Optimizing for solo play

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  1. #1
    Apprentice ernie is offline
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    Sep 2022 Join Date
    19Posts

    Optimizing for solo play

    I am trying to make an Aion server which is better suited for solo play.
    I have only been at this for a week, so still finding my way around what is required.

    Two things which are not obvious to me so I have to ask.

    How do you change an instance eg. Fire Temple, Aethergenics Lab, Indratu Fort etc. to allow a single player to enter?
    The instances keep insisting on a group.

    How do you change the rank of the spawned mobs?
    eg. To convert all the elite rank 2 Balaur mobs around Nute Warren, to regular non-elite versions of the same mobs.

    Currently working with Aion-Emulator-4.7.5


  2. #2
    Proficient Member StingerOne is offline
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    Aug 2021 Join Date
    AltgardLocation
    160Posts
    A quick way is to modify the packets on the server side so when the client tries to enter, the server will let you in even without a group.

    The ranks might be hard coded into the game, so i'd check the packets first to see if you can change the rank when they spawn.

  3. #3
    Novice StarHook is offline
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    Mar 2021 Join Date
    GreeceLocation
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    A quick way is to modify the packets on the server side so when the client tries to enter, the server will let you in even without a group. <----- how we do that ?

  4. #4
    Proficient Member StingerOne is offline
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    Aug 2021 Join Date
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    160Posts
    Quote Originally Posted by StarHook View Post
    A quick way is to modify the packets on the server side so when the client tries to enter, the server will let you in even without a group. <----- how we do that ?
    Going into game, attempt to enter an instance that requires a group, see which packets process that functionality.
    Look at the body of the packets the emulator sends(SM PKT) and look at the body of the packets the emulator receives(CM PKT) and see what bytes do what.



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