I understand what you mean.. Believe me i tried all tweaks possible.. :p The tweaks are made using the Column Massive Edit and Massive Multiply all MonEXP values by 0.x
Thing is the Slime monster, like xWhiteCore says above, MUST ALWAYS be >= 20. Which means any Slime MonEXP value that is less than 20 will make the EXP Editor throw an exception. What we could do is use my method with the Massive Multiply and drop the mobs exp to Outsparks EXP rate(multiply with 0.x until Slime MonEXP equals to 1) and then just change the Slime MonEXP manually to 20. So the EXP Rate on all monsters is x1 which is Outsparks exp rate except for the Slime. But that ruins the whole idea of the EXP Rate to x1 as Slime is the first monster you encounter. We might eventually find a work-around to this but I'm not sure it's anywhere soon. Like Myth suggested me, I can try make my own SHN Editor and I'd gladly do. I don't care wasting countless hours on it, I enjoy programming. Problem is I don't have a base to begin from. I know nothing about reading SHN files and how they exactly operate so I could use a helping hard to start my project. Thanks for trying to help tho, I'll keep you up-to-date if I find a solution to this.
PS: The letter x where i say 0.x represents a number.
Have a great day!
Regards,
Alex
EDIT:
And another fix that I just thought of that I DO NOT SUGGEST but it simply seems it's the only legit way of doing this.
0. Make the exp rate to Outsparks using my Massive Multiply method (Read my post above on how).
1. Copy the row of the Slime.
2. Change the ID of the copied Slime row to an unused monster ID.
3. Change the original Slime row InxName to FakeSlime or expRate or whatever you like.
4. Change the MonEXP of the FakeSlime/expRate or whatever you called it to and make the MonEXP to 20.
5. Open EXP Editor with no thrown exception.
I do not recommend this method, but it seems it's the only proper way right now. I don't know about the consequences for doing this.
Good Luck.
Regards,
Alex




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