVM installation directory: C:\Program Files\Java\jre6 INFO [28 Aug 13:59:22,410] JVM version: 20.1-b02 INFO [28 Aug 13:59:22,410] JVM Vendor: Sun Microsystems Inc. INFO [28 Aug 13:59:22,410] JVM Info: mixed mode INFO [28 Aug 13:59:22,414] +---- INFO [28 Aug 13:59:22,414] | Global Memory Informations at 13:59:22: INFO [28 Aug 13:59:22,414] | | INFO [28 Aug 13:59:22,415] | Allowed Memory: 29184 KB INFO [28 Aug 13:59:22,415] | |= Allocated Memory: 12160 KB (41,6667%) INFO [28 Aug 13:59:22,415] | |= Non-Allocated Memory: 17024 KB (58,3333%) INFO [28 Aug 13:59:22,415] | Allocated Memory: 12160 KB INFO [28 Aug 13:59:22,419] | |= Used Memory: 1020 KB (3,4951%) INFO [28 Aug 13:59:22,419] | |= Unused (cached) Memory: 11140 KB (38,1716%) INFO [28 Aug 13:59:22,419] | Useable Memory: 28164 KB (96,5049%) INFO [28 Aug 13:59:22,419] +---- -------------------------------------------------------------=[ ChatServerLog ] INFO [28 Aug 13:59:22,419] Total Boot Time: 1 seconds. INFO [28 Aug 13:59:22,699] Channel connected Ip:127.0.0.1
You got any ideas?
Thanks, Regards Cancel





