Re: Estrella not working...
Quote:
Originally Posted by
SlowLoris
Hi,
The world issue is resolved... it is starting normal now. But when i create a character. It gives me this error.
Code:
[10-4-2016 19:04:11] (Error) MySql.Data.MySqlClient.MySqlException (0x80004005): Unknown column 'MasterJoin' in 'field list'
bij MySql.Data.MySqlClient.MySqlStream.ReadPacket()
bij MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
bij MySql.Data.MySqlClient.MySqlDataReader.NextResult()
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteScalar()
bij Zepheus.Database.DatabaseClient.ExecuteQuery(String sQuery) in g:\Fiesta\Estrella\Zepheus.Database\DatabaseClient.cs:regel 177
(INSERT INTO `characters` (`AccountID`,`Name`,`MasterJoin`,`Slot`,`Job`,`Male`,`Hair`,`HairColor`,`Face`, `QuickBar`, `QuickBarState`, `ShortCuts`, `GameSettings`, `ClientSettings`) VALUES ('1', 'Estrella', '2016-04-10 19-04-11', 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0))
Spamfag, Springfag, Samefag.
Re: Estrella not working...
Hey,
I've got everything working, but when i create a new character, it doesn't add it to the characters table. Then when i try to login it gives me the following errors.
// World server, on character create:
Code:
[11-4-2016 18:26:04] (Error) MySql.Data.MySqlClient.MySqlException (0x80004005): Unknown column 'Master Join' in 'field list'
at MySql.Data.MySqlClient.MySqlStream.ReadPacket ()
at MySql.Data.MySqlClient.NativeDriver.GetResult (Int32 & affectedRow, Int64 & insertedId)
at MySql.Data.MySqlClient.Driver.GetResult (statementId Int32, Int32 & affectedRows, Int64 & insertedId)
at MySql.Data.MySqlClient.Driver.NextResult (Int32 statementId, Boolean force)
at MySql.Data.MySqlClient.MySqlDataReader.NextResult ()
at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader (Command Behavior behavior)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteScalar ()
at Zepheus.Database.DatabaseClient.ExecuteQuery (String sQuery) in g: \ Fiesta \ Estrella \ Zepheus.Database \ DatabaseClient.cs: line 177
(INSERT INTO `characters` (` AccountID`, `name`,` MasterJoin`, `Slot`,` Job`, `Male`,` Hair`, `HairColor`,` Face`, `QuickBar`,` QuickBarState` , `ShortCuts`,` GameSettings`, `ClientSettings`) VALUES ( '1', 'Username', '2016-04-11 18-26-04", 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0))
[11-4-2016 18:26:04] (Debug) Opening connection for database clientanon
[11-4-2016 18:26:04] (Debug) handed out anonymous client.
// Zone server, on connect.
Code:
[11-4-2016 18:26:07] (Exception) Error reading characterfrom entity: System.Collections.Generic.KeyNotFoundException: The given key is not in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key)
at Zepheus.Zone.Data.DataProvider.GetBaseStats (Job job, Byte level) in g: \ Fiesta \ Estrella \ Zepheus.Zone \ Data \ DataProvider.cs: line 380
at Zepheus.Zone.Game.ZoneCharacter.get_BaseStats () g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 173
at Zepheus.Zone.Game.ZoneCharacter.get_MaxHP () g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 149
at Zepheus.Zone.Game.ZoneCharacter..ctor (Int32 CharID, Boolean loadequips) in g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 56
[11-4-2016 18:26:07] (Warn) Character is logging in with wrong account ID.
Re: Estrella not working...
Quote:
Originally Posted by
SlowLoris
Hey,
I've got everything working, but when i create a new character, it doesn't add it to the characters table. Then when i try to login it gives me the following errors.
