I got Devildom mine working non instanced, so I made it an instance and changed the NPC to IDGate but when I try clicking the portal nothing happens. What did I do wrong?
I got Devildom mine working non instanced, so I made it an instance and changed the NPC to IDGate but when I try clicking the portal nothing happens. What did I do wrong?
Last edited by darielgames312; 03-07-13 at 09:36 PM.
Dude. Look at how the other instances are set up. If it isn't exactly like the others, it won't let you enter as intended.
I've already setup the map like other instances. Here's my line maybe I did something wrong, but things look alright to me. I thought it might be the npc.
Field.txt line
NPC.txt lineCode:#Record WarBL 00 09 150 Devildom#Mine 3 256 256 10000 - 1 1 0 0 2 2 0 0 0 0 0 0 1 RouN 1318 1504 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 150 0 1 1 0 0 9 0 0 2
Code:; WarBL #recordin ShineNPC MapLinkGate RouN 5313 4391 40 0 IDGate WarBL01 #recordin LinkTable WarBL01 WarBL WarBL 4102 1159 0 1 150 1
Last edited by darielgames312; 03-07-13 at 10:00 PM.
Try this for your NPC:
jfghjftghfghfg#recordin ShineNPC (GateNPCInxName) (map you want gate to be in) outsideX outsideY outsideDIR 0 IDGate (field. txt instance config name)
#recordin LinkTable (field. txt instance config name) (mapinxname) (mapinxname) insideX insideY insideDIR 50 70 1
Edit: Did you match your "WarBL01" with the "Instance Dungeon Configuration " section in your field.txt?
Looks like this:
#Record WarBL01 7 0 WarBL ID/(your script name) 1 0 0 0 - 0 0 7 0
Last edited by Charisma Doll; 03-07-13 at 10:52 PM.
Okay well I realized that I didn't do the Instance Dungeon Configuration. I did but still get the same problem. Heres the updated stuff. But I can link to the map, each individual instance.
Field
Configuration (field.txt)Code:#Record WarBL 00 09 150 Devildom#Mine 3 256 256 10000 - 1 1 0 0 2 2 0 0 0 0 0 0 1 RouN 1318 1504 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 150 0 1 1 0 0 9 0 0 2
NPCCode:#Record WarBL01 7 0 WarBL ID/WarBL 0 0 0 0 - 0 0 7 0
Code:#recordin ShineNPC MapLinkGate RouN 5313 4391 40 0 IDGate WarBL01 #recordin LinkTable WarBL01 WarBL WarBL 4102 1159 0 1 150 1
Last edited by darielgames312; 04-07-13 at 03:30 AM.
In MapInfo.shn and MapViewInfo.shn, does WarBL have the column "KingdomMap" set with a value of 3?
Edit: Sorry I'm not getting straight to it, I'm sorta busy myself. c:
Last edited by Charisma Doll; 04-07-13 at 03:34 AM.
Yep KingdomMap is set to 3
Made sure PineScript.txt has been edited accordingly????
PineScript.txt should look something like this.
#ColumnName ScriptName ; *.ps
#Table DialogFile ; *.txt#Record ID/d_Tipareth
Anyway, take a look @ my configuration for one of my instances.#Record d_Tipareth
I gotta finish something up so good luck.
NPC
Field#recordin ShineNPC MapLinkGate UrgSwa01 22318 21295 60 0 IDGate DracoGate0
#recordin LinkTable DracoGate0 TipL TipL 3324 2787 0 100 110 1
Field (Instance Config)#Record TipL 00 09 117 TipL 3 256 256 10000 - 1 1 0 0 2 2 0 0 0 0 0 0 1 UrgSwa01 22318 21295 0 0 0 0 0 0 1 0 0 1 1 1 1 0 0 1 1 1 1 1000 0 0 117 0 1 1 0 1 9 0 0 0
#Record DracoGate0 8 0 TipL ID/d_Tipareth 1 0 0 0 TiparethScale 1 0 8 0
Last edited by Charisma Doll; 04-07-13 at 04:52 AM.