Currently under development, 100% up to date.

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  1. #1
    Account Upgraded | Title Enabled! munozvo5 is offline
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    Currently under development, 100% up to date.

    Completely remade classes and skills, this includes crusaders from lvl 1.

    (rift icons i know)







    Enhancements give a % of the stat that is being enhanced, for weapons its a % of the minimum damage




    theres a lot more
    currently in alpha testing, should be done soon
    Last edited by Taiga; 10-06-17 at 12:04 AM. Reason: Restored original content


  2. #2
    Valued Member Black12 is offline
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    Re: Currently under development, 100% up to date.

    Emu or Files ? ^.^

  3. #3
    Valued Member Angelus is offline
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    Re: Currently under development, 100% up to date.

    sure files .. ^^ huhu Black

    than release it... lol and let the Comunity live the second Live

  4. #4
    Anotha One Wicious is offline
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    Re: Currently under development, 100% up to date.

    Looks pretty neat, can't wait to see it when it's finished.

  5. #5
    Alpha Member Cyndaquil is offline
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    Re: Currently under development, 100% up to date.

    Looks good :) Great work.

  6. #6
    Success and nothing less Manova is offline
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    Re: Currently under development, 100% up to date.

    You mentioned you completely remade classes. Does that mean custom skills as well, as in new effects and not just visuals?

  7. #7
    Member SeanLiT is offline
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    Re: Currently under development, 100% up to date.

    HoLEE. Nice work.

  8. #8
    Account Upgraded | Title Enabled! munozvo5 is offline
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    Re: Currently under development, 100% up to date.

    bye lune
    Last edited by munozvo5; 15-12-13 at 09:06 PM.

  9. #9
    Apprentice DerpAlot is offline
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    Currently under development, 100% up to date.

    Will we see these in Terra..
    Or are you guys at ES adding another notch to your belt.

    Another thing I would think would be nice, referring to WoW for a moment.. Heals like a restro Druid. Heal the tank an it puts a healing ring along the ground. Or have that castes like a make aoe.

  10. #10
    Success and nothing less Manova is offline
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    Re: Currently under development, 100% up to date.

    Quote Originally Posted by munozvo5 View Post
    Class names are the same, but we made it so classes split at 20. This will allow us to make each prestige class way more unique. No point in grinding to 100 when players want prestige asap.
    Class stats have been changed obv. We also made it so that all classes are good in pvp and pve in their own way. So instead of splitting them into pvp and pve we have split classes into 2 categories

    1: Damage over time (Be it Dot debuffs or by other new means such as aoes that stay on the ground for a duration. These aoes can be casted like a mage, or can drop from a single target skill, if you play LoL its kind of like Ice Born Gauntlet. These guys are tankier then the other prestige class, be it by Hp def/mdef evasion or in Paragon's case by Tryndamere ult (LoL) and self shields (one of the screen shots))

    2: Burst damage (These classes have longer cooldowns but deal way more damage, they have a new stat called Armor Penetration/Magic Penetration which slightly reduces the targets defenses when the server calculates the damage via the damage equation. They get a bit more cc than the other class as well but are squishier.)

    As for the skills, the visual are the same (character animation and light effects), the icons changed since we didnt want to use fiesta's. The effects of the skills have changed, if you look at the screen shots we show a few of our new effects. DoT skills (we dont really call them poisons) deal damage based on different things, such as a % of your STR END DEX INT or SPR. They can also deal damage based on other things such as the damage caused by the skill that applied the DoT. There are a lot of other effects that we have done. One of the classes has a skill that when attacking an enemy it heals party members a % of that damage.

    We also remade all the items such as armors weapons and jewelry to be more consistent, giving players 5 different tiers of armors that they can get every 10 lvls by different means.

    i prob said too much already so ya there you go
    Interesting. I guess you took some elements from LoL, which is great. Looking forward to the public testing phases. ^_^

  11. #11
    Account Upgraded | Title Enabled! munozvo5 is offline
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    Re: Currently under development, 100% up to date.

    bye lune
    Last edited by munozvo5; 15-12-13 at 09:06 PM.

  12. #12
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Currently under development, 100% up to date.

    i first found the enhancement system weird( % rather than static damage) but i finally realized how easier that could make things... it may be not the final system but it sounds interesting to me ;-)

    *waiting for a server release D: * :O

  13. #13
    Account Upgraded | Title Enabled! munozvo5 is offline
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    Re: Currently under development, 100% up to date.

    bye lune

    Last edited by munozvo5; 15-12-13 at 09:06 PM.

  14. #14
    Apprentice DerpAlot is offline
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    Re: Currently under development, 100% up to date.

    How about LFR/LFG.. For raids.
    Seeing how all fiesta servers are based around a few guilds.

    Even if the gear drops were not as good as if you got the group your self.
    Players still haven't seen your custom bosses in terra, this would be nice for them

  15. #15
    Gruntilda Gruntilda is offline
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    Re: Currently under development, 100% up to date.

    The problem with how private servers revolve around 1 dominant guild, is the fact that they release world bosses who's weapon can be used right away.

    How we will handle world bosses, is we will have a boss that drops a weapon which is a higher level than the current cap. For example, if the cap raise is 20, the world boss will be level 30, and drops lvl 30 weapons. That way, every guild has the same opportunity to get the drop. But, since it's higher level than the cap, the first guild who gets the drop won't be able to use it yet, which in return gives them no advantage over the guilds who didn't get the first drop.



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