curious on how to edit a few different things(NIFS)

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  1. #1
    Enthusiast robinsblade is offline
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    Apr 2012 Join Date
    33Posts

    curious on how to edit a few different things(NIFS)

    ive been really into editing nifs but a few things i have NOT been able to deal with are:

    1.) alpha property: ive been using it to remove black from my images but luckily its been for moving glowish effects so the see alpha change was not an issue. but now i need it so just the black from a texture is removed but keep a 100% alpha state.(what do i have to change)

    2.) having a file STAY animated(loop). im making a skin and the main part of it is a head and im curious on how i can make the jaw move a bit. ive made the animation in blender but do not know how to have the animation run in game, do i have to add bones to use the kf?

    3.) make a particle effect like the hearts from the marriage buff.....where it is created and stays in 1 spot NOT following the player(have not looked into the files for the hearts but would be nice to know)

    4.) changing the pic for the inventory of items.

    -thanks for any help you can provide-

    the only one i seriously need is the first one and maybe the second because both are being used/needs to be used at the moment. but the other 2 can really help the effect of my creations :D

    likes for all the help you can provide :)


  2. #2
    Apprentice Hexacore3D is offline
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    May 2013 Join Date
    16Posts

    Re: curious on how to edit a few different things(NIFS)

    - I don't understand any shit from point 1,but i recommend you DXTbmp viwer & editor.You can actually see the alphas,export them,edit them,import them.
    - You don't need especially bones for a animation.You can do position,scale,rotation keyframes if your mesh is simple.And the kf export shit doesn't actually work...proper at all so don't do that.Do a embbed nif instead,export the nif from blender + animation,that will give you an animated nif without any kf's linked.
    - No,we can't actually "make" particle effects you will probably need original nif,kf,kfm exporter from ons on,on 3ds or Maya.Just Mod them.
    - If you mean the icons,they are located in resmenu>Icon.If you mean the inventory background give it a search in resmenu>game.

  3. #3
    Enthusiast robinsblade is offline
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    Apr 2012 Join Date
    33Posts

    Re: curious on how to edit a few different things(NIFS)

    once again thanks hexa.....youve been very helpful in the last few weeks ^^ wish nifs were simplier tho.

  4. #4
    Enthusiast robinsblade is offline
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    Apr 2012 Join Date
    33Posts

    Re: curious on how to edit a few different things(NIFS)

    hmmm just thought about something....how can you make custom mobs then? like what can i do to make KF files then?(to animate attacks ETC?) is there a program other then blender that can make correct KF files? or do i have to edit it in nifskope to get them working?



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