CommonDrop Info

Results 1 to 1 of 1
  1. #1
    Member Beckupgaming is offline
    MemberRank
    Apr 2022 Join Date
    Buxtehude (DE)Location
    87Posts

    CommonDrop Info

    Hi at all.

    Can anyone help?
    Im try to find out how the 4.6 pts is calculate the Drop.

    Any npc has a commonDrop inside the template over this the Server is catching the dropGroups, but i cant find out how the probability values are calculate correct.

    As example:

    <items>
    <data>
    <item>treasure_01b</item>
    <prob>1000000</prob>
    </data>
    <data>
    <item>treasure_02b</item>
    <prob>1500000</prob>
    </data>
    <data>
    <item>treasure_03b</item>
    <prob>2500000</prob>
    </data>
    <data>
    <item>treasure_04b</item>
    <prob>5000000</prob>
    </data>
    </items>
    So yeah the max prob is 10000000, but then is there another Value.
    the common_drop_adjustment.

    <common_drop_adjustment>12</common_drop_adjustment>
    these Value can go from -1 to (im not find out the highest value till yet, but ive seen already values like 112000)

    Can anyone help? im trying to build in this System inside my Core with a new parsed npc_template.

    See ya




Advertisement