// World server, on character create:
Code:
[11-4-2016 18:26:04] (Error) MySql.Data.MySqlClient.MySqlException (0x80004005): Unknown column 'Master Join' in 'field list'
at MySql.Data.MySqlClient.MySqlStream.ReadPacket ()
at MySql.Data.MySqlClient.NativeDriver.GetResult (Int32 & affectedRow, Int64 & insertedId)
at MySql.Data.MySqlClient.Driver.GetResult (statementId Int32, Int32 & affectedRows, Int64 & insertedId)
at MySql.Data.MySqlClient.Driver.NextResult (Int32 statementId, Boolean force)
at MySql.Data.MySqlClient.MySqlDataReader.NextResult ()
at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader (Command Behavior behavior)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteScalar ()
at Zepheus.Database.DatabaseClient.ExecuteQuery (String sQuery) in g: \ Fiesta \ Estrella \ Zepheus.Database \ DatabaseClient.cs: line 177
(INSERT INTO `characters` (` AccountID`, `name`,` MasterJoin`, `Slot`,` Job`, `Male`,` Hair`, `HairColor`,` Face`, `QuickBar`,` QuickBarState` , `ShortCuts`,` GameSettings`, `ClientSettings`) VALUES ( '1', 'Username', '2016-04-11 18-26-04", 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0))
[11-4-2016 18:26:04] (Debug) Opening connection for database clientanon
[11-4-2016 18:26:04] (Debug) handed out anonymous client.
// Zone server, on connect.
Code:
[11-4-2016 18:26:07] (Exception) Error reading characterfrom entity: System.Collections.Generic.KeyNotFoundException: The given key is not in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key)
at Zepheus.Zone.Data.DataProvider.GetBaseStats (Job job, Byte level) in g: \ Fiesta \ Estrella \ Zepheus.Zone \ Data \ DataProvider.cs: line 380
at Zepheus.Zone.Game.ZoneCharacter.get_BaseStats () g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 173
at Zepheus.Zone.Game.ZoneCharacter.get_MaxHP () g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 149
at Zepheus.Zone.Game.ZoneCharacter..ctor (Int32 CharID, Boolean loadequips) in g: \ Fiesta \ Estrella \ Zepheus.Zone \ Game \ ZoneCharacter.cs: line 56
[11-4-2016 18:26:07] (Warn) Character is logging in with wrong account ID.
World:
MasterJoin collumn doesn't exist in your Character table.
Zone:
It's far from finished, idk what this is.
Verstuurd vanaf mijn SM-G900F met Tapatalk
Re: Estrella not working...
Getting this error.
Code:
[11-4-2016 19:21:51] (Error) MySql.Data.MySqlClient.MySqlException (0x80004005): Field 'InstanzeID' doesn't have a default value
bij MySql.Data.MySqlClient.MySqlStream.ReadPacket()
bij MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
bij MySql.Data.MySqlClient.MySqlDataReader.NextResult()
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteScalar()
bij Zepheus.Database.DatabaseClient.ExecuteQuery(String sQuery) in g:\Fiesta\Estrella\Zepheus.Database\DatabaseClient.cs:regel 177
(INSERT INTO `characters` (`AccountID`,`Name`,`MasterJoin`,`Slot`,`Job`,`Male`,`Hair`,`HairColor`,`Face`, `QuickBar`, `QuickBarState`, `ShortCuts`, `GameSettings`, `ClientSettings`) VALUES ('1', 'Estrella', '2016-04-11 19-21-51', 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0))
[11-4-2016 19:21:52] (Debug) Opening connection for database clientanon
[11-4-2016 19:21:52] (Debug) Handed out anonymous client.
Re: Estrella not working...
Quote:
Originally Posted by
SlowLoris
Getting this error.
