Hi guys, some of you may remember around November last year I started the task of adding custom classes to the game.
I was pretty successful and managed to get in game, as well as:
- Custom portrait color (the purple, can be any rgb/opengl color)
- Completely separate folder for models (reschar/pirate-f, pirate-m) - although for now I just copied the fighter-m/f and update the kfm files
- Some SHN support - at the moment I can only recall reading via the ChrCreateEquip.shn, so I could set the items on char create to any item. There are more, but I can't recall which SHN's I added support for
- Oh, also support for some text based stuff such as the text displayed on the char create description of the class
I started working this all into a DLL, so it could be truly dynamic and custom with a config like so (THIS WILL BE UPDATED):
So I guess the big question is, is this even worth continuing, does anybody even care anymore? To me it was just a bit of fun really.Code:[Game] [ { "ID": 28, "Name": "Pirate", "Children": [ { "ID": 29, "Name": "Mate", "Children": [ { "ID": 30, "Name": "Gunner", "Children": [ { "ID": 31, "Name": "Admiral" }, { "ID": 32, "Name": "Captain" } ] } ] } ] }, { "ID": 33, "Name": "Necromancer" } ]
(Oh, I also added extended texture support for interfaces, e.g. MainInterface_NEW_1.dds or whatever they are again, either way this was useful for adding new interface graphics)
Anyway, here's some screens:
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