Time zone issues.

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  1. #1
    Apprentice LilPeachie is offline
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    May 2022 Join Date
    11Posts

    angry Time zone issues.

    I've tried tirelessly to update my timezone for my server. When I update my gameserver.properties to my time zone. The server time still does not reflect correctly to my real time. This is an issue for my siege scheduling and other schedules. No matter what I set my time to it always reads 5 hours ahead of my real time.

    I've included a screenshot of my gameserver.properties @ gameserver.timezone.

    https://imgur.com/a/29Y4v7k

    Am I missing a setting somewhere else in the SQL database or another file somewhere?



  2. #2
    Member ALeKsIuS is offline
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    Apr 2016 Join Date
    KievLocation
    53Posts

    Re: Time zone issues.

    must be correct packet - sm version check

  3. #3
    Apprentice LilPeachie is offline
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    May 2022 Join Date
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    Re: Time zone issues.

    Quote Originally Posted by ALeKsIuS View Post
    must be correct packet - sm version check
    I've read this "SM VERSION CHECK" somewhere else on this forum regarding this issue however I'm not understanding.. Is that a file that I must modify? download?

  4. #4
    Apprentice LilPeachie is offline
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    Re: Time zone issues.

    Bump.. Can someone explain what "SM VERSION CHECK" is? I'm still not finding anything on the forum or google regarding this.

  5. #5
    "One day at a time" Robyson is offline
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    TzionLocation
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    Re: Time zone issues.

    Quote Originally Posted by LilPeachie View Post
    Bump.. Can someone explain what "SM VERSION CHECK" is? I'm still not finding anything on the forum or google regarding this.
    On my 3.5 and 4.3 this works fine.

  6. #6
    Apprentice LilPeachie is offline
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    May 2022 Join Date
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    Re: Time zone issues.

    Quote Originally Posted by Robson26 View Post
    On my 3.5 and 4.3 this works fine.
    I'm running 4.6.

  7. #7
    "One day at a time" Robyson is offline
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    Re: Time zone issues.

    Quote Originally Posted by LilPeachie View Post
    I'm running 4.6.
    I remember that actually in 4.6 this was not fixed, in fact this problem persists since 4.5.



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