Code:
[11-4-2016 19:21:51] (Error) MySql.Data.MySqlClient.MySqlException (0x80004005): Field 'InstanzeID' doesn't have a default value
bij MySql.Data.MySqlClient.MySqlStream.ReadPacket()
bij MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
bij MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
bij MySql.Data.MySqlClient.MySqlDataReader.NextResult()
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
bij MySql.Data.MySqlClient.MySqlCommand.ExecuteScalar()
bij Zepheus.Database.DatabaseClient.ExecuteQuery(String sQuery) in g:\Fiesta\Estrella\Zepheus.Database\DatabaseClient.cs:regel 177
(INSERT INTO `characters` (`AccountID`,`Name`,`MasterJoin`,`Slot`,`Job`,`Male`,`Hair`,`HairColor`,`Face`, `QuickBar`, `QuickBarState`, `ShortCuts`, `GameSettings`, `ClientSettings`) VALUES ('1', 'Estrella', '2016-04-11 19-21-51', 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0))
[11-4-2016 19:21:52] (Debug) Opening connection for database clientanon
[11-4-2016 19:21:52] (Debug) Handed out anonymous client.
Make InstanzeID have a default value like 1 or something.
Verstuurd vanaf mijn SM-G900F met Tapatalk
Re: Estrella not working...
Code:
[11-4-2016 20:17:08] (Exception) Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Zepheus.World.InterServer.ZoneConnection.WorldConnection_OnPacket (Object sender, InterPacketReceivedEventArgs e) g: \ Fiesta \ Estrella \ Zepheus.World \ Inter Server \ ZoneConnection.cs: line 58
at Zepheus.InterLib.Networking.InterClient.EndReceive (Object sender, SocketAsyncEventArgs pArguments) in g: \ Fiesta \ Estrella \ Zepheus.InterLib \ Networking \ InterClient.cs: line 139
at System.Net.Sockets.SocketAsyncEventArgs.OnCompleted (SocketAsyncEventArgs e)
at System.Net.Sockets.SocketAsyncEventArgs.ExecutionCallback (Object ignored)
at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext, Context Callback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run (ExecutionContext executionContext, Context Callback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run (ExecutionContext executionContext, Context Callback callback, object state)
at System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSuccess (Socket Error socket error, Int32 bytesTransferred, Socket Flags flags)
at System.Net.Sockets.SocketAsyncEventArgs.CompletionPortCallback (UInt32 error code, UInt32 numBytes, NativeOverlapped * nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback (UInt32 error code, UInt32 numBytes, NativeOverlapped * pOVERLAP)
[11-4-2016 20:17:08] (Info) Client Manager initialized.
[11-4-2016 20:17:08] (info) Load 1 AcademyLevelUpPoints
[11-4-2016 20:17:08] (info) Load 1 Guilds
[11-4-2016 20:17:08] (Info) Guild Data Provider Initial Size
[11-4-2016 20:17:08] (Info) WorldAcceptor ready at 9110
[11-4-2016 20:17:22] (Debug) Client connected from 192.168.0.14
[11-4-2016 20:17:22] (Debug) Ismail authenticated.
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:22] (Debug) Released client # 3
[11-4-2016 20:17:23] (Exception) Unhandled Exception: System.Reflection.TargetInvocationException: The purpose of a call caused an exception. ---> System.Reflection.TargetInvocationException: The purpose of a call caused an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zepheus.World.Networking.WorldClient.LoadCharacters () g: \ Fiesta \ Estrella \ Zepheus.World \ Networking \ WorldClient.cs: line 120
at Zepheus.World.Handlers.Handler3.SendCharacterList (WorldClient client) in g: \ Fiesta \ Estrella \ Zepheus.World \ handlers \ Handler3.cs: Rule 89
at Zepheus.World.Handlers.Handler3.TransferKey (WorldClient client Packet packet) in g: \ Fiesta \ Estrella \ Zepheus.World \ handlers \ Handler3.cs: line 46
--- End of internal exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke (Object obj, Binding Flags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke (Object obj, Object [] parameters)
at Zepheus.World.Handlers.HandlerStore <> c__DisplayClass1 <GetCallback> b__0 () g:.. \ Fiesta \ Estrella \ Zepheus.World \ handlers \ HandlerStore.cs: line 55
--- End of internal exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod (Object target, Object [] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)
at System.Delegate.DynamicInvokeImpl (Object [] args)
at System.Delegate.DynamicInvoke (Object [] args)
at Zepheus.Util.UserWorkItem.DoWork (Object state) in g: \ Fiesta \ Estrella \ Zepheus.Util \ UserWorkItem.cs: Rule 62
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (Object state)
at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext, Context Callback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run (ExecutionContext executionContext, Context Callback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
at System.Threading.ThreadPoolWorkQueue.Dispatch ()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback ()
Re: Estrella not working...
