Re: (REQ) Aion 4.5/4.7 emulator
red wings: the id is 187000138
the blue ancient spirts wing: 187000139
there is a new golden lucky wings but I can't remember the id/texture to look it up with.
Whenever I do the smallest change to my xml (in this case replacing my item_template) I get this error:
its a copy of my error log.
2014-10-11 18:42:37,916 Error while merging xml files
javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) ~[na:1.7.0_45]
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(Unknown Source) ~[na:1.7.0_45]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.importFile(XmlMerger.java:388) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.processImportElement(XmlMerger.java:308) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.doUpdate(XmlMerger.java:237) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.process(XmlMerger.java:166) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(XmlDataLoader.java:139) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(XmlDataLoader.java:70) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:217) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:35) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager$SingletonHolder.<clinit>(DataManager.java:314) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.getInstance(DataManager.java:208) [AL-Game.jar:na]
at com.aionlightning.gameserver.GameServer.main(GameServer.java:151) [AL-Game.jar:na]
2014-10-11 18:42:37,916 Critical Error - Thread: main terminated abnormaly: java.lang.Error: Error while merging xml files
java.lang.Error: Error while merging xml files
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(XmlDataLoader.java:143) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(XmlDataLoader.java:70) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:217) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:35) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager$SingletonHolder.<clinit>(DataManager.java:314) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.getInstance(DataManager.java:208) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.GameServer.main(GameServer.java:151) ~[AL-Game.jar:na]
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) ~[na:1.7.0_45]
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(Unknown Source) ~[na:1.7.0_45]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.importFile(XmlMerger.java:388) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.processImportElement(XmlMerger.java:308) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.doUpdate(XmlMerger.java:237) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.process(XmlMerger.java:166) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(XmlDataLoader.java:139) ~[AL-Game.jar:na]
... 6 common frames omitted
Any idea's how to fix this? I have checked 3 times the file structure, the individual items, etc.
Re: (REQ) Aion 4.5/4.7 emulator
I said that I have to edit the item template, according to the emu
and not enough on the template, you must also edit client
aion/object/pc/wings folder .. and data/item/items pak
the client data to be Chinese 4.7
what I use emu AC4.6 and NA client 4.5.0.24 but I have to rewrite a lot of work to client and item_template
the way I look, you're not over the data typed according to the emu, you did a hanbok scheme which could not be recognized and the emu bad Because of this you throw this log data
example:
i item templéate new wings data:
[HTML]<item_template id="187060148" name="Silvered Steampunk Wings" level="30" mask="33402" armor_type="WING" max_stack_count="1" item_type="NORMAL" category="NONE" quality="COMMON" price="5" race="PC_ALL" bonus_apply="EQUIP" option_slot_bonus="0" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1677409" slot="32768" equipment_type="ARMOR">
<actions>
<remodel type="2" />
</actions>
</item_template>
<item_template id="187060154" name="world_cash_wing_Eletronic" level="30" mask="33402" armor_type="WING" max_stack_count="1" item_type="NORMAL" category="NONE" quality="COMMON" price="5" race="PC_ALL" bonus_apply="EQUIP" option_slot_bonus="0" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1682685" slot="32768" equipment_type="ARMOR">
<actions>
<remodel type="2" />
</actions>
</item_template>
<item_template id="187060147" name="world_cash_wing_steampunk02_30days" level="30" mask="33344" armor_type="WING" max_stack_count="1" item_type="NORMAL" category="NONE" quality="COMMON" price="5" race="PC_ALL" bonus_apply="EQUIP" option_slot_bonus="0" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1677407" slot="32768" equipment_type="ARMOR" expire_time="1441">
<actions>
<remodel type="3" minutes="43201" />
</actions>
</item_template>
<item_template id="187060160" name="wing_angel_white_cash_binding" level="30" mask="33352" armor_type="WING" max_stack_count="1" item_type="NORMAL" category="NONE" quality="COMMON" price="5" race="PC_ALL" bonus_apply="EQUIP" option_slot_bonus="0" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1664981" slot="32768" equipment_type="ARMOR">
<actions>
<remodel type="2" />
</actions>
</item_template>[/HTML]
Re: (REQ) Aion 4.5/4.7 emulator
I am using a more recent Al reloaded and have checked it out with the item_template you gave me vs. the old on and its formated the same, everything is in the same order, the decs match, the xsd i have matches, my client has been edited already. Basically it should be loading and working but I get that error. Do i need to edit the Al-Game.java? If so is the line like com/aionlighting/gameserver/model/items or something like it?
BTW thanks for all the help I really appreciated it. And thanks I forgot to add those wings.
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Worst comes to worst I will have to rewrite it. =/
Re: (REQ) Aion 4.5/4.7 emulator
I gave a Chinese template, that more data is which a lot of unnecessary copied AL
It would be enough for you and grime of a body choosing a wing, and by constructing template AL
if one item fails, you review template when compared Use Notepad ++ compare
Re: (REQ) Aion 4.5/4.7 emulator
Yeah I will give it a shot. The odd thing is when I copy a item like a wing then edit it with the new wings info by changing the id, decs, stats, etc. I still get errors.
