Hai, i've been browsing Odin files but i haven't understand how to add or delete a gate.
Can someone explain how to do it ?
Thanks.
Hai, i've been browsing Odin files but i haven't understand how to add or delete a gate.
Can someone explain how to do it ?
Thanks.
World > NPC.txt
I'll probably be yelld at if I tell anything more. You should be able to find the rest on your own. Good luck.
Regards,
Alex
(insert yelling here.)
Make sure you remember to make a copy of the npc.txt.
Any tiny space or anything can stuff up the zone(s) in that text.
As its the first time you editing npc.txt, its probably to be expected xD.
xD. (x2 times)
I suggest you use Shine Tables editor as it may help you in the beginning. Though it's the same principal with normal npc's.
MapLinkGate is the name of the npc, in this case it's the normal portal used to get from one map to another. RouN is the map you are placing the npc in. XXXX and YYYY are the coordinates of where you want the npc to be placed in that map. "Gate" is specifying that it's a gate npc and "GateRouN01" is just linking it to the declared variable "GateRouN01". The value R is the rotation and I believe T is weather you have to talk to an npc or weather you just walk through it. Not sure about it though.Code:#recordin ShineNPC MapLinkGate RouN XXXX YYYY R T Gate GateRouN01 #recordin LinkTable GateRouN01 RouCos02 RouCos02 XXXX YYYY R 2 150 1
GateRouN01 is the declared value. RouCos02 I don't know where there is two but you need em both. Same thing as above. Map you will be teleported to "RouCos02" and the coordinates in that map XXXX and YYYY. "R again is the rotation I think and doesn't need to be changed necessarily.
I don't really know what the other values are. But Generally if not always they are 1, 150 and 1.
Thanks you very much, btw what are step to make a new set with existing stuffs, I tried but I bugged my zones =/.
Thanks
@Dragonluck4 you just have to read.
Code:#ColumnName argument MapServer MapClient Coord-X Coord-Y Direct LevelFrom LevelTo Party
level min , lvl max , is party.
Ediit: @DeadlyAsZyklonB
Create a set( Summary )1. iteminfo.shn
2. SetItem.shn
3.SetItemView.shn
4.SetItemEffect.shn
Detailed version in the Spoiler.
Spoiler:
Best regards,
jeff972
Last edited by jeff972; 28-05-13 at 05:21 AM.