Adding mobs to bosses

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  1. #1
    Apprentice Genesis96 is offline
    MemberRank
    Mar 2014 Join Date
    16Posts

    Adding mobs to bosses

    What do you have to edit to make a boss spawn add at 50%? I made my own custom boss that works with its own drop table and stats but how do I make it to where it spawns adds at 50% hp?


    Also quick question, Where do you change the skill animation? I have the old animations from OS and I wanna change the current ones with them. Which folder is it in?

    Thank you :D


  2. #2
    Account Upgraded | Title Enabled! LolOmgNoob is offline
    MemberRank
    Nov 2012 Join Date
    241Posts

    Re: Adding mobs to bosses

    Quote Originally Posted by Genesis96 View Post
    What do you have to edit to make a boss spawn add at 50%? I made my own custom boss that works with its own drop table and stats but how do I make it to where it spawns adds at 50% hp?


    Also quick question, Where do you change the skill animation? I have the old animations from OS and I wanna change the current ones with them. Which folder is it in?

    Thank you :D
    Skill animations go in resitem I think. Well the nifs atleast. Should also try the reschar class folders: reschar/Archer-f/ - Example, or the resystem/Archer-f.dat etc.

  3. #3
    -.- NextIdea is offline
    MemberRank
    Nov 2012 Join Date
    343Posts

    Re: Adding mobs to bosses

    Please read the other KQs scripts, where it spawns at different %.
    The 50% one isn't any different.

    Like Slime, Honeying, KKP and some more.

  4. #4
    Account Upgraded | Title Enabled! darielgames312 is offline
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    Oct 2012 Join Date
    247Posts

    Re: Adding mobs to bosses

    Skill animations (like the glow effect) are in reseffect. The monsters movement is in reschar.



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