Re: (REQ) Aion 4.5/4.7 emulator
Look at the data names as an example descr = or = item_desc xml lot of things can cause an error, you have to pay attention to the names and status information to be similar to each than was originally the Al template
- - - Updated - - -
example
AL emu wing template data:
[HTML]<item_template id="187060132" name="Glorious Black Cloud Wings" level="30" mask="4730" category="NONE" armor_type="WING" max_stack_count="1" item_type="NORMAL" quality="COMMON" price="5" race="PC_ALL" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1667397" slot="32768" equipment_type="ARMOR">
<actions>
<remodel type="2"/>
</actions>
</item_template>[/HTML]
AC emu template data:
[HTML]<item_template id="187060132" name="Glorious Black Cloud Wings" level="30" mask="4730" armor_type="WING" max_stack_count="1" item_type="NORMAL" category="NONE" quality="COMMON" price="5" race="PC_ALL" bonus_apply="EQUIP" option_slot_bonus="0" restrict="30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30" desc="1667397" slot="32768" equipment_type="ARMOR">
<actions>
<remodel type="2" />
</actions>
</item_template>[/HTML]
as you can see visible difference between the two emu
it's just an old wing pattern, but the example showed
Re: (REQ) Aion 4.5/4.7 emulator
i know this might be unrelated but, i've been asking a lot of people about this and they dont have it or they dont reply....
but please...
can anybody upload the window 8 no ip fix for aion 3.9 dwarfpicker emulator? help me...:*::*::*:
- - - Updated - - -
or window 8 login fix for aion 3.9
- - - Updated - - -
if its wrong to reupload the file to other filehosting..u can email methe fix.....im sorry if im bothering u guys...:(:
- - - Updated - - -
the link provided on the aion wiki for it is dead...so please, needed it so so bad
Re: (REQ) Aion 4.5/4.7 emulator
Yeah its a huge difference i opened it with TortoiseMerge to view the dif and it almost makes me want to quit. But I will figure something out hopefully a way to not have to edit/rewrite the whole thing manually. I am working on making a patch.
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This is the new item it was modified to Al:
<item_template id="110101772" name="태동하는 안트릭샤의 로브 상의" descr="rb_torso_n_m2_gab_sub_65a" level="65" mask="32844" category="JACKET" armor_type="ROBE" max_stack_count="1" item_type="NORMAL" quality="MYTHIC"
price="16123818" race="PC_ALL" restrict="65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65"
desc="1670611" slot="8" equipment_type="ARMOR" max_enchant="14" m_slots="5" s_slots="3"> <modifiers>
<add name="EVASION" value="300"/> <add name="MAGIC_SKILL_BOOST_RESIST" value="221"/> <add name="MAGICAL_RESIST" value="176"/> <add name="PHYSICAL_DEFENSE" value="251"/> <add name="MAXMP" value="1091" bonus="true"/> <add name="MAXHP" value="512" bonus="true"/> <add name="PHYSICAL_DEFENSE" value="171" bonus="true"/> <add name="MAGIC_SKILL_BOOST_RESIST" value="45" bonus="true"/> <add name="MAGICAL_RESIST" value="66" bonus="true"/> <add name="FLY_TIME" value="32" bonus="true"/> <add name="BOOST_MAGICAL_SKILL" value="79"bonus="true"/> <rate name="FLY_SPEED" value="10" bonus="true"/> <add name="PROC_REDUCE_RATE" value="1" bonus="true"/> <add name="PVP_DEFEND_RATIO" value="66" bonus="true"/>
</modifiers> <actions><remodel type="2"/></actions></item_template>
I still got this error when I saved and started the gs =/
ERROR [main] com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader [XmlDataLoader.java:142] Error while merging xml files
javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) ~[na:1.7.0_45]
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(Unknown Source) ~[na:1.7.0_45]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.importFile(XmlMerger.java:388) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.processImportElement(XmlMerger.java:308) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.doUpdate(XmlMerger.java:237) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlMerger.process(XmlMerger.java:166) ~[AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(XmlDataLoader.java:139) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(XmlDataLoader.java:70) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:217) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.<init>(DataManager.java:35) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager$SingletonHolder.<clinit>(DataManager.java:314) [AL-Game.jar:na]
at com.aionlightning.gameserver.dataholders.DataManager.getInstance(DataManager.java:208) [AL-Game.jar:na]
at com.aionlightning.gameserver.GameServer.main(GameServer.java:151) [AL-Game.jar:na]
Re: (REQ) Aion 4.5/4.7 emulator
item name chinesse, write english name
Re: (REQ) Aion 4.5/4.7 emulator
It just doesn't work. I changed the item name same error, I tried changing it and using many different emu's. Form Al, Al-reloaded, Aion emu, AionX emu, no changes what so ever.
Re: (REQ) Aion 4.5/4.7 emulator
no work new zone 4.7 Pangaea , Garha , Caldor , ! who has the map id? or XML ?
Re: (REQ) Aion 4.5/4.7 emulator
I have a 4.7 zone new map, but it still does not spawn
and for now just go to a Chinese client, since only 4.6 NA
Re: (REQ) Aion 4.5/4.7 emulator
Kornicska, can you give a look @ https://code.google.com/p/aion-ger-emulator/source/list ?
There is one pesky bug that is realy frustrating.
If you equip wings, and you teleport , you get a weird textured screen. Same happen when you log out with wings equipped and you log back in.
I have to set equipped to 0 in the db to get it going again and remember to un-equip wings when I need to teleport or log-out xD
I was first thinking about the ItemTemplate.java but I have been looking at the code till my eyes bleed. I'm out of inspiration.
anyone can shed a light on this one?
it looks like this if you teleport or log-in with wings equipped:
http://i58.tinypic.com/2rwkllz.jpg
Re: (REQ) Aion 4.5/4.7 emulator
Hello Evrione!
anyone knows solution, win10 system working Java virtual machine?
Old win7 work 1-2 years , and now win10 not:D