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Re: What you've all been waiting for...
5 Attachment(s)
Re: What you've all been waiting for...
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Ich weiss es nicht er kickt mich raus wenn ich eine andere Zone gestartet starte.
Habe auch Skype und Teamviewer falls das hilft.Wie bei den Bildern Oben die ich gepostet habe:(
Ich möchte auch das es über mein Hamachi läuft da ich keinen root möchte
Skype Addy : pumaherz ^.^
Re: What you've all been waiting for...
Quote:
Originally Posted by
Pumaherz
Dkjch llsinx ihct kaaka ophst, ridsk neqiur uphurlkbum.
Re: What you've all been waiting for...
Quote:
Originally Posted by
ThePunisher
Dkjch llsinx ihct kaaka ophst, ridsk neqiur uphurlkbum.
Err bo, klelle schallala ischnot ollaolloalola kaviar. Duh..
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Re: What you've all been waiting for...
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Yeeeeeeeeyyyyyyyyyyyy I'm sexy and I know it ^.^ Umtz umtz umtz
Thanks for help ^.^
Re: What you've all been waiting for...
Puma is your server running of a Hamachi IP? If so how did you do it without getting Authentication Failed?
Re: What you've all been waiting for...
Quote:
Originally Posted by
Wolfy5079
Puma is your server running of a Hamachi IP? If so how did you do it without getting Authentication Failed?
Just replace the ip everywhere except for the OdinRestServerSettings.shn. It should still be 127.0.0.1.
Re: What you've all been waiting for...
Alright then Crystalz I'll give that a try. Thanks
Re: What you've all been waiting for...
another "bug" that i didnt mention before
You cant make custom skill animations like we did with old files
Using the animation id from the .kf files for a skill will automatically put the glowing animation on it
Even if u edit the action editor and add a new line with your own animation, it wont work
It will look like w/e skill originally had the .kf animation ID
It has something to do with the exe file, i think it might be the same reason why mobs spawn by skills such as flame walkers dont show their skill animation
If anyone figures this one out share plz, still bugging me that i never actually found the problem
Re: What you've all been waiting for...
Quote:
Originally Posted by
munozvo5
another "bug" that i didnt mention before
You cant make custom skill animations like we did with old files
Using the animation id from the .kf files for a skill will automatically put the glowing animation on it
Even if u edit the action editor and add a new line with your own animation, it wont work
It will look like w/e skill originally had the .kf animation ID
It has something to do with the exe file, i think it might be the same reason why mobs spawn by skills such as flame walkers dont show their skill animation
If anyone figures this one out share plz, still bugging me that i never actually found the problem
'We' got the walker to show the AoE animation each time the ball jumps to cast the inferno by taking some files from os if that's what you mean?
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Re: What you've all been waiting for...
I replaced reschar files from OS from the release, and I got it working. Maybe it was just a glitch or something? I'm not sure.
Attachment 117876
Re: What you've all been waiting for...
so just by replacing the reschar folder for flame walkers it started working?
Never in a million years would i have thought it was that
thats odd tho
Shouldnt have anything to do with it
Edit: u sure u didnt change anything else?
Entraps also dont show animations, check those
Re: What you've all been waiting for...
All I did was change ressystem and reschar, we haven't messed with skills yet.
But alright, I'll check.
Re: What you've all been waiting for...
Quote:
Originally Posted by
munozvo5
so just by replacing the reschar folder for flame walkers it started working?
Never in a million years would i have thought it was that
thats odd tho
Shouldnt have anything to do with it
Edit: u sure u didnt change anything else?
Entraps also dont show animations, check those
I haven't gotten to skills yet (cus I'm bad at them), but as she said all we've done so far is add a few things to npc's here and there, added a few to another map. Mainly it was just ItemInfo/View/Server for us. Haven't touched anything else.
Re: What you've all been waiting for...
how did u compile ur client?
Did u use odins client?
Or did u get Outsparks client, deleted all shns and threw in odins shns?