Maybe. After my routine fap session of course. Unless he figures it out first.
I know it's works, but that's not The current problem
I mean : currently summon01 and the new skill (summonHelga) use the same cool time.
i don't want it to be like this. assuming the player won't be able to use both at the same time...
Actually it is the same as create a 2nd step for summon01
Example of skill like this: Ice Blast and Ice Bolt
i can't figure out what is causing this :o
DlyGroupNum. C'mon, you can do better than this. u__u
ActiveSkillView.shn
Wow.. I thought you could dev Poof. This is really basic shit.
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Mhm sorry guys but that remind me!
does someone know how make a mob(summon) uses skills to keep/increase aggro rate ? suchskills like SnearShout01(mock).
I don't see what column does this.
Thx in advence.
@Pell why not help "us" out ? ...assuming it's so easy (to you) ,it won't be difficult to "fix" it ?