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Archer XBow Animations
Recently I found out that in the Odin files the animations when using a crossbow on the archer class show up as the animations when using a bow even though a crossbow is equipped.
I've tried looking in all the files that are related to skills but I just can't see what I need to change. I have looked in AbState, ActiveSkill, ActionEffectInfo, ActiveSkillGroup, ActiveSkillView and ActiveSkillInfoServer.
I also tried to look at the kfm files in each Class folder which controls the animations. I tried replacing the reschar, resctrl and reseffect with the gamigo one but it didn't work?
Then it may be then shn file. The xbow might be equipped in the wrong hand and because of that the wrong animations are shown. But the xbow is equipped in the correct hand and I checked this with gamigo.
Anyone know what's wrong?
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Re: Archer XBow Animations
I've also found out now that the animations for getting wood, herbs and opening chests is also different. When getting wood, herbs or opening chests it does the mining animation. I have no idea why or which file to edit. I've looked at pretty much all the files now. I probably can't find it because I don't know which value it is that I have to change in the shn or what I have to change in general.
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Account Upgraded | Title Enabled!
Re: Archer XBow Animations
Those are in reschar>"ClassNameFolder" nothing to do with shn's.
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Account Upgraded | Title Enabled!
Re: Archer XBow Animations
This happens when you edit the action .bat files. They are located in ressystem/action
Every class and every mob in-game has one, this tells the shn files what animation (flashy ones) go with what character animations (actual character movement)
The program everyone currently uses to edit these files is buged. It doesnt save the files properly and it messes up a lot of the animations such as archers using different animations for xbows/bows and gathering animations.
This also doesn't work with Odin files, u can not add new animations for skills, only works semy properly on the old non trickster files files.
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Account Upgraded | Title Enabled!
Re: Archer XBow Animations
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Valued Member
Re: Archer XBow Animations
the only method to modify/add animations is hex editing the .dat files.
Every animation has some "extra data", and the action reader everyone uses always put these extradata as 00000000, and mess up the entire file.
We need someone to create a new program or edit action reader to save correctly these extra datas.
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Account Upgraded | Title Enabled!
Re: Archer XBow Animations

Originally Posted by
RageZooner
Its .dat dude.
ya that, my bad, been out of the scene for ever and i forget things
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Account Upgraded | Title Enabled!
Re: Archer XBow Animations
In the Odin files i currently have,dats,kmfs and kfs are ok.And the action is played correctly
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Re: Archer XBow Animations
Thanks munozvo5 and RageZooner. I got it working. ;)