
Originally Posted by
munozvo5
Class names are the same, but we made it so classes split at 20. This will allow us to make each prestige class way more unique. No point in grinding to 100 when players want prestige asap.
Class stats have been changed obv. We also made it so that all classes are good in pvp and pve in their own way. So instead of splitting them into pvp and pve we have split classes into 2 categories
1: Damage over time (Be it Dot debuffs or by other new means such as aoes that stay on the ground for a duration. These aoes can be casted like a mage, or can drop from a single target skill, if you play LoL its kind of like Ice Born Gauntlet. These guys are tankier then the other prestige class, be it by Hp def/mdef evasion or in Paragon's case by Tryndamere ult (LoL) and self shields (one of the screen shots))
2: Burst damage (These classes have longer cooldowns but deal way more damage, they have a new stat called Armor Penetration/Magic Penetration which slightly reduces the targets defenses when the server calculates the damage via the damage equation. They get a bit more cc than the other class as well but are squishier.)
As for the skills, the visual are the same (character animation and light effects), the icons changed since we didnt want to use fiesta's. The effects of the skills have changed, if you look at the screen shots we show a few of our new effects. DoT skills (we dont really call them poisons) deal damage based on different things, such as a % of your STR END DEX INT or SPR. They can also deal damage based on other things such as the damage caused by the skill that applied the DoT. There are a lot of other effects that we have done. One of the classes has a skill that when attacking an enemy it heals party members a % of that damage.
We also remade all the items such as armors weapons and jewelry to be more consistent, giving players 5 different tiers of armors that they can get every 10 lvls by different means.
i prob said too much already so ya there you go