Currently under development, 100% up to date.

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 42
  1. #16
    Apprentice DerpAlot is offline
    MemberRank
    Sep 2013 Join Date
    LondonLocation
    17Posts

    Re: Currently under development, 100% up to date.

    This could also give said guild a chance to farm a ton out of said boss. So when cap is raised.. They all have best weapon from last boss. This guild can now shit on the new world boss, an let the cycle begin.
    I think a item level, and inspect character feature should be added.
    Along with transmogrification. Those are my favorite things in wow. & I've played since BC launch.

  2. #17
    Gruntilda Gruntilda is offline
    MemberRank
    Apr 2010 Join Date
    468Posts

    Re: Currently under development, 100% up to date.

    They could, but as long as there are at least two guilds, that won't happen.

  3. #18
    Apprentice DerpAlot is offline
    MemberRank
    Sep 2013 Join Date
    LondonLocation
    17Posts

    Currently under development, 100% up to date.

    In terra, after just a few people capped.. D.I.C.E & Rame..some shit I don't care about took over. So I quit. I had that problem in terra v1. Cho was nice, but sharp raiders f**ked people for raiding them selfs. Sure they had good prices, but we never got to play.

    Final suggestion.
    Guild Levels.
    Although these could make thus guilds that take over even bigger. I don't know.. You guys are the only custom server, so I only throw suggestions at people who actually dev.
    Last edited by DerpAlot; 10-12-13 at 05:14 AM.

  4. #19
    Gruntilda Gruntilda is offline
    MemberRank
    Apr 2010 Join Date
    468Posts

    Re: Currently under development, 100% up to date.

    We are adding some skill factor in. It won't be just buy charms, get godly drops and win. There is now some skill factor involved. Of course tho, with any game, the best players will be the best. Thats just how it is. But there are prevention measures to make it less likely that one guild will rule the server.

    Not to mention Guild Instances, that always helps.

    As for guild levels, already in the server. I can't give details yet tho.

  5. #20
    Member SeanLiT is offline
    MemberRank
    Feb 2013 Join Date
    68Posts

    Re: Currently under development, 100% up to date.

    Quote Originally Posted by Gruntilda View Post
    We are adding some skill factor in. It won't be just buy charms, get godly drops and win. There is now some skill factor involved. Of course tho, with any game, the best players will be the best. Thats just how it is. But there are prevention measures to make it less likely that one guild will rule the server.

    Not to mention Guild Instances, that always helps.

    As for guild levels, already in the server. I can't give details yet tho.
    I like the part where you mentioned adding skill to bosses/raiding
    Pretty much every boss in Fiesta is like you said, charm up and kill.
    Adding bosses that have stuff like Chimera has, running into the protected force field area are really good ways to make the boss more than just simply attacking it.
    Or, making the boss spawn mobs every quarter health for example that make it so if you do not kill these mobs, you are going to get wiped.
    That makes more room for more diverse guilds and setups, other than a DD party and a knight with a few clerics.

  6. #21
    Apprentice DerpAlot is offline
    MemberRank
    Sep 2013 Join Date
    LondonLocation
    17Posts

    Re: Currently under development, 100% up to date.

    Quote Originally Posted by Gruntilda View Post
    Of course tho, with any game, the best players will be the best. Thats just how it is.

    As for guild levels, already in the server. I can't give details yet tho.
    1. Or the first players. But you guys can't stop guild hoppers. Good to see you try an stop it though.

    2. Awesome. Stoked to see it.

  7. #22
    Rada Rada. Delius is offline
    MemberRank
    Jul 2012 Join Date
    AustraliaLocation
    431Posts

    Re: Currently under development, 100% up to date.

    Sounds like an awesome project, hopefully you guys follow through with it till the end.

    Might even revive Fiesta a lil.

  8. #23
    ExtrinsicStudioâ„¢ Myth is offline
    MemberRank
    Jan 2012 Join Date
    367Posts

    Re: Currently under development, 100% up to date.

    Oh the beauty, the limitless freedom to change things that were once unchangeable, mix that in with a little reverse engineering and there's quote a potent mix.

    Who said hard twerk doesn't pay off?

  9. #24
    Alpha Member Cyndaquil is offline
    MemberRank
    Mar 2012 Join Date
    EnglandLocation
    2,137Posts

    Re: Currently under development, 100% up to date.

    May I just add please try and restrain yourself from posting stuff about a server, this isn't to do with that server.

    Thanks.

  10. #25
    Account Upgraded | Title Enabled! munozvo5 is offline
    MemberRank
    Jan 2009 Join Date
    275Posts

    Re: Currently under development, 100% up to date.

    bye lune
    Last edited by munozvo5; 15-12-13 at 09:07 PM. Reason: geht uf mi noots

  11. #26
    Success and nothing less Manova is offline
    MemberRank
    Nov 2011 Join Date
    936Posts

    Re: Currently under development, 100% up to date.

    Any chance you could do a gameplay vid with the Greed and Siphon skill? Looking nice, keep up the good work phaggots. :)

  12. #27
    Apprentice DerpAlot is offline
    MemberRank
    Sep 2013 Join Date
    LondonLocation
    17Posts

    Currently under development, 100% up to date.

    Quote Originally Posted by munozvo5 View Post
    No one has mentioned a server
    We have only been talking about how we are working on fixing fiesta with these files.
    No one has mentioned a specific server
    Please try and restrain yourself from posting stuff that isnt happening

    thanks
    ps. dont edit my posts, get ur stuff straight before u post.
    Terra was used as a reference to a problem all fiesta files have
    again thanks
    Being put in your place, made my day.

    One other thing, couldn't help but notice the npcs are still in original Roumen .. Bout time. Stay classy.
    Last edited by DerpAlot; 10-12-13 at 10:35 PM.

  13. #28
    Apprentice Pumaherz is offline
    MemberRank
    Nov 2012 Join Date
    22Posts

    Re: Currently under development, 100% up to date.

    looks very nice muno you release it sometime ?

  14. #29
    Account Upgraded | Title Enabled! munozvo5 is offline
    MemberRank
    Jan 2009 Join Date
    275Posts

    Re: Currently under development, 100% up to date.

    bye lune
    Last edited by munozvo5; 15-12-13 at 09:07 PM.

  15. #30
    Success and nothing less Manova is offline
    MemberRank
    Nov 2011 Join Date
    936Posts

    Re: Currently under development, 100% up to date.

    Aww, he said he loves me, cute.

    Looks nice btw, for that extra heal, especially when you're grinding and you've just laid down your DOTs.



Page 2 of 3 FirstFirst 123 LastLast

Advertisement