Emu 5.8

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  1. #1
    Member selgro is offline
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    Emu 5.8

    HiPlease help.I have already finished full working emu 5.8, now I'm sitting on restoring Catalam, everything went well, but I have one problem, the neutral zone on the safe zone is not working, as in the picture and the question is whether it is on the client's side or something needs to be changed on the emu's side?


    Last edited by selgro; 19-06-22 at 02:38 PM.


  2. #2
    Member selgro is offline
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    Re: Emu 5.8

    Really no one knows or won't help?

  3. #3
    Member Yazoo is offline
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    Re: Emu 5.8

    Hello, if I knew where the problem comes from I would have tried to tell you how to solve it, the problem being that I am starting to modify and fully understand an emulator. But I have never modified a server above 3.5, then by pure intuition I think it must come from the server if the client is not modified. For my part, it would be the code that would have a problem or that comes into conflict. So my amateur advice would be to look for the file where these neutral areas are coded. There's also the technique of mounting another server and seeing if those areas work and comparing the files. Sorry I can't do more.

  4. #4
    Proficient Member StingerOne is offline
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    Re: Emu 5.8

    Quote Originally Posted by selgro View Post
    Really no one knows or won't help?
    Have a look through the source code and see if any packets are being sent or received when you enter/exit the area.

    If no packets are received or sent, you can assume with good accuracy that the issue rests with the client.

    To help you out, it's a client issue. Some areas in the game are pre-defined within the client and the server has no idea of which area you're in by default. I checked the packets and I don't receive a packet that would indicate that I'm in a neutral or contested zone, specifically when I'm on a pillar.

    There are external ways to determine whether the player is in a contested area via world collision but the problem you're describing is specific to the client. If it's not working, you can assume the client is faulty, maybe try another client and see if it works.

    Next time use a more descriptive title, "Emu 5.8" doesn't tell me much, I instantly assume a simple emulator question or issue.

  5. #5
    Apprentice chainGolem is offline
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    Re: Emu 5.8

    Hello selgro!
    Looks like your map is from a version older than 4.5, since your safe zone is the old one and probably your Zone file is from another version. You should look for another Zone or then get the LDF5a client level from a 4.5+ client.
    Let me know if you manage to fix it, maybe i can help you find out a solution.

  6. #6
    Proficient Member StingerOne is offline
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    Re: Emu 5.8

    Quote Originally Posted by chainGolem View Post
    Hello selgro!
    Looks like your map is from a version older than 4.5, since your safe zone is the old one and probably your Zone file is from another version. You should look for another Zone or then get the LDF5a client level from a 4.5+ client.
    Let me know if you manage to fix it, maybe i can help you find out a solution.
    That's what happens when you mash different clients together, sure the packets might work, but everything else will be broken.

  7. #7
    "One day at a time" Robyson is offline
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    Re: Emu 5.8

    Yes, i also have this problem on my 5.8, it should be checked on client and server,
    but my platforms are different so i don't worry so much.



    The same applies to Lakrum that i'm implementing again in 5.8...


  8. #8
    Apprentice chainGolem is offline
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    Re: Emu 5.8

    You should look into your client files for this archives:

    Levels/ldf5a -> Map files
    data/world/client_world_ldf5a -> This contains all the zones infos

    Make sure they match the same version of the map you added.

    Then in your server you should look to the file data/static_data/zones/zones_600050000 to make sure you have the same safe point as your client file.

    The result should look like this:



  9. #9
    "One day at a time" Robyson is offline
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    Re: Emu 5.8

    @chainGolem confirmed!! i missed that detail
    Forgot to replace client_world_ldf5a file in world.pak, so i used from my client 4.3.
    Works for both platform types.





    Here's the file for anyone who wants it...
    Attached Files Attached Files

  10. #10
    Apprentice chainGolem is offline
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    Re: Emu 5.8

    Nice!
    Now you can look into your L10N folder and you can add your Fortress/Instances Flags trought the abyssicon.xml at data/ui.
    You can find the values searching by world name or Siege/Instance ID in another client. You can get those datas with any PTS client.

  11. #11
    "One day at a time" Robyson is offline
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    Re: Emu 5.8

    Quote Originally Posted by chainGolem View Post
    Nice!
    Now you can look into your L10N folder and you can add your Fortress/Instances Flags trought the abyssicon.xml at data/ui.
    You can find the values searching by world name or Siege/Instance ID in another client. You can get those datas with any PTS client.
    Yeah i did it for Katalam and i'm doing it for Lakrum.

  12. #12
    Member selgro is offline
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    Re: Emu 5.8

    Hi everyone
    Thank you very much for your help, the mistake I made that I didn't want it to work,
    I didn't add client_world_ldf5a and client_world_ldf5b to world.pak. It's blinking right now.
    I'll be starting the server soon.

  13. #13
    Member selgro is offline
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    Re: Emu 5.8

    Hi
    I have one more problem.
    Last edited by selgro; 28-06-22 at 10:04 AM.



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