It removed the line thank you so much, but still 2 things wrong with the map that I don't know how to fix.
There are random purple spots, and displaced buildings. (I'm using the Adl_town nif from the post http://forum.ragezone.com/f593/odin-file-fixes-912308/)

And for some reason it's like another texture making a circle around the center pathway. I found the texture it was called ground_6. If I were to delete the texture I get pink anywhere the texture was. I checked my ini for the texture, and it was not there.

My ini:
Code:
#PGFILE : HeightMap
#FILE_VER : 0.01
#HeightFileName : ".\resmap\field\Adl\Adl.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ
#HEIGHTMAP_WIDTH : 476 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö
#HEIGHTMAP_HEIGHT : 476 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö
#OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸®
#OneBlockHeight : 50.0f
#QuadsWide : 25
#QuadsHigh : 25
#Layer
{
#Name :1
#DiffuseFileName :".\resmap\fieldTexture\Urg_G1.dds"
#BlendFileName :".\resmap\fieldtexture\L1_a.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :2f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :2
#DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2-fire.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_cliff.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :8f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :3
#DiffuseFileName :".\resmap\fieldTexture\E1_D.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_ground.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :4
#DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_ground_blend.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :6f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :5
#DiffuseFileName :".\resmap\fieldTexture\Urg_G1.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_ground_a.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :6
#DiffuseFileName :".\resmap\fieldTexture\ROAD.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_road.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :7
#DiffuseFileName :".\resmap\fieldTexture\L9_D.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_water.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :8
#DiffuseFileName :".\resmap\fieldTexture\adl_road.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_adl_road.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :3f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :9
#DiffuseFileName :".\resmap\fieldTexture\urg-ground.dds"
#BlendFileName :".\resmap\field\Adl\adl_town_ground_c.bmp"
#StartPos_X :0.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :3f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :10 field
#DiffuseFileName :".\resmap\fieldTexture\Elfwood_G7.dds"
#BlendFileName :".\resmap\fieldtexture\L1_a.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :11 field
#DiffuseFileName :".\resmap\fieldTexture\urg-ground.dds"
#BlendFileName :".\resmap\field\Adl\adl_mountain_blend.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :12 field
#DiffuseFileName :".\resmap\fieldTexture\olber_ground_g.dds"
#BlendFileName :".\resmap\field\Adl\adl_plain_blend.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :13 field
#DiffuseFileName :".\resmap\fieldTexture\L5_D.dds"
#BlendFileName :".\resmap\field\Adl\adl_mountain.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :8f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :14 ruin
#DiffuseFileName :".\resmap\fieldTexture\pr_forest.dds"
#BlendFileName :".\resmap\field\Adl\adl_ruin_mountain.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :8f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :15 plain
#DiffuseFileName :".\resmap\fieldTexture\ox11.DDS"
#BlendFileName :".\resmap\field\Adl\adl_plain_mountain.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :8f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :16 plain
#DiffuseFileName :".\resmap\fieldTexture\olber_ground_H.DDS"
#BlendFileName :".\resmap\field\Adl\adl_plain_ground.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :17 plain
#DiffuseFileName :".\resmap\fieldTexture\olber_ground_I.dds"
#BlendFileName :".\resmap\field\Adl\adl_plain_top.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :18 plain
#DiffuseFileName :".\resmap\fieldTexture\Urg_clay_F2.dds"
#BlendFileName :".\resmap\field\Adl\adl_plain_hill.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :19 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\sue073.dds"
#BlendFileName :".\resmap\field\Adl\adl_landing_point.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :20 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\swa_ground_B.dds"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_ground.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :6f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :21 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\swa_ground_D.dds"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_d.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :22 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\swa_ground_A.dds"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_b.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :23 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\L9_D.DDS"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_a.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :24 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\road.DDS"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_c.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :2f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :25 landingpoint
#DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2.dds"
#BlendFileName :".\resmap\field\Adl\adl_landing_point_mountain_blend.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :26 remains
#DiffuseFileName :".\resmap\fieldTexture\UrgFire-lava.dds"
#BlendFileName :".\resmap\field\Adl\adl_remains_mountain.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :6f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :27 remains
#DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2-fire.dds"
#BlendFileName :".\resmap\field\Adl\adl_remains_ground.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :6f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :28 remains
#DiffuseFileName :".\resmap\fieldTexture\adl_remains_altar_ground.dds"
#BlendFileName :".\resmap\field\Adl\adl_remains_altar.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :6f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :29 field
#DiffuseFileName :".\resmap\fieldTexture\EP_01.dds"
#BlendFileName :".\resmap\field\Adl\adl_road.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :8f
#UVScaleBlend :1.0f
}
#Layer
{
#Name :30 tree_under
#DiffuseFileName :".\resmap\fieldTexture\Adl_ground_a.DDS"
#BlendFileName :".\resmap\field\Adl\adl_tree_under.bmp"
#StartPos_X :476.0f
#StartPos_Y :0.0f
#Width :476.0f
#Height :476.0f
#UVScaleDiffuse :4f
#UVScaleBlend :1.0f
}
#END_FILE