Flatzone map (+ release)

Page 1 of 2 12 LastLast
Results 1 to 15 of 20
  1. #1
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Flatzone map (+ release)

    Hi, I was researching how nif map works and ended up in making a interesting map. Is just flat. If you want to make a entire new map, I suggest you to download it, maybe it helps you to understand how colision and groundobject works.

    blankmap.png

    blankmap2.png

    Download: FlatZone.rar

    RegenX: 6600 RegenY: 6600 (for mapinfo.shn), Minimap scale: 0,5 EndX: 511 EndY: 511 (for mapviewinfo.shn)

    There are 2 rocks, grass and a big door in center of the map to test the placement of ground objects, you can remove them using the FlatZone - noobject.shmd.

    All the nif data explained (only read if you want to make a map):

    NiHeader Header. Contains version info and block types
    NiNode (scene root) Its the only node that has the map. I attached the colision and flat ground
    NiVertexColorProperty Contains some vertex modes (unknown)
    NiZBufferProperty (unknown)
    NiTriStrips (#CD 01) Colision data (CD)
    NiMaterialProperty CD material
    NiTriStripsData CD polygon data
    NiTriStrips (plane 03) Flat ground data (FGD)
    NiVertexColorProperty Contains some vertex modes of FGD (unknown)
    NiTexturingProperty Contains the texture attachements. There are two textures but in the example I use the same texture 2 times.
    NiSourceTexture Contains the external texture link.
    NiPixelData Internal nif texture (unused). If you load it, texture will be tears of marsh ground.
    NiMaterialProperty FGD Material
    NiTriStripsData FGD polygon data

    If someone knowns how to convert external textures into PixelData post here pls. I get a strange red and yellow texture when I do.


  2. #2
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: Flatzone map (+ release)

    You can make a whole new map only using nifs. And that doesn't only include a flat world, it can be however you want it to be. Of course that's only if you have an understanding of how maps work and whatnot.

  3. #3
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Flatzone map (+ release)

    Quote Originally Posted by Dragonluck4 View Post
    You can make a whole new map only using nifs. And that doesn't only include a flat world, it can be however you want it to be. Of course that's only if you have an understanding of how maps work and whatnot.
    In order to load a map, you must place collision data on the spawn point. An example is the map "TimeGap", its only a small floating island in the middle of the sky. You can walk on the sky but if you disconect on the sky you will recieve a loading error, because the game cannot find collision data.

    PD: Still cant figure how to convert textures into pixel data, got a rubbish texture this time.

  4. #4
    Account Upgraded | Title Enabled! darielgames312 is offline
    MemberRank
    Oct 2012 Join Date
    247Posts

    Re: Flatzone map (+ release)

    What's time gap?

  5. #5
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: Flatzone map (+ release)

    Apparently it's a map but I haven't heard of such map?

  6. #6
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Flatzone map (+ release)

    Quote Originally Posted by Dragonluck4 View Post
    Apparently it's a map but I haven't heard of such map?
    Is the smallest map in the game, just a island with a flat CD (like my flatzone). Seems to be a unused part of lvl 60 promotion (there are also a lvl 20 promotion unused map, is just a small room)

    If you want to go, type &linkto Job2_TimeG


    timegap1.png
    timegap2.png

    Nif with CD unhided
    timegap3.png

  7. #7
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: Flatzone map (+ release)

    Oh okay. I never noticed. That's cool, thanks.

    Also what program do you use to make stuff?

  8. #8
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Flatzone map (+ release)

    Quote Originally Posted by Dragonluck4 View Post
    Oh okay. I never noticed. That's cool, thanks.

    Also what program do you use to make stuff?
    Blender with nif scripts and nifscope. Most of the data blender exports is crap, you need to known witch blocks fiesta map uses, you can read the 1º post to understand the arquitecture (scene root, nodes, strips, stripdata)

  9. #9
    Account Upgraded | Title Enabled! darielgames312 is offline
    MemberRank
    Oct 2012 Join Date
    247Posts

    Re: Flatzone map (+ release)

    It's not in my field.txt can you give me it's line?
    Last edited by darielgames312; 09-06-13 at 10:26 PM.

  10. #10
    Enthusiast Aarnas Nago is offline
    MemberRank
    Jun 2013 Join Date
    31Posts

    Re: Flatzone map (+ release)

    Hi, I was researching how nif map works and ended up in making a interesting map.
    You have interesting definition for interesting e.e

  11. #11
    Member d4xyjen is offline
    MemberRank
    Aug 2008 Join Date
    83Posts

    Re: Flatzone map (+ release)

    Correct me if I'm wrong there should be credits to Lugapha on this post Chess Field looks familiar

    But still a good post

  12. #12
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Flatzone map (+ release)

    Quote Originally Posted by d4xyjen View Post
    Correct me if I'm wrong there should be credits to Lugapha on this post Chess Field looks familiar

    But still a good post
    is the first texture i came up in my head, probably is a coincidence.

    time without update this post, here the last phase of my project



    added cliffs water and sky. Camera and fog hacks are enabled. Project ended up here because i have no fucking idea how to do light and a good .shbd

  13. #13
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: Flatzone map (+ release)

    I don't think there is any lighting systems in Fiesta, all the lights use a picture glow. As for .shbd file it's pretty difficult but try zooming out really far and then taking a picture?

  14. #14
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Flatzone map (+ release)

    Quote Originally Posted by Dragonluck4 View Post
    I don't think there is any lighting systems in Fiesta, all the lights use a picture glow. As for .shbd file it's pretty difficult but try zooming out really far and then taking a picture?
    Yeah I tried the photo thing, but for odd reasons a shbd has 8 separated images, and if you put the same on the 8 images, the character can walk throw walls (is a bit dificult but not imposible). Probably needs yellow areas instead of blue, i have no idea...

  15. #15
    -.- NextIdea is offline
    MemberRank
    Nov 2012 Join Date
    343Posts

    Re: Flatzone map (+ release)

    @dontknown: "Probably needs yellow areas instead of blue, i have no idea..."
    If you SHBD Editor then using any other color than blue, means its walkable, no matter the darkness of it.
    It has a warning: "Keep the dimensions and use only blue color"



Page 1 of 2 12 LastLast

Advertisement