Adding an entirely new skill?

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  1. #1
    Valued Member NvrGnaStp is offline
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    ! Adding an entirely new skill?

    Okay so I attempted to add a new skill tonight but it didn't work, I added a row in ItemInfo, ItemViewInfo, ItemInfoServer, ActiveSkill, ActiveSkillView, ActiveSkillInfoServer, and a new line in MiscDataTable.txt

    pretty sure I did everything correctly, checked ID's, checked Index names, ran into an issue where the zones crashed but quickly realized it was because the serial and checksum were not the same in MiscDataTable, corrected it, and it worked, but my problem is that well first off I learned the skill, it worked, but there is no icon or entry in the skill list, it says I learned the skill, and I based my skill off of a similar one. I did set an icon in ActiveSkillView and patched everything in.

    The skill does not rely on any abstates either, any ideas? Probably going to bed right after this so I'll respond in the morning.

    Last edited by NvrGnaStp; 13-05-13 at 09:02 AM.


  2. #2
    Mr. Kenshin Alsm97 is offline
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    Re: Adding an entirely new skill?

    Taking a screen shot of the rows you've added to each of the files mentioned above could help.

    EDIT: Also, just in case everything is setup correctly. Try restarting ALL of your services including 'AccountLog, WorldManager, GameLog, Character, Login'.

  3. #3
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    Abstat.shn, SubAbstate.shn.... you can't create "entirely new skil", it will always use an already existing buff's index(AbStaIndex).

    But assuming you want create a (2) for summon i'm not sure , i'll try it later and say you what i found.(if i find something of course xD)

  4. #4
    Mr. Kenshin Alsm97 is offline
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    Re: Adding an entirely new skill?

    @jeff972 Thing is Summon01 doesn't use an AbState. That's why they were hopeless to fix in the old files. Or it was just the files, dunno.

  5. #5
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    Yeah i realized that just 2 min ago Xd that why i edited my post by saying i will test it

    but i need to sleep atm i'll test it tomorrow :O.. i'll give you feedback if i find something

    @NvrGnaStp can you post your MiscDataTable.txt 's row , i'm pretty sure the problem is there.
    Last edited by jeff972; 13-05-13 at 09:43 AM.

  6. #6
    Mr. Kenshin Alsm97 is offline
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    Re: Adding an entirely new skill?

    @jeff972 Haha, aight jef972. :p Sleep tight

  7. #7
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    Ok guys i got it XD it's so simple i won't tell you :O

    Lol obviously, i was kidding !

    it is located in the activeskill.shn

    here is how it has to be :

    summon01:
    Code:
     
    	ID	InxName	Name	Grade	Step	 MaxStep	
    	6530	Summon01	Summon [01]	1	1	2

    Summon02
    Code:
     
    	ID	InxName	Name	Grade	Step	 MaxStep	
    	XXXX	Summon02	Summon [02]	1	2		2

    Yep you forgot to set it up as the 2nd step of the skill, as simple as that XD

    Additional Info: keep in mind that you have to Adjust the MaxStep on all Step everytime you add a step.

    EDIT: Now i can go to bed ! XD

  8. #8
    Mr. Kenshin Alsm97 is offline
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    Re: Adding an entirely new skill?

    @jeff972 Dat passion.. :P I had no test server to mess around with it.. Good job, your fix makes a lot of sense! Sleep tight mate, you deserve it. :)

  9. #9
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    just in case
    how to config the summoned monsters power(def, Dmg etc) ?.

    it's located MobWeapon.shn (InxName: skeleton_sum)



    LoL , only now i understand how selesnia did its pvp kq summons XD.... its not as hard as what i thought, i guess?
    i'll give it a try :o
    Last edited by jeff972; 13-05-13 at 02:03 PM.

  10. #10
    Valued Member NvrGnaStp is offline
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    Re: Adding an entirely new skill?

    Code:
    #Record	34	Summon02	mobindexhere	1	Rampage	Target	60000	-	-	0	0	0	-	-	Dead	34	;¼Òȯ¹°
    MiscDataTable.txt - yes I put the mob index, just avoiding idea theft xD.


    And I don't want it as a new step, its a completely new skill, the name is just temporary, sorry, I should've mentioned that. But I checked the ID's of all the activeskills including server sided, and indexs, they all match, the problem im having is, it learns, but doesnt appear in the skill window. I went directly off of Summon01 as a base, even left the icon the same.

  11. #11
    Anotha One Wicious is offline
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    Re: Adding an entirely new skill?

