[CN - 2012] Adding Mobs & Items

Results 1 to 3 of 3
  1. #1
    Novice halo2550000 is offline
    MemberRank
    Feb 2015 Join Date
    1Posts

    [CN - 2012] Adding Mobs & Items

    Hello all,
    I try to work with HK files but i have a problem for understand the news SHN files.
    I successed to add a new mob and 5 ~ 6 news items and they work normally,but now when i try to add a new mob for exemple a new slime,the services start normally but when i start the client,this hated message "The client has been manipulated" appears...

    I don't know why because i added one mob with exactly the same method (i just copy/paste the row and i change the id/name of the mob in the SHN files MobInfo,MobInfoServer,MobViewInfo,QuestSpecies,MobSpecies,MobWeapon).

    And it's the same for the Items...i'm lost with this SHN and i don't understand why this message so randomly take place.


    Thank you in advance for your answer.
    Last edited by fiestanerd69; 06-09-15 at 02:55 AM. Reason: Corrected title.


  2. #2
    Member xArva is offline
    MemberRank
    Mar 2013 Join Date
    51Posts

    Re: [CN - 2012] Adding Mobs & Items

    You have to copy the .shns (ItemInfo.shn for example)
    You can't join the game when the Item doesn't exist in the Client :D
    It's the same for the other SHN's.
    You can simply look for a Server/Client .shn List here in the forum to know which SHN's have to be in ressystem or Shine.

  3. #3
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: [CN - 2012] Adding Mobs & Items

    Seeing as OP has not replied or updated it for a week, I am assuming it is fixed and closing it. If you still require help please make a new thread or message me to reopen your old one.



Advertisement