Can someone please let me have the couple missing files i need to complete the newer servers? Thought I would ask so i can build it and then pop it in the achive i have. I like to mess around with them in my spare time.
Doesn't hurt to ask
Can someone please let me have the couple missing files i need to complete the newer servers? Thought I would ask so i can build it and then pop it in the achive i have. I like to mess around with them in my spare time.
Doesn't hurt to ask
Last edited by Lugapha; 08-10-12 at 10:38 PM.
The files that were released or whatever, don't even work. There is a whole different set of files needed.
i have a whole bunch of files. and i got a couple differant builds of the zones. What other files are you talking about?
20110105-Hero[dev]-0-r69615
20101221-Ger[dev]Release-1-
20110210-USA[dev]Release-0-
thats a couple that i put together to running zones
Last edited by Lugapha; 08-10-12 at 10:31 PM.
luga they wont tell u let alone give u anything we all know that but me ima bug em till they do ill make 50 million threads about it till i get the one file i need i dont give a fuck ill log on to odin or victus and bug and bug they want me out of there hair give me the proper outspark_vc71.dll they can ban me or whatever ill just make a new ip address and a new account and ill be right back in there faces with the same shit i want that file and ima piss a whole lot of ppl off to get it
If there's one person who deserves to be able to work with those files, it's Lugapha. Unlike most here he's actually strived to help people. He even released his own files to help further Fiesta pservers. I'm sorry Josh but getting up in these people's faces wont get you the file you need. You'll just get laughed at and banned over and over again.
i understand what ur saying but its last resort i agree luga does deserve them more than i do but doesnt mean i wont try if i do get the file he will have it before i use it
let not get into a fighing thread.
Sereously, how about some info that could move things forward in my spare time.
I enjoy making things and enjoy seeing what they can do but i need a little help guys.
And thats what i am doing, asking for your help.
I have been around here a long time and if there was anything i could help with i would not turn you guys down. I have helped many with multi worlds, making maps, altering maps, adding more skill by changing the compatability on zone, made tutorials on stuff, and remade all the instance dung to work as map based scripts so you don't need to setup as kq.
As always, if there is something i can do to help anyone, just ask i will help if i have the time.
You are not alone in this world luga, you arent alone! lol
im sure lots of ppl are working on this too. you should start a team or something to work together and get this done.
I personally gonna get some files(Athens maybe so it wont hurt anyone)and start from scratch meaning that all the shn's will be rebuild from zero with whole different functions,quests scripts,jc scripts gonna be edited same as all possible nifs.After i finish going to publish here.
source code is boss :D
e:\OSK\DLL\branches\OnsOn\OutsparkDLL\Release\OutsparkDLL.pdb
Last edited by Kalachu; 09-10-12 at 10:15 PM.
ok how about helping build the dll, i know it needs these functions
COutspark::COutspark(void)
COutspark::~COutspark(void)
class std::vector<class CGameItem,class std::allocator<class CGameItem> > COutspark::GetGameItems(void)
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > COutspark::GetLastErrorMessage(void)
int COutspark::GetPurchasedItems(int)
int COutspark::SetItemUsed(int,int,int,int)
any info to help build a c++ dll?
yes im totally missing that files lol they were released here?
lol tronic ill trade u those zone set ups for the in-game 100 jc change sql script
wtf you can find that everywhere ._. i have this one i "think" its the one i am using lol
Back to topic im really missing that files (OSK\DLL\branches\OnsOn\OutsparkDLL) if anyone can upload the whole pack that was released would be great.Code:USE [World00_Character] GO /****** Object: StoredProcedure [dbo].[p_Quest_Set] Script Date: 05/04/2011 22:03:23 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[p_Quest_Set] /* Quest Set 2004.10 By CJC input: see SQL output: @nRet 0 = OK, ? = Error code */ @nCharNo int, @nQuestNo int, @nStatus tinyint, @sData varbinary(100), @nRet int OUTPUT AS SET NOCOUNT ON UPDATE tQuest SET nStatus = @nStatus, sData = @sData WHERE nCharNo = @nCharNo AND nQuestNo = @nQuestNo IF @@ERROR <> 0 OR @@ROWCOUNT = 0 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, @nQuestNo, @nStatus, @sData ) END SET @nRet = @@ERROR IF @nQuestNo = 717 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 4 WHERE nCharNo = @nCharNo END IF @nQuestNo = 717 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 705, 2, @sData ) END IF @nQuestNo = 718 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 5 WHERE nCharNo = @nCharNo END IF @nQuestNo = 718 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 704, 2, @sData ) END IF @nQuestNo = 719 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 11 WHERE nCharNo = @nCharNo END IF @nQuestNo = 719 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 707, 2, @sData ) END IF @nQuestNo = 720 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 12 WHERE nCharNo = @nCharNo END IF @nQuestNo = 720 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 706, 2, @sData ) END IF @nQuestNo = 721 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 18 WHERE nCharNo = @nCharNo END IF @nQuestNo = 721 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 709, 2, @sData ) END IF @nQuestNo = 722 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 19 WHERE nCharNo = @nCharNo END IF @nQuestNo = 722 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 706, 2, @sData ) END IF @nQuestNo = 723 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 25 WHERE nCharNo = @nCharNo END IF @nQuestNo = 723 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 711, 2, @sData ) END IF @nQuestNo = 724 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 26 WHERE nCharNo = @nCharNo END IF @nQuestNo = 724 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 710, 2, @sData ) END IF @nQuestNo = 725 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 18 WHERE nCharNo = @nCharNo END IF @nQuestNo = 725 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 711, 2, @sData ) END IF @nQuestNo = 726 AND @nStatus = 2 BEGIN UPDATE tCharacterShape SET nClass = 19 WHERE nCharNo = @nCharNo END IF @nQuestNo = 726 AND @nStatus = 2 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, 711, 2, @sData ) END IF @nQuestNo = 749 AND @nStatus = 2 BEGIN INSERT INTO tSaveLevelBlock (nCharNo) VALUES (@nCharNo) END IF @@ERROR <> 0 OR @@ROWCOUNT = 0 BEGIN INSERT tQuest ( nCharNo, nQuestNo, nStatus, sData ) VALUES ( @nCharNo, @nQuestNo, @nStatus, @sData ) END
tronic is that the kill corni quest or is it the talk to 50 npc's (idk really know the count) quest
People still use my old ass 100 JC script that's bugged? Guys, I released a fixed version ffs. -facepalm-
lol i wasnt at home that was first result after a google search
well i got it straightened out (debugged) and it works perfect now thank u tronic if u wanna pm me ur skype info ill send u the working trickster zone file a deal is a deal ya know
ogod....faceaplm.jpg.
after ages of not posting, i just had to do that.