    Something I worked on a while back, never finished it. It summons three fighters and they do attack but their attackrate is slow.

    MiscDataTable
    Code:
    #Record    34    Summon02    Slave_sum    3    Rampage    Target    60000    -    -    0    0    0    -    -    Dead    34    ;¼Òȯ¹°

    Client shn's
    Server shn's


    The shn's only have one row in them for faster download so don't just put them into your server folder and replace. You don't need to edit MobInfo, MobInfoServer etc at all unless you're going to add a new mob, I just put them there if anyone wanted this.
    Last edited by Wicious; 13-05-13 at 05:37 PM.

  12. #12
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    @Shawie , Thx ill test it :P

    @NvrGnaStp ah k i misunderstood you, so i'mma test to create a new one and i give you feedback :P




    PS:
    Oh Btw, I realized that like 20min ago
    we can also use "Victus_Fiesta_Incomplete" release as model . it has all content (i guess ?) example summon up to 5

  13. #13
    Mr. Kenshin Alsm97 is offline
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    Re: Adding an entirely new skill?

    Maybe you have reached a maximum number of learnt skills. Go to your SQL database and go into w00_Character > tSkills table (or something like that, still haven't go a test server) and find your character ID from the tCharacter table. Check if in the tSkills table exists the skill ID of Summon [02]. Report back when done.

  14. #14
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    I tried to create a new one and it crach the client:
    -when you learn it,
    -unlearn it
    -and try to get in your skill list.

    i'm still trying to find out what's wrong


    i'll test Shawie's summon and compare it to what i did, maybe that will help.

  15. #15
    Account Upgraded | Title Enabled! Charisma Doll is offline
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    Re: Adding an entirely new skill?

    All this. Jesus Christ. (facepalm)

  16. #16
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    Quote Originally Posted by TwilightSparkle View Post
    All this. Jesus Christ. (facepalm)
    Help us ? :o

  17. #17
    Account Upgraded | Title Enabled! Charisma Doll is offline
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    Re: Adding an entirely new skill?

    Maybe. After my routine fap session of course. Unless he figures it out first.

  18. #18
    Anotha One Wicious is offline
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    Re: Adding an entirely new skill?

    Quote Originally Posted by jeff972 View Post
    Help us ? :o
    Just use the files I posted, they worked for NvrGnaStop.

  19. #19
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    I know it's works, but that's not The current problem



    I mean : currently summon01 and the new skill (summonHelga) use the same cool time.
    i don't want it to be like this. assuming the player won't be able to use both at the same time...
    Actually it is the same as create a 2nd step for summon01
    Example of skill like this: Ice Blast and Ice Bolt

    i can't figure out what is causing this :o

  20. #20
    Account Upgraded | Title Enabled! Charisma Doll is offline
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    Re: Adding an entirely new skill?

    DlyGroupNum. C'mon, you can do better than this. u__u

  21. #21
    Alpha Member Cyndaquil is offline
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    Re: Adding an entirely new skill?

    Quote Originally Posted by Sir Versa View Post
    DlyGroupNum. C'mon, you can do better than this. u__u
    she ;)!

  22. #22
    Account Upgraded | Title Enabled! jeff972 is offline
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    Re: Adding an entirely new skill?

    Quote Originally Posted by Sir Versa View Post
    DlyGroupNum. C'mon, you can do better than this. u__u
    Thx Versa ^^ .... seems my English is even worse than what i thought :/

  23. #23
    Valued Member NvrGnaStp is offline
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    Re: Adding an entirely new skill?

    Quote Originally Posted by Shawie View Post
    Something I worked on a while back, never finished it. It summons three fighters and they do attack but their attackrate is slow.

    MiscDataTable
    Code:
    #Record    34    Summon02    Slave_sum    3    Rampage    Target    60000    -    -    0    0    0    -    -    Dead    34    ;¼Òȯ¹°

    Client shn's
    Server shn's


    The shn's only have one row in them for faster download so don't just put them into your server folder and replace. You don't need to edit MobInfo, MobInfoServer etc at all unless you're going to add a new mob, I just put them there if anyone wanted this.
    This worked flawlessly, thanks Shawie :)

  24. #24
    Member d4xyjen is offline
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    Re: Adding an entirely new skill?

    screenshot001.jpg

    Just Throwing some ideas you can do it guys!

  25. #25
    Account Upgraded | Title Enabled! Krum is offline
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    Re: Adding an entirely new skill?

    ActiveSkillView.shn



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