Can you at least TRY to fix some of these issues by your self? Jesus christ
Re: Estrella not working...
Wow, I had that error and fixed it in no time, but the error i'm having is creating toons/getting them into the maps, however not that error (could be due to the fact i'm trying on windows 10 - i have got so far with it and almost got it fully working)
Code:
[13/04/2016 12:25:13] (Warn) Invalid job ID at char creation from Test
- would be nice to know the code ( i thought doing this might help though)
Code:
Log.WriteLine(LogLevel.Warn, "Invalid job ID at char creation from {0} - {1}", client.Username, job);
woefully it comes up as
Code:
Invalid job ID at char creation from Username - 0
constantly.
After that the odd thing that happens with Zone:
Code:
[13/04/2016 12:25:10] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:15] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:21] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:24] (Debug) Removed 11 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:24] (Debug) Removed 12 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:27] (Debug) Removed 13 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:31] (Debug) Removed 15 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 16 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 17 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 18 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:35] (Debug) Removed 20 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:36] (Debug) Removed 21 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:46] (Debug) Removed 22 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:48] (Debug) Removed 23 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:49] (Debug) Removed 24 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:58] (Debug) Removed 25 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:03] (Debug) Removed 4 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:03] (Debug) Removed 26 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:05] (Debug) Removed 5 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:07] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:08] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:08] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:09] (Debug) Removed 11 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:15] (Debug) Removed 12 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:15] (Debug) Removed 13 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:19] (Debug) Removed 15 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:24] (Debug) Removed 16 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:24] (Debug) Removed 17 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:26] (Debug) Removed 18 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:31] (Debug) Removed 20 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:34] (Debug) Removed 21 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:36] (Debug) Removed 22 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:38] (Debug) Removed 23 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:42] (Debug) Removed 24 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:46] (Debug) Removed 25 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:48] (Debug) Removed 4 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:49] (Debug) Removed 26 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:53] (Debug) Removed 5 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:55] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:59] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:27:04] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
Not sure if i can fix them, i've tried on Windows Server 2008 R2 to the same effect! So i'm certain its not Windows 10 this time!
Re: Estrella not working...
Quote:
Originally Posted by
Evildarkang
Wow, I had that error and fixed it in no time, but the error i'm having is creating toons/getting them into the maps, however not that error (could be due to the fact i'm trying on windows 10 - i have got so far with it and almost got it fully working)
Code:
[13/04/2016 12:25:13] (Warn) Invalid job ID at char creation from Test
- would be nice to know the code ( i thought doing this might help though)
Code:
Log.WriteLine(LogLevel.Warn, "Invalid job ID at char creation from {0} - {1}", client.Username, job);
woefully it comes up as
Code:
Invalid job ID at char creation from Username - 0
constantly.
