Re: [Release]Server for the players
The client probably isn't up to date either, so make sure you patch from the server side, if any client only stuff is missing let me know I still have an up to date one on this pc.
@Lunerica:
We have differences of opinions as to what clutter is.
@Spoon:
Yes they have always had a decent player base, but to be honest they seemed to have rushed this server.
Hardly anything is right with it, they should have took their time getting it finished before releasing, I asked some players
in game about what they thought of Muno, the only reaction I ever got was:
" He has to fix 10 bugs a day "
That's such a big amount to do lol, but that just brings it back to " Finish before you release " it saves a lot of effort and issues.
Victus actually have it the right way around, if they are still working on them, they are taking their time and if they are still going to release I expect big things from them.
Re: [Release]Server for the players
Simply re-save them without any edits?
And before I even go into edit them, I'll definitely be saving back-ups in any case. I'll be honest, totally new to development and I'm just kind of winging it as I go here.
Re: [Release]Server for the players
Quote:
Originally Posted by
Alsm97
@iTankFail: Before trying what aqua suggested, try re-saving the main .shn files (ActiveSkill.shn, MobInfo.shn etc..) with SHN Editor v3d. That should do, if not.. try what aqua said.
To be on the safe side, re-save all .shn files except for the ones that have nothing to do with Mobs or skills at all.
Oh I forgot about that, yes the shn editors do not save properly sometimes, which can be an issue.
Quote:
Originally Posted by
iTankFail
totally new to development and I'm just kind of winging it as I go here.
That's what we all did at first, every old developer here started that way.
Re: [Release]Server for the players
Sadly, your method didn't work Alsm, so it looks like I'm going to have to do it by hand.
So how exactly does one go about filling a new skill into the .shn's? I gather that I have to open them (durr) and put in the skill name that it in the assert. Are there any specifics to keep in mind while filling in the fields? Or can I just kinda press numbers and pray it will work? Because I'm good at the latter.
Also, related to what aqua posted; is ActiveSkillInfoServer the same as ActiveSkillServer? If not, I'm missing the latter file.
Re: [Release]Server for the players
Has anyone still got these files laying around the links dead and I lost the 4shared it was on lol