After that the odd thing that happens with Zone:
Code:
[13/04/2016 12:25:10] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:15] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:21] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:24] (Debug) Removed 11 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:24] (Debug) Removed 12 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:27] (Debug) Removed 13 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:31] (Debug) Removed 15 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 16 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 17 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:32] (Debug) Removed 18 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:35] (Debug) Removed 20 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:36] (Debug) Removed 21 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:46] (Debug) Removed 22 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:48] (Debug) Removed 23 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:49] (Debug) Removed 24 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:25:58] (Debug) Removed 25 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:03] (Debug) Removed 4 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:03] (Debug) Removed 26 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:05] (Debug) Removed 5 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:07] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:08] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:08] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:09] (Debug) Removed 11 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:15] (Debug) Removed 12 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:15] (Debug) Removed 13 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:19] (Debug) Removed 15 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:24] (Debug) Removed 16 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:24] (Debug) Removed 17 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:26] (Debug) Removed 18 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:31] (Debug) Removed 20 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:34] (Debug) Removed 21 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:36] (Debug) Removed 22 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:38] (Debug) Removed 23 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:42] (Debug) Removed 24 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:46] (Debug) Removed 25 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:48] (Debug) Removed 4 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:49] (Debug) Removed 26 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:53] (Debug) Removed 5 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:55] (Debug) Removed 6 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:26:59] (Debug) Removed 7 (type: Zepheus.Zone.Game.Mob) from the map.
[13/04/2016 12:27:04] (Debug) Removed 9 (type: Zepheus.Zone.Game.Mob) from the map.
Not sure if i can fix them, i've tried on Windows Server 2008 R2 to the same effect! So i'm certain its not Windows 10 this time!
Invalid job - it's reading the packet for the job at a wrong place
Verstuurd vanaf mijn SM-G900F met Tapatalk
Re: Estrella not working...
On Character Creation screen? Nah its the wrong packet is all, i need to work it out....which is fine.
Re: Estrella not working...
Quote:
Originally Posted by
Evildarkang
On Character Creation screen? Nah its the wrong packet is all, i need to work it out....which is fine.
I mean when it creates a character, the job id gets sent on another place in the packet when you click create, so it's reading a '.' = 0 instead of the actual id.
Verstuurd vanaf mijn SM-G900F met Tapatalk
Re: Estrella not working...
Makes more sense now, yeah its doing that, but i have checked the configurations on the character list to discover that the code i had didnt have crusaders/templars (added them in myself!)
i'm somehow thinking its related to:
Code:
byte classIDByte = (byte)((jobGender >> 2) & 0x1F);
That would be where the job id is placed but in Fiesta Online EN not sure what packet it uses instead of 0x1F
Edit: this is due to the following code
Code:
Job job = (Job)classIDByte;
switch (job)
Makes a reasonable outcome of the logic xD
Re: Estrella not working...
Quote:
Originally Posted by
Evildarkang
Makes more sense now, yeah its doing that, but i have checked the configurations on the character list to discover that the code i had didnt have crusaders/templars (added them in myself!)
i'm somehow thinking its related to:
Code:
byte classIDByte = (byte)((jobGender >> 2) & 0x1F);
That would be where the job id is placed but in Fiesta Online EN not sure what packet it uses instead of 0x1F
Get a packetsniffer. (https://github.com/Zepheus/Fiesta_Utils OR https://github.com/DragonFiestaTeam/DragonFiesta_Tools)
Re: Estrella not working...
After using FiestaShark i worked out that:
The Second Line ( opcode: 005 | 001 ) = Class however i'm not certain if
Fighter:
Code:
00 00 00 00 00 85 04 00 00
how to convert the 85 into 1 >.<
Cleric:
Code:
00 00 00 00 00 99 04 00 00
and so forth (its a second line aka 00000010) and to convert that to the correct byte i guess ??
The length is 25, and the variable is at 22 so, at 22 is the character class information.
Re: Estrella not working...
Quote:
Originally Posted by
Evildarkang
After using FiestaShark i worked out that:
The Second Line ( opcode: 005 | 001 ) = Class however i'm not certain if
Fighter:
Code:
00 00 00 00 00 85 04 00 00
how to convert the 85 into 1 >.<
Cleric:
Code:
00 00 00 00 00 99 04 00 00
and so forth (its a second line aka 00000010) and to convert that to the correct byte i guess ??
Your username will also be